Special Bind For Combat Mode
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">easy way of geting what's available</div> I have an idea of a bind for combat mode and I want to know if it's possible and/or already existing.
I was thinking that since HL is a Quake based engine in some parts, would having a bind that would go this way be possible on one single keystroke ? I think I used to have those in Quake-2.
key x binded to "upgrade armor level3" + "upgrade armor level2" + "upgrade armor level2"
key y binded to "upgrade damage 3" + "upgrade damage 2" +"upgrade damage3"
key z binded to "upgrade HMG" + "upgrade shotgun"
key w binded to "upgrade to motion tracking"+ "upgrade to mines" + "upgrade to welder"
They are using the principle of trying to get the highest upgrade possilbe first, then if not available, try with 2nd lvl upgrade if available, then if not available try with level1
This is just so I wouldn't have to go through the menu to find out what's available while being in the heat of the battle. In other words, not being a siting duck !!!!
I was thinking that since HL is a Quake based engine in some parts, would having a bind that would go this way be possible on one single keystroke ? I think I used to have those in Quake-2.
key x binded to "upgrade armor level3" + "upgrade armor level2" + "upgrade armor level2"
key y binded to "upgrade damage 3" + "upgrade damage 2" +"upgrade damage3"
key z binded to "upgrade HMG" + "upgrade shotgun"
key w binded to "upgrade to motion tracking"+ "upgrade to mines" + "upgrade to welder"
They are using the principle of trying to get the highest upgrade possilbe first, then if not available, try with 2nd lvl upgrade if available, then if not available try with level1
This is just so I wouldn't have to go through the menu to find out what's available while being in the heat of the battle. In other words, not being a siting duck !!!!
Comments
Bind X "impulsex; wait; wait; wait; impulsey; wait; wait; wait; impulsez"
All of the upgrades are done with impulse # commands, I don't know these off the top of my head, however that would be how I would write it.
In fact this is what I did with CS and buying weapons bind x "m4a1; wait; wait; ak47"
If you were a CT it would by a m4, if a T it would buy an AK....
The waits are used to pause the script and allow the game to "catch" up. This depends on your system and latency to the server, you may have to tweak them a bit so that it comes out right, or remove the waits all together, so you are not just sitting around waiting for the upgrades.
Of course I didn't tell you this if asked, scripting is looked down upon (for some reason) in the NS community in general. I on the other hand don't mind it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Bind X "impulsex; wait; wait; wait; impulsey; wait; wait; wait; impulsez"
All of the upgrades are done with impulse # commands, I don't know these off the top of my head, however that would be how I would write it.
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Nice.
However, weren't "wait" and ";" removed from scripting in NS3? Personally I have my number pad bound to my upgrades, with - and + switching configs for rines/aliens.
I don't see what's wrong with using the right click menu though. It is one of the main ideas of NS.
It's just that I don't know what's available to me as upgrades and having to go through the menu in every section when there is a battle around me, is a bit anoying. I got killed a few times because I was too busy going through the menu.
I just whish I had a faster way of geting something without loosing to much times and not having to go through everything because I don't know what's available to me.
I know there is a different color for menus that aren't available but I personnaly think the color should have been done a bit more contrast or different. They aren't visualy enough different when you go in VERY quickly.
Ie, Shotgun only shows after you move past "Weapon 1".
FYI, welder/mines/grenade can be purchased independantly of each other. This is shown by the fact that they all come under "equipment", which has no prerequisites.
MT and Scanner sweep are also upgrades you can take at any time.
HTH
I don't see what's wrong with using the right click menu though. It is one of the main ideas of NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
BAH! Simply put, the right click popup menu is cumbersome. I have ALL my upgrades bound to keys and it's like, instant man! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bind X "impulsex; wait; wait; wait; impulsey; wait; wait; wait; impulsez"
All of the upgrades are done with impulse # commands, I don't know these off the top of my head, however that would be how I would write it.
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Nice.
However, weren't "wait" and ";" removed from scripting in NS3? Personally I have my number pad bound to my upgrades, with - and + switching configs for rines/aliens.
