Co_ovemind

Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
edited October 2004 in Mapping Forum
<div class="IPBDescription">Actual informations in first post</div> Hello people, after 3 months of work I'm here with my first playable map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

<span style='font-family:Arial'><span style='font-size:14pt;line-height:100%'><span style='color:red'>CO_OVERMIND</span></span></span>

<b>Current status</b>: Done

U can download file here

<b>http:\\torment.wz.cz\NS\co_overmin_fin.zip</b>

Comments

  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    3)Corridor near Hive
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    7)Sewers enterance
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Dude, this is really nice! Love the sewer and the hive! Keep up the great work. Just one thing though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> The metal fence that is half broken at sewer entrance. Make it transparent, would look much better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DK_SizzlaDK_Sizzla Join Date: 2003-01-02 Member: 11728Members, Constellation
    this is really sweet map i like the Med-Sci sector with the skulk in the glass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Ew, HL prefabs? Ah well, at least they fit in a bit.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    plz DONT use the hl prefabs in the final version. exspecially if you dont change them, they produce unnecessary extra faces.
    and I dont see my "dead_lying" model anywhere <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Yeah, I wouldnt be surprised if Gordon Freeman was doing his daily Crosswords right there.

    ..
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <b>Download link in first post</b>. I am looking forward to your critics.

    I don't care about bullshits with hl textures and prefabs. Because this map is situated on earth and NS textures don't fit to the earth-labolatory theme.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    <!--QuoteBegin-MeanMrMustard+Mar 9 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Mar 9 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I wouldnt be surprised if Gordon Freeman was doing his daily Crosswords right there.

    .. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    laff
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    And uh, nice looking map, it will be a nice change of pace. Good work.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Okay, first off, Nice map. Very well made, good texture usage etc. Love the doors to.

    Now, into what I have to say about it.
    1: It is labeled Co_, but if I were to play it without knowing the name, I would think it is a NS map (excluding the lack of Rts). Because, frankly, this map is HUGE. I found myself getting lost in the vents on many occasions. I would say, that with the addition of a few rooms and Rts, this would make a nice ns_ map

    2: That HL door texture... Ugh. The one you use over and over, it is an absolutley horrid texture. Find a replacment for it, please.

    3: You need to find a way to clearly mark doors that don't open. As I said above, you used that Door texture on alot of doors, some of which wont open. Which makes stuff very confusing because all the doors look the same, and you have no way of knowing which ones open or dont open without memorizing the layout. Select a certain door texture, then use it on all the unopening doors, and ONLY the unopening doors.

    4: Also, clearly mark if a button/panel wont actually open a door, to avoid more confusion.

    5: Don't change light colors every time you enter a new hallway, stick with 1 color and use it for a large section of map, then swich for the next large portion, etc. Also, dont use like 0 0 255 for the colors. Set more blending, dont have the extreme of each color.

    6: The idea for the Aliens start is okay, with the dropping through the floor thing. Except, some aliens will get hurt from the fall (gorges) and some will have to move around before they can find a hole they can fit through (onos).

    7: You need more cover in the hallways, it will be an aliens slaughter house.

    8: The map is a bit bright, add more shadows. And don't make the shadows pitch black though, have a very graduel fade between colors.

    9: The red light in those vents nearly make my retinas burst in to flames, sweet jesus man, tone it down. Besides, EVERYBODY uses red vents. be innovative, use green or something.

    10: Make sure you have sources for all your lights, dont just have it coming from nowhere, it really ruins and otherwise nice map.

    Besides those, really like the map man. Nice jorb. But you should definetly consider making it into an NS instead of CO map.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2004
    A slight problem with the elevator up to the CC. If you have regen, it won't kill you as a Lerk if you get stuck under it. (I haven't tested with the other lifeforms yet.) It needs to go back up if someone is caught under it, or kill you.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    With the comment on the red lights in the vents..

    I think white lights, small tiny ones that barily illuminate the vent itself would create an intresting enviroment.
  • The_OvermindThe_Overmind Join Date: 2004-02-02 Member: 26006Members
    cool map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , name it after me? hehe
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Ok, thank you for constructive critics.
    I started to make this map with vision of very big and complex layout. I wanted map, wich you can't remember after first play. Map where you have always something new to explore. In next version I will add more signs for better orientation.

    About the doors: I think you mean the doors near the elevator behind the Conference room. I did them all same, because I wantet players to remember witch are usable and witch aren't, but I will change it.

    On others bugs I will work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    This is a really good map man gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    yeah, I agree this map's great... I don't agree with those who say to make it an NS map, 'coz I like the idea of a BIG CO map, which there aren't any...

    anyway, I think <b>Xyth</b> touches on a lot of good points, mostly about the doors n' making it known if they're functional or not... this point specifically I think is <i>very very</i> important in any multiplayer map on <i>any</i> game, and even moreso on NS...

    suggestion for simple solution to the doors thing: as I've seen here and there on other maps from many games, you can just make the inner-top of the door frame have a texture light that is either red or green... simple and intuitive...

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    this really is a totally awesome map gj !!
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    I posted a request for public betatest. If someone is interested, look to the "NS mapping server" topic.

    Because I'm little disappointed, because Overmind is disliked. I'm starting resurecting ns_Hulk.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    "overmind" disliked?
    you nuts?? o_O

    ok, well, personally, I think this map is awesome... like the elevator that you get in on a spartan-clean floor, then go down, and the corridor's infested and broken up and you're looking straight at a fire in the midst of rubble...
    or the other way into the hive... the sewer area, comin' down from the wrecked floors... all pure genius!
    it feels like a single-player experience, yet is a multiplayer co_ map... awesome!

    don't put it away just yet, little dude... ooooh no... not yet
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Some more feedback will be very nice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Man spent 3 months of his life working on a map and nobody will try the result....
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