Ok, it works when changing to weapon 2, 3, 4... but when i hit "Q" for the last weapon i used it will always show me the HUD, which sucks. Can you help me?
Now we can lock this thing cant we <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The Controls Screen is kinda messed up as it binds custom commands for switching to next and prev weapon ( impulse xxx ) Best of going the long way then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Actually this is a well known bug I have been following for some time now, seems that there is no impulse command for invnext, only for invprev, resulting in fastswitching on the way down, but not up.
Yeah, this is perhaps my most persistant annoyance with the NS builds. Does anyone know a hotfix for this issue, maybe a script that blows through the hud? I'd really appreciate it, as it's incredibly annoying to have different timings for switching from swipe to blink as blink to swipe.
<!--QuoteBegin-Brackhar+Mar 15 2004, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brackhar @ Mar 15 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, this is perhaps my most persistant annoyance with the NS builds. Does anyone know a hotfix for this issue, maybe a script that blows through the hud? I'd really appreciate it, as it's incredibly annoying to have different timings for switching from swipe to blink as blink to swipe.
-[FFT]Brackhar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> bind <key> "invnext; +attack; wait; -attack" That will work. Assuming you use your mousewheel to switch back and forth, you would enter in mwheelup or mwheeldown (whichever it happens to be). Unfortunately, if a server is using the anti-scripting setting, it will block this (it's either the semicolon, the 'wait' command, or both, I can't remember).
i'll be sure to try it out redeye <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
All those nights spend on creating my own mod back then in 2000 just to fix a bug thats in NS for quite some time now :-)
So where's my mod again ..... HD crash? .... *roar* <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Thanks for the file Redeye, but unfortunatly it just makes the hud appear in both directions. While this solves part of the problem of their being different timing, what I really need is for both directions not to pull up the hud. Thanks anyway though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Ok, this thread is confusing me. I have q bound to "lastinv" and it works fine. It never brings up the hud (hud_fastswitch is 1). So what are you guys talking about? I normally set my pistol/welder and primary to q memory on marines, or primary and something else as alien. No problems with hud.
<!--QuoteBegin-Brackhar+Mar 17 2004, 04:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brackhar @ Mar 17 2004, 04:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for the file Redeye, but unfortunatly it just makes the hud appear in both directions. While this solves part of the problem of their being different timing, what I really need is for both directions not to pull up the hud. Thanks anyway though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
as this file was only updated to use 'invnext' und 'invprev' when keys are bound using the controls-screen this should work as expected. Did you remeber to turn on hud_fastswitch then?
Comments
Now we can lock this thing cant we <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
-[FFT]Brackhar
-[FFT]Brackhar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bind <key> "invnext; +attack; wait; -attack"
That will work. Assuming you use your mousewheel to switch back and forth, you would enter in mwheelup or mwheeldown (whichever it happens to be). Unfortunately, if a server is using the anti-scripting setting, it will block this (it's either the semicolon, the 'wait' command, or both, I can't remember).
<steam-apps>/<email>/half-life/nsp/gfx/shell/kb_act.lst
This file is updated to use 'invnext' and 'invprev' instead of the impluse
commands when binding your keys using the shell.
You better backup your current version as i haven't test it ( running a
linux box @ work right now )
So where's my mod again ..... HD crash? .... *roar* <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
/me goes back to work --crying--
-Brackhar
-Brackhar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Strange thing,
as this file was only updated to use 'invnext' und 'invprev' when keys are bound using the controls-screen this should work as expected. Did you remeber to turn on hud_fastswitch then?