The Gorge: A Gimped Class?

NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
<div class="IPBDescription">discuss.</div> 1. SO what is the reason the gorge is so useless at getting kills?

2. Why was the gorge made the way it was?

3. why put such a stupidly weak projectle weapon on one of the most vunerable classes?

4. WHY is there an imobolizing skill on the gorge, But no real effective way to kill him after hes stoped?

5. Why does it cost res to go gorge if he requires a large amount of res to build things?

6. Who would want to go gorge in combat other than as a useless stepping stone to go onos?

7. does anyone like to go gorge ALL game just to spend the entire game holding down heal spray knowing your never going to kill somone?

8. What could be done to improve the gorge or give him some sort of weapon that if combined with skill would make the gorge able to kill a solo marine?

Discuss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Comments

  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. SO what is the reason the gorge is so useless at getting kills?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Builder class. Not meant for direct killing.

    Gorges can hold their own sometimes, but you have to be good at leading ahead with your spit to never miss a marine. If you want kills as a gorge drop ocs, thats the best way to do it. In regard to your number 1, no gorges aren't a gimped class.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    /me can't decide to laugh or cry

    there is another topic exactly like this (just slightly better thought out) right here:
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65284' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=65284</a>


    that, and ITS A SUPORT CLASS!!!

    I love to play gorge.

    If you don't like not getting kills, THEN DON'T PLAY IT!


    yarrrrrrrrrrrrrrr
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Gorges are meant to be weak, they are to be protected, not to be self sufficient. They are the builders and they need to be protected like peons in StarCraft or WarCraft.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Actually, I'd love to pull spit from the gorge completely. It's a waste of a weapon slot that can be used elsewhere in the game. I'd like to put healspray in slot 1 and then give the gorge primal scream in slot 2. (the lerk would get back spikes)

    The gorge doesn't need 'real' weapons. If he's caught alone he should perish.

    I'd also like to see evolving to gorge from a HIGHER level be free and then you can go back to that higher level for only 5 res. That way you can be onos, go gorge for free and drop some stuff, then go back to onos for 5 res.

    People shouldn't have to give up their lerk/fade/onos to go gorge.

    Regards,

    Savant
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Evolving gorge should be free and all aliens should start with 15 res


    Problem solved
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Zek+Mar 13 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Mar 13 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because going gorge is not fun, nor desirable

    Making the gorge free makes it so you can go gorge to repair and heal stuff and maybe build OC's and stuff easier without actually killing your overall res flow.


    While aliens only would start with 15 res and therefore bigger lifeforms would be delayed, this would be compensated by the fact that you would have more skulks, as people who drop nodes at the start won't have to save up res to build chambers. They could just go back skulk (for 2 res) and help out with the fighting and then quicky go back gorge when nessesary.

    Also, by the same token, marines would have more skulk vs. marine type gameplay which is kind of a good thing as skulk versus marines only lasts about 3-4 min before bigger lifeforms start popping out.



    Going gorge right now is incredibly expensive, and due to the nature of the expensive gorge staying perma gorge is an unfortionate fact of almost all alien games. While you would still want perhaps one gorge to heal up others, you would have more skulks giving aliens a large boost to their early game, making it more fun overall.

    Also, people who save for fades could still go gorge and drop a chamber if their team really needed it and only delay going fade for maybe a minute at most.
  • Thrillhouse1Thrillhouse1 Join Date: 2004-02-23 Member: 26838Members
    edited March 2004
    Gorges are fine. The only suggestion I'd have is to somehow bring babblers back. Though that would require losing either web or BB.


    Actually, maybe putting web in slot3 and BB in slot4. This can somewhat slow down the marine advancement at 2 hives, instead of the usual "Spin webs on Rine start exits", which is the dominant use for webs as by the time 3 hives are up, the Rines are turtling their base (though I've seen many times where web is actually need to hold back advancing marines at 3 hives). If web was at 2 hives, it could add a greater amount of defence in hives and RTs. And if this happens, BB is going to be pretty much useless now at 3 hives, so might as well bring back babblers.