I don't see what's wrong with using the right click menu though. It is one of the main ideas of NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wait and ; can be removed by server administrators with a cvar.
My server allows scripting. I will not remove that capability from my patrons, because it is a very viable solution to various situations.
I however have not scripted anything for NS, however you can see how easy it is.
As for the second point...Right click is nice, when you have time, however when placing gorge chambers it would be nice to be able to drop two or three real quick instead of having to right click and pick....
Also as nice as the menu system is....nothing can compare to a script that will choose all your upgrades for you....1 button each level takes you to your next level...in essence you would be the same thing each round, however you never have to hunt and peck...just hit one buttong, great for clan play when you want certain people to do certain things.
My server allows scripting. I will not remove that capability from my patrons, because it is a very viable solution to various situations.
[snip]
Also as nice as the menu system is....nothing can compare to a script that will choose all your upgrades for you....1 button each level takes you to your next level...in essence you would be the same thing each round, however you never have to hunt and peck...just hit one buttong, great for clan play when you want certain people to do certain things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I could not agree more. Sigh.
For those of us who use the same upgrade path each match this would be amazing. Program in your upgrade order, and just press one key as you gain exp. This would then take you to the next upgrade in your list.
You could also have more than one upgrade path set, so that say... kp_end would make you a nade-spamming Jper to deal with those masses of sulks on large games, whilst kp_down would take you to a HA+mines+welder+shottie rine for those higher level lifeforms.
Hmm...
Once you do that, and as long as you are on a server that allows scripting...you will be able to make the "type" of guys you want.
For instance...JP/GL or HA/SG....and HA/HMG
or LA/SG/Welder/Mines/Scan (base b#tch)
The types of upgrades and the class you become is up to each clan, and once that is done, you can go from there.
Armor Level 1 Impulse 20
Armor Level 2 Impulse 21
Armor Level 3 Impulse 22
Damage Level 1 Impulse 23
Damage Level 2 Impulse 24
Damage Level 3 Impulse 25
Catalyst Impulse 27
Resuply Impulse 31
Motion Tracking Impulse 33
Grenade Impulse 37
Heavy Armor Impulse 38
Jetpack Impulse 39
Scan Impulse 53
Mines Impulse 61
Welder Impulse 62
Shotgun Impulse 64
Heavy Machine Gun Impulse 65
Grenade Launcher Impulse 66
Impulse 101 Carapace
Impulse 102 Regeneration
Impulse 103 Redemption
Impulse 107 Celerity
Impulse 108 Adrenaline
Impulse 109 Silence
Impulse 110 Cloaking
Impulse 111 Focus
Impulse 112 Scent of Fear
Impulse 113 Morph Skulk
Impulse 114 Morph Gorge
Impulse 115 Morph Lerk
Impulse 116 Morph Fade
Impulse 117 Morph Onos
Impulse 118 Unlock Next Ability
Impulse 119 Unlock Last Ability
Stringing them together would make the type of "guy" you wanted.
However, I am suggesting that you select your desired upgrades from a list? at the begining of the game, or can queue them. Ie, select the upgrade before you have the exp for it. That way you will get damage level 1 to defeat the 2nd skulk after you have just levelled due to killing the first. (For example).
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=65581' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=65581</a>
I was thinking that since HL is a Quake based engine in some parts, would having a bind that would go this way be possible on one single keystroke ? I think I used to have those in Quake-2.
key x binded to "upgrade armor level3" + "upgrade armor level2" + "upgrade armor level2"
key y binded to "upgrade damage 3" + "upgrade damage 2" +"upgrade damage3"
key z binded to "upgrade HMG" + "upgrade shotgun"
key w binded to "upgrade to motion tracking"+ "upgrade to mines" + "upgrade to welder"
They are using the principle of trying to get the highest upgrade possilbe first, then if not available, try with 2nd lvl upgrade if available, then if not available try with level1
This is just so I wouldn't have to go through the menu to find out what's available while being in the heat of the battle. In other words, not being a siting duck !!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
u rR teh GE?nIOUS?!
I could script that in seconds, and bind it to 1 key so that I wouldn't have to queue it up.
So what were you guys wanting...I can script it quickly if you guys want.