Textures.

BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
<div class="IPBDescription">w00t!</div> Ive decided that I wanna try my hand at some Map textures rather than just model skins.. So, Ive made a couple of textures. If anyone wants to use them, feel free, Just give me a bit of mention in the map readme. Right now Ive got these two completely finished, and Ill have more soon. If anyone has any suggestions feel free to add them.
«1

Comments

  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    And heres the other one.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Nice. They're the wrong size though. Try to keep them 16, 32, 64, 128, 256, and 512. Guess someone could resize em though. Good job.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Theyre 256x256 pixels.. whats the problem?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    260 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Photoshop says 256... so.. I dunno, Im gonna go with Photoshop on this one and say theyre 256x256.. I even tried downloaded the attachment and checking it.. seems fine to me.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited March 2004
    Yeah, sorry, they're 256. It's just that when you check properties it says 260. The forums seem to add 4 pixels or something.

    edit: also, off topic, but I'm using your Beretta <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ah ok <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    If you really had time to invest, make a complete set (open up ns2.wad or something in Wally to see what I mean). You combine various textures of walls that can all fit the same theme with several others, group them together, and can make a map with just them
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Unfortunately I dont have enough time to make a complete wad. Mostly these are just going to be a small set of specialized textures for specific things. Although if anyone has a request, I can make some custom ones as well.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Could you make an overlay for the one with the TSA panel?

    It should basically be a black texture with ONLY the lights on it.

    Example:
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    And heres a generic Metal grating floor texture..

    What kind of Screen do you want, and what size texture?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I mean, making the overlay of this texture:

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1079120678.jpg' border='0' alt='user posted image' />
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice work Brig <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    They're looking nice. Now get a good wall and floor texture set going <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Quite sexy, sir. Welcome to the mapping forums... here, it's the dark side of the moon... unlike your precious modelling forums! BUAHAHAHAHAHAHA!!!!!

    Ahem, anyway. Wanna try making a vent texture? Not like the vent opening itself, but the vent sides and such? 256x256 would be ducky if you wanna do that.

    Also, have you thought about making some wall_yelgrey series textures? That's a damn fine texture set, and I'm sure you'd add pure sex to it as well. Just a thought.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited March 2004
    Heh, that keypad is bigger than a marine... That would be better as a 64x64 texture... But nice none the less.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    True, I could make it smaller, But I dont like to do Low detail work.. It makes me cry. I was under the impression that Textures were scaled according to the size of the face they are assigned to in a map. If thats the case, there shouldnt be a problem.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    The problem is that there's a 4 MB texture limit for NS maps, and 256x256 textures take a large chunk of that. Most NS maps already strain under that limit without using 256x256 textures where a 32x32 or 64x64 texture would do.
  • LePrauLePrau Join Date: 2004-03-07 Member: 27193Members
    edited March 2004
    Oh yes, there is. As we mappers only have a small amount of texture memory (4.0 mb according to the guidelines, or 8.0 mb as maximun engine limit), every big texture hast to be used several times to become worth its size. Therefore any "Detail" that takes more than 128x128 will propably be avoided by most mappers <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    But, suggestion: Do low-res-Versions of the Texture (64x64 or 128x128) and add a high-res-detailtexture, for those out there who can enable detailtextures (anyone with ge3ti, ge4ti or later and radeon 8500 and later).

    I gues you wouldn't cry that much if you see them ingame with detailtextures (which do NOT count on the memory-limit)
    [edit] DarkHound was faster BUT I WROTE TEH MORE!!!!!!!!!11111111
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Bleh.. If I cant put any real detail into a texture, then I hardly think its even worth the time it takes to make it. Just seems like a waste of effort to purposely make something less detailed. And Honestly, I wouldnt put too much Hope in those detail textures.. they really dont look all that great. Granted, theyre an improvement, But theyre nothing to write home about. Anyway, If texture memory is a problem, I can do what I originally had intended and stick to very specialized textures.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    The detailtextures are the community's way of straining what last bits of power we can out of the Half-Life engine. You <b>do</b> realize how old it is? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited March 2004
    Heres another fairly specialized one.. a Refridgeration Unit, althought Im not quite sure how good it turned out...
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited March 2004
    Aaaaaand a Broken version....
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    /me wants a vent texture, damnit!

    Oh wait, I already said that. jk.

    Looks quite nice, although it lacks a bit of depth. It doesn't seem that the contents are really set back in the unit really, if you know what I mean.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    hmm.. yes, I see what you mean.. Ill fix that as soon as I get the chance.. Cause right now Im about to pass out.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Very very nice. Can't say much but keep up the good work. If you removed the texture and everything from behind the glass, it would look like a nice door texture too.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    These textures are nice and so, but try making more wall and floor textures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    One thing you could do, since you're a modeller and skinner it seems, is to model walls, refrigeration units, etc. in your favorite 3D modeller and skin it, then take a screenshot of the front of it looking directly at the object, then doctor it up a bit in photoshop. That may work well for you, and would definately help you achieve a sense of depth in your textures.

    Just a thought.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    ok, I added a sort of perspective for the refridgerator.. Actually, I was thinking of actually just modelling and skinning a refridgeration Unit and releasing it as a World Model for anyone to use... Which I might actually do tonight.. But for now, Heres the updated texture...
Sign In or Register to comment.