    EDIT: And I understand some people just dont enjoy going gorge, but I have no problem in doing so.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin-Forlorn+Mar 13 2004, 07:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 13 2004, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Evolving gorge should be free and all aliens should start with 15 res


    Problem solved <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hello, obvious yet sensible idea!

    Paying 10 res to become a weaker lifeform sucks. However, I think having no res cost at all to gorge might make it too easy to gorge temporarily, so a nominal cost of 2 or 4 res would probably be prudent (just to make people think, maybe I shouldn't, like the cost for chamber upgrades)
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-Savant+Mar 13 2004, 02:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 13 2004, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> give the gorge primal scream in slot 2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL, I cant really comment on whether this is a good idea or not, but heh, gorge with primal scream.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    Forlorn's idea of having Gorge as the default class is actually quite a cool idea. Youll have lots of gorges to build things...pretty much all the time. This might solve a lot of problems concerning teamwork on the pub side of things. Report to authorities at once!
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    I could very easily see making Gorge cost 5 and starting with 20 res...but making it free seems a bit too much for me. It should be a strategic decision, it just shouldnt be as expensive as it is now.

    I mean, even skulk costs res to evolve too. If anything should be free, it should be the skulk. But I think 5 for Gorge and 2 for skulk would let people switch between those without that much res impact.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    The gorge would be free, but going skulk would cost 2 still. Going gorge still takes time.


    The biggest difference is that there will be more skulks on the field having fun.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. SO what is the reason the gorge is so useless at getting kills?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Most games I get anywhere between 10-20 kills as gorge. Maybe 3 deaths.


    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Why was the gorge made the way it was?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Builder class. Its not <b>meant</b> for combat, but if you know how can still kick some ****.


    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. why put such a stupidly weak projectle weapon on one of the most vunerable classes?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    See above.


    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4. WHY is there an imobolizing skill on the gorge, But no real effective way to kill him after hes stoped?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Your not supposed to kill him. Your teammates do. This is after all a team oriented game.


    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5. Why does it cost res to go gorge if he requires a large amount of res to build things?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Valid question, already discussed a bit. I agree with Forlorn, the Gorge should either be free outright, or drasticly reduced in price.


    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->6. Who would want to go gorge in combat other than as a useless stepping stone to go onos?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <ul>
    </li><li>Heal the Hive.
    </li><li>Web the Hive.
    </li><li>Web Marine start.
    </li><li>Get humiliating kills on Jetpackers.
    </li><li>Attract attention while your teammates clean house.
    </li><li>Use BileBomb to clear mines.
    </li><li>Did I mention Web?
    </li></ul>


    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->7. does anyone like to go gorge ALL game just to spend the entire game holding down heal spray knowing your never  going to kill somone?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    See first comment. And yes, I perma-gorge quite often.


    <!--QuoteBegin-NightCrawler.+Mar 13 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 13 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->8. What could be done to improve the gorge or give him some sort of weapon that if combined with skill would make the gorge able to kill a solo marine?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Skill.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-Forlorn+Mar 13 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 13 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because going gorge is not fun, nor desirable
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    See.. this is where this tag of elitist _____ comes in, and why people get so upset at you Forlorn.. you obviously have no idea of how to look beyond yourself.

    Me, I can't stand Onos.. it's a big lumbering hulk, in my opinion.. if I want that, I figure I'll just play marines.

    But I don't go making blanket statements saying that Onos is neither fun nor desirable. I have the ability to realize that hey.. maybe I'm not God and my opinion isn't right for everyone.

    You know what.. I *like* going Gorge.
    I *like* building traps, building fall-back bases, being the guy the team runs to for healing.
    I like sneaking into marine start under cover of cloak and silence and dropping a bunch of nuisance OCs.
    I like building my way into vents, and then using them to bile-bomb or spit-spam an unoccupied marine outpost.
    I like being recognized as "the guy who helped the team out on the back lines". You drop the gorge to a 0 res cost, and you've made it so that going gorge means nothing, and *staying* gorge actually hurts your team, because it costs nothing to return, so you might as well hop to skulk and try to kill something. Thanks for invalidating my play-style.

