How dumb is the sentry?
Darkness
Join Date: 2002-05-05 Member: 583Members
<div class="IPBDescription">Is it easy to outsmart?</div>In past mods and such, the A.I controlled sentry guns tend to be quite dumb some times, they have a max scanrange, people standing just ourside the edge firing at the leg of the SG killing it or finding other blindspots..
i have always hated this, being the dedicated engineer that i usually am, when i build these babies i dont want to see such stuff happen in NS too, so will oyu kill the SG here with a battle or if you got the opertunity, just Chees it to death by finding some easy way to kill it.
i have always hated this, being the dedicated engineer that i usually am, when i build these babies i dont want to see such stuff happen in NS too, so will oyu kill the SG here with a battle or if you got the opertunity, just Chees it to death by finding some easy way to kill it.
Comments
Does it spin round in circles or just aim at one place in NS?
Its like in TFC, they do have a max range (though its pretty big range for marine turrets, its rare that an alien is outside their range), and there are various methods enemy players can take them out, just as there are ways to do it in TFC.
The game wouldn't be very fun if turrets could never be beaten would they? (Months and months ago they were this strong, and it was NOT fun for the aliens heh)
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to answer SBV's question:
the marine turret rotates till it acquires a target, then it turns to lock on to the target and fires. Upon loss of a target (due to target's death or evasion), the marine turret resumes spinning.
The alien turret does not spin at all, rather it can shoot in all 360 degrees.
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<!--EDIT|DOOManiac|Oct. 23 2002,14:45-->
im not saying sgs should be all good, but the aliens sohuld have to fight it to kill it not just kill it like a cow ready for butching
but still, the sg needs to aquire one of the other targets after killing the first babbler, maby there are 6 bablers after that one and that process should take time
gorge's don't run, it's more like waddling... Sentries kill gorges easily. Come to think of it most things kill gorges easily...
gorge's don't run, it's more like waddling... Sentries kill gorges easily. Come to think of it most things kill gorges easily...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
*waddle* *waddle* <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo--> <!--emo&::sentry::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt='::sentry::'><!--endemo-->
Babblers get shredded by turrets; a gorge near the marine base had better have some attackers nearby to keep the bullets aiming elsewhere.
Note: turrets search for a target every .2 seconds or so, whether firing or idling. They will always acquire the closest target. So if a lerk is trading fire with a turret and a skulk runs in and starts chomping, the turret will spin around and attack the skulk.
<!--EDIT|coil|Oct. 23 2002,18:15-->
Do turrets track as fast as the enemie moves? or is there a "lag time" that the turret takes to catch up to the enemy? An example would be a skulk trying to aboid sentry fire- would the sentry keep perfect aim on the skulk or can the skulk scoot by without getting shot?
You cant go like a madman makin zig zags until u get to the turret =)
Onos? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Aliens are free to evolve and devolve as they wish. They all start out as a <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> though.
Do turrets explode when destroyed?
If the turret has a choice between shooting a babbler and a gorge which will it shoot? Is it random or does one take priority?
1) evolving celerity, making me a faster-moving target
2) evolving carapace, making me more resistant to damage
3) circle-strafing like mad around the base of the turret.
You generally want to keep going in the same direction so the turret doesn't tag you as you pass its firing cone. Using this method, I can take out a single turret in 30-60 seconds (or so; wasn't exactly keeping track at the time, being worried about getting my butt shot off and all), losing about a third of my health. With practice, one could probably improve both the time and the damage taken. However, a single marine or a second sentry will completely nullify this tactic.
Re: preferential targets: turrets target the closest alien "item", always. This includes babblers and structures (one way to take care of turrets is to build a structure for them to attack, then take them out from behind it).
<!--EDIT|coil|Oct. 23 2002,21:18-->