    So you can take your "not fun, nor desirable" and feed it to an Onos. Try thinking about the other people playing the game for once. You might find you get a much more favorable reaction.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    im glad this thread is getting as heated as it is....
    pleasently suprised!

    <b>ok ill give you an idea of the types of classes i like and it will explain alot.</b>

    i hate being the healer

    i would rather be super fast and do little damage

    i love to summon things or control armies of minions (reason i loved babblers so much and the reason i hate the current gorge)

    i would choose speed over hitpoints any day

    i would choose fast attack speed over powerfull attacks anyday.

    i would rather make poeple waste their ammo trying to hit me than kill them.

    i would choose steath over strenght

    i would choose poison over anyother type of attack.

    <b>These are the types of things I like and YES it does flavor my comments ALOT!!</b>

    the current gorge fits everythign i HATE and nothing i LIKE so naturaly i would want it changed. Upgrades are the one way ns has of catering to poeples specific needs for a class to be fun for them, But even with cloaking celerity and regen the gorge is still every thing HATE!!! Give the gorge and ability to build minions that he can command, Or make web/spit have poison damage or somthing like 50 damage over 5 seconds and 100 damage over 5 seconds with focus.

    Those are the things i like and naturaly i want ns to contain all the things "I" Like.
  • James_DizikesJames_Dizikes Join Date: 2004-03-05 Member: 27159Members
    edited March 2004
    I think the real question being posed here is: What if any role, outside of building, should the gorge play? Forlorn and Savant (as usual) each push a different side. In this case I have to agree with Savant.

    Forlorn: I like your idea to promote skulk versus marine combat in the early game, but I disagree with it for two reasons. Currently, a gorge will have about 1-2 res after he drops a resource collector at the start of a game. With your system this would give him just enough to evolve back into a skulk. The player has little incentive not to do this. He can protect the collector better in this form and he need only wait for two more res before dropping another collector or a chamber type. However, I feel vulnerable gorges are an important part of the opening game. Gorges have a tough time protecting themselves and non-offensive structures (read -> anything but an OC). This means skulks must play the dual role of slowing marine progress and protecting gorges and structures. Losing either one means a 10-15 res loss. This balance between offensive and defensive skulk tactics keeps the game interesting and balanced. Without it skulks would be free to continually rush marine base in the opening game. Secondly, I think you and others take for granted the fun of playing as a gorge. This is likely why you want to remove the incentive to stay as this class while waiting for resources to build stuff. I personally enjoy supporting my teammates, building chambers, and blocking choke points on the map. I can only really speak for myself, but I'd guess there are others who feel the same.

    Savant: I totally support your idea to move primal scream to the gorge's second weapon slot. I think the role of gorges (outside of building) is to support the other classes. Primal scream is a perfect team work ability. Unfortunately, it's underused as 3rd hive lerk skill. It would make gorges a welcome addition to attacking aliens and help that defending skulk fight off those early marine gorge killers. In addition to this, and in reference to the post linked by Thansal earlier in this topic, I support the following gorge changes.

    1) Bilebomb deals damage to marine armor.
    2) Heal spray rate improved to approximately that of regeneration.

    These two changes would further the gorge's role as a support class. This would help the alien mid and end game. The first example that comes to mind is alien counters to hive lock downs. I have seen many games where aliens controlled all of the map except for two hive locations and lost. Some would argue that since NS is primarily about territorial and resource control, aliens should be able to win in said situations. I'm not going to go so far as to argue this point in this topic (as it concerns whether hives should be so important to an alien win), but I will say it should be <b>possible</b> for aliens to win. As things stand the only viable option for aliens is to get as many onos as possible. HAs usually show up around this point and fades, lerks, and skulks simply do not inflict enough damage to be particularly useful. *I'm not saying that fades can't take down a HA (I've seen it done), but I'm talking about HA trains.* These classes are also not good at taking down turret factories in an outpost with many turrets (a typical hive lock down configuration). The situation is made all the more difficult if aliens do not have defense chambers. Onos have a hell of a time fighting HA trains without stomp and similar difficulties breaking a locked down hive without regen.

    So, where do the gorge changes come in? For starters, the increased heal spray coupled with primal scream allows a gorge/onos combo to unlock a hive without DCs. (For those of you that haven't tried it, healing an onos as a gorge is currently a long and tedious process.) This increases the viability of MC and SC as first chambers and gives aliens a better shot at breaking a two hive lock down. Secondly, it increases the defensive capabilities of one hive onos against HA trains. Without stomp (and especially without regen) onos fall extremely fast. Lastly, if a second hive is obtained, the adjustments to bilebomb increase aliens offensive abilities against HA trains. I have seen occasional games where aliens control the entire map except for one hive location (marines relocated), and the marines manage to win with a massive HA train. I think most of us agree that this should not happen. However, even with stomp and multiple onii, a 4-6 man HA train (with welders) is tough to fight. Bilebomb damage to armor gives the aliens something else to work with. It should also shorten the alien end game that currently lasts much longer than the marine end game. (Marines can keep an obviously lost game going for absurd periods of time.) Let me finally point out that all this happens only with teamwork between different alien classes. This is the type of gameplay that should be encouraged in NS.

    Anyway, I'm sorry I digressed there for so long. Basically I'm just saying that the support role of the gorge should be encouraged. Making the class free rewards temporary gorges and takes away from the diversity of the game. It's this diversity that makes NS one of the greatest multiplayer games ever made! I mean, common guys, what other game gives you so many different gameplay experiences in one package?

    Note to Forlorn and Savant: I apologize in advance if I misread either of your posts. You two always seem to end up on opposite sides of the fence in any discussion, and I've always thought that reading your comments elucidates the different sides of the debate. You both have a lot of experience with the game and I respect your opinions.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-James Dizikes+Mar 14 2004, 01:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (James Dizikes @ Mar 14 2004, 01:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) Bilebomb deals damage to marine armor.
    2) Heal spray rate improved to approximately that of regeneration. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1.) This would be too strong. Armor right now is a marine's lifespan, remove armor from a marine and you have an easy kill.


    2.) Healspray should heal 13 hp + 3% of target lifeform's total HP.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Kwil+Mar 14 2004, 12:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Mar 14 2004, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Mar 13 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 13 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because going gorge is not fun, nor desirable
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    See.. this is where this tag of elitist _____ comes in, and why people get so upset at you Forlorn.. you obviously have no idea of how to look beyond yourself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So does everyone, after every sentence, have to type in "IMO"? He's obviously talking from his point of view. Yeeeesh.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know what.. I *like* going Gorge.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    His suggestion doesn't stop you going gorge. Just because it's cheaper to be a gorge doesn't mean you have to stop being one altogether. However, it helps those of us who <i>don't </i>enjoy gorging to chip in for the team, without getting "stuck" as a gorge.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Try thinking about the other people playing the game for once. You might find you get a much more favorable reaction.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Try making it look like you read his post next time, please.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin-NightCrawler.+Mar 14 2004, 05:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 14 2004, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im glad this thread is getting as heated as it is....
    pleasently suprised!

    <b>ok ill give you an idea of the types of classes i like and it will explain alot.</b>

    i hate being the healer

    i would rather be super fast and do little damage

    /snip


    Those are the things i like and naturaly i want ns to contain all the things "I" Like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So, if I translate this, you like being a skulk and don't like being a gorge ergo the gorge should become more skulk like, because, quite frankly, it obviously sucks ?

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KepaKepa Join Date: 2004-03-05 Member: 27160Members
    I would also really like to see the gorge become better at providing a support role rather than lowering the cost of gorges. The beta 3 gorge can't really do much to help his teammates as he waits for his res to increase. This can make gorging boring. One of the best ways to increase the gorge's support role that I have heard is increasing the power of healspray on higher lifeforms.

    People on this thread and others have suggested this increase in healspray effectiveness. Right now, helping a fade or onos heal is painfully slow, even with adrenaline. If the gorge could help higher lifeforms heal, it would make getting chambers other than defense early a little more viable. Perhaps double the amount (32 per spray) for onos and 50% more (24 per spray) for fades. That way, a couple of gorges could provide an alternative to regeneration/defense chambers near the front lines, at significant risk to the gorges themselves.

    I don't think bilebombs effecting marine armor is going to happen. An adrenaline gorge or two that are able to sneak to a marine outpost, with either lots of luck or team support, can already do some major damage. Bilebomb is a good example of the type of support skills a gorge should have: unquestionably valuable for the team, but also quite risky for the flimsy, costly gorge.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited March 2004
    <!--QuoteBegin-Firewater+Mar 13 2004, 07:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Mar 13 2004, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gorges are meant to be weak, they are to be protected, not to be self sufficient.  They are the builders and they need to be protected like peons in StarCraft or WarCraft. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But your SCVs, probes and drones don't cost 5 times as much as your basic units in Starcraft.

    For 10 res, I'd expect something that can at least hold its own against 1 marine effectively in most situations.

    I like Folorn's idea, along with Savant's ideas (mainly the one about evolving back to your previous lifeform at a greatly reduced res cost, as long as metamophasis time is kept though). Both should probably be considered...
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I don't get it.

    basicaly, every person here who is compleatly against the gorge atm seems to be basicaly along the lines of nightcrawler 'I like skulks, gorges should be skulks that can build'.

    Not saying everyone things gorges should be skulks that can build. Just saying that everyone wants to turn the gorge into either:
    A) A combat class or
    B) a free/nearly free class that no one will actualy play as.

    This is along the same lines as either turning the CC into a tank or making it viable for the the comm to pop in and out of the CC, fighting at the front line AND comming at the same time......


    Its just a different class. If you don't like gorging, then don't.
    The game seems FAIRLY balanaced atm (not compleatly, but mostly), most of these changes would rather seriously effect this....
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Kwil+Mar 14 2004, 12:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Mar 14 2004, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Mar 13 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 13 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because going gorge is not fun, nor desirable
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    See.. this is where this tag of elitist _____ comes in, and why people get so upset at you Forlorn.. you obviously have no idea of how to look beyond yourself.

    Me, I can't stand Onos.. it's a big lumbering hulk, in my opinion.. if I want that, I figure I'll just play marines.

    But I don't go making blanket statements saying that Onos is neither fun nor desirable. I have the ability to realize that hey.. maybe I'm not God and my opinion isn't right for everyone.

    You know what.. I *like* going Gorge.
    I *like* building traps, building fall-back bases, being the guy the team runs to for healing.
    I like sneaking into marine start under cover of cloak and silence and dropping a bunch of nuisance OCs.
    I like building my way into vents, and then using them to bile-bomb or spit-spam an unoccupied marine outpost.
    I like being recognized as "the guy who helped the team out on the back lines". You drop the gorge to a 0 res cost, and you've made it so that going gorge means nothing, and *staying* gorge actually hurts your team, because it costs nothing to return, so you might as well hop to skulk and try to kill something. Thanks for invalidating my play-style.

    So you can take your "not fun, nor desirable" and feed it to an Onos. Try thinking about the other people playing the game for once. You might find you get a much more favorable reaction. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    **yawn** I must have missed this post.


    Truth is, most people do not enjoy playing an FPS just to sit around.


    FPS is a tag which implies action, not skills that come from a game like sim city/"The Sims".

    In this case the gorge is terribly flawed.


    Also, look at it from a clan play perspective; automatically about 1/3 of your team is forced to play the class of doing pretty much nothing, other than building things. How cool is that!
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    THANK YOU THANK YOU THANK YOU THANSAL!!!!!

    lets talk about this...

    the healing abilites of marines and the healing abilities of aleins.

    what if you were a marine who just got a welder to help out heal structures and heal freinds when you realised ... all you had was this welder and you could gain no additional weapons. WHat if all game all you could do is hold this welder and weld things? Does that sound fun? the marines addition to their newly gained powers they can also use an hmg gren launcher HA and shottie making them a top notch killer with a welder that heals faster than heal spray.

    so let make it so that when you pick up a welder you cant drop it and its the only weapon you can hold untill you die. O yeah and it cost 10 res to buy. Well see how long it takes you elitists to cry about that.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Gorges must be made a better class to PLAY not fight, if only to help the currently desperate situation in large server pubs.
  • pyrepyre Join Date: 2002-11-02 Member: 3864Members
    This post applies to classic, not combat.

    I actually don't mind playing the support role gorge, but my biggest issue is that with the removal of Gorge res drain, a perma gorge is REALLY boring to play. You Gorge, drop an RT and then you're waddling around the map trying to keep up to skulks while you suffer through slow res income waiting to build. I personally would focus on making the perma gorge more useful than trying to make the gorge more expendable by reducing it's cost to 0 res.

    I think most people remember 1.04 and the gorge res drain. It was nice in theory, but a newbie gorge could ruin the game for the other aliens by hogging res. It was pretty much standard for a team to have one, and only one gorge.

    How about if that Res drain was brought back, BUT only for RTs the gorge built and only if the player was still gorge. For example, you drop a RT at CompCore, and for the period you remain gorge and that tower remains alive, you get a 15% increase in resources. This effect could be compounded too, so if you drop all 5 of the team's resource towers, you're getting 75% more resources than you would normally.

    This gives a dedicated gorge a much needed influx of resources to build chambers and the like and doesn't impact the fighting members of the alien team terribly much as they still get RFK (and it is only 15% off the top). Making the gorge drain only active if the player is gorge helps discourage someone gorging and capping a RT before going back to skulk and having 15% more res income.

    The final way to abuse this by gorging, capping res and saving for onos could be countered by a res cap for gorges. Gorges could get a max of 45 res. This allows them to build hives, but prevents them from sitting back and stockpiling resources.

    Thoughts?
  • RED_NEDRED_NED Join Date: 2002-08-10 Member: 1131Members
    Surely the point of different classes is so that people who like to play differently can work together.

    some of you say you like small fast aliens - you have the skulk, arent you happy? whats the point in turning the gorge into a skulk, you have the alien you want. Let kwil be the gorge, and you be the skulk. there you both get to have fun.

    if you dont like the gorge dont evolve into it? whats so hard about that? i dont see anyone complaining the gorge doesnt get a heavy machine gun. Thats why you play marines...
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    the skulk is useless late game and that is the topic of another post.

    so no i do not HAVE the skulk
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    <!--QuoteBegin-NightCrawler.+Mar 14 2004, 07:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Mar 14 2004, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the skulk is useless late game and that is the topic of another post.

    so no i do not HAVE the skulk <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I call BS. Late game one hive skulk sucks, otherwise, no.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    <!--QuoteBegin-pyre_+Mar 14 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pyre_ @ Mar 14 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This post applies to classic, not combat.

    I actually don't mind playing the support role gorge, but my biggest issue is that with the removal of Gorge res drain, a perma gorge is REALLY boring to play. You Gorge, drop an RT and then you're waddling around the map trying to keep up to skulks while you suffer through slow res income waiting to build. I personally would focus on making the perma gorge more useful than trying to make the gorge more expendable by reducing it's cost to 0 res.

    I think most people remember 1.04 and the gorge res drain. It was nice in theory, but a newbie gorge could ruin the game for the other aliens by hogging res. It was pretty much standard for a team to have one, and only one gorge.

    How about if that Res drain was brought back, BUT only for RTs the gorge built and only if the player was still gorge. For example, you drop a RT at CompCore, and for the period you remain gorge and that tower remains alive, you get a 15% increase in resources. This effect could be compounded too, so if you drop all 5 of the team's resource towers, you're getting 75% more resources than you would normally.

    This gives a dedicated gorge a much needed influx of resources to build chambers and the like and doesn't impact the fighting members of the alien team terribly much as they still get RFK (and it is only 15% off the top). Making the gorge drain only active if the player is gorge helps discourage someone gorging and capping a RT before going back to skulk and having 15% more res income.

    The final way to abuse this by gorging, capping res and saving for onos could be countered by a res cap for gorges. Gorges could get a max of 45 res. This allows them to build hives, but prevents them from sitting back and stockpiling resources.

    Thoughts? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Put the cap at 40, and this is an extremely ingenious solution.
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