[wip] Gunman Pack
CaptainPanaka
Join Date: 2002-11-02 Member: 4718Members
<div class="IPBDescription">Gunman: Chronicles' Stuff for NS</div> hi,
I just got all weaponmodels converted, and also all "static" models (like ammo, medpacks and so on). I'm now converting the weapon-sprites. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
What still needs to be done:
<i>
- Converting player models (LA/HA, all alien models)
- Converting the existing structure models to NS</i>
and maybe later:
<i>
- Add the remaining structures to NS</i>
I can't convert player models, so any help would be nice...
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=65512' target='_blank'>Original thread with pics</a>
I just got all weaponmodels converted, and also all "static" models (like ammo, medpacks and so on). I'm now converting the weapon-sprites. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
What still needs to be done:
<i>
- Converting player models (LA/HA, all alien models)
- Converting the existing structure models to NS</i>
and maybe later:
<i>
- Add the remaining structures to NS</i>
I can't convert player models, so any help would be nice...
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=65512' target='_blank'>Original thread with pics</a>
Comments
<i>
- added new muzzleflash
- added new hera-holo model
- added new nade model to fit new GL
- added weapon sprites
</i>
pics:
LMG:
<img src='http://metal.mixfix.de/gunman/converted/lmg.jpg' border='0' alt='user posted image' />
HMG:
<img src='http://metal.mixfix.de/gunman/converted/hmg.jpg' border='0' alt='user posted image' />
HG:
<img src='http://metal.mixfix.de/gunman/converted/hg.jpg' border='0' alt='user posted image' />
GL:
<img src='http://metal.mixfix.de/gunman/converted/gg.jpg' border='0' alt='user posted image' />
Shotty:
<img src='http://metal.mixfix.de/gunman/converted/shotty.jpg' border='0' alt='user posted image' />
Knife:
<img src='http://metal.mixfix.de/gunman/converted/knife.jpg' border='0' alt='user posted image' />
Med-/Ammo-Packs:
<img src='http://metal.mixfix.de/gunman/converted/med-ammo.jpg' border='0' alt='user posted image' />
HA w_model:
<img src='http://metal.mixfix.de/gunman/converted/HA_w.jpg' border='0' alt='user posted image' />
Nade:
<img src='http://metal.mixfix.de/gunman/converted/nade.jpg' border='0' alt='user posted image' />
Muzzleflash:
<img src='http://metal.mixfix.de/gunman/converted/muzzleflash-1.jpg' border='0' alt='user posted image' />
Muzzleflash:
<img src='http://metal.mixfix.de/gunman/converted/muzzleflash-2.jpg' border='0' alt='user posted image' />
btw: I still need help for converting the playermodels... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
good work tho looks great
good work tho looks great <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thx! And yep it IS the same model. But the handgun has handgun animations and the LMG got the "rapid-fire" animations <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Both models also got some *slightly* different sounds.
@Del: Good to hear. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I'm really looking forward to seeing them IG.
btw: I resized the screenshots to 640x480. Because the weapon-sprites looked quite small now, I added them via PSP.... Just to show what they look like at their real size. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
If i remember correctly, the machinegun had a normal firemode which made the two barrels knock back in turn, while the fast mode (which caused it to overheat) would have the barrels spin.
But the pistol there as an LMG looks interesting due to the energy/plasma or whatever it is that it's shooting.
because they dont have that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<i>
- added the handgrenade
<img src='http://metal.mixfix.de/gunman/converted/gr.jpg' border='0' alt='user posted image' />
- added the welder (beamgun)
<img src='http://metal.mixfix.de/gunman/converted/welder.jpg' border='0' alt='user posted image' />
- added the mine (same model as handgrenade but with place animations)
- added misc models (acidrocket, bilebomb, etc.)
- changed misc sprites from NS to sprites from Gunman
- added new sounds for doors, player, etc.
- added menu sound and gfx from Gunman (will just work on WON/Half-Life...)
</i>
Still to do:
<i>
- update the weapon sprites (welder)
<b>- fix HMG, Shotty, GL (some animations are broken and I just can't get them right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
- NS arms (LA/HA)</b>
- test p_models <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--></i>
For the reload animations:
I used a combination of the "draw" and "holster" animation... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
/edit: I need help with the things written bold....
the problem is that Gunman is limited with it's models... but... mhm maybe I'll change the LMG to the sniper-version of the Gunman HG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I already tested the mechagun with the spinning animations... turns out weird because the animations in NS are placed to fast for it, so you'll just see it spin when the last round is fired <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
And I still need help:
- fixing the HMG, Shotty, GL (some animations are broken and I just can't get them right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
- adding NS arms to all models (LA/HA)
<img src='http://metal.mixfix.de/gunman/converted/lmg2.jpg' border='0' alt='user posted image' />
/edit: Fixed the muzzleflash <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://metal.mixfix.de/gunman/converted/lmg3.jpg' border='0' alt='user posted image' />
I used a combination of the "draw" and "holster" animation... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its like Goldeneye all over again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I cant wait man.
If so, you could do what I wanted with the Anarchy Online request I had - make you push a button and a chargeup sound is played during the reload.
Longer duration for the HMG.
By the way, you could also change the colour of the bullet wizz (the yellow thing showing when you fire the LMG or HMG) to green so that it doesn't look like it fires bullets.
I think it's set in the config someplace, and I don't recall the commands, but if you find out, you could add a userconfig.cfg in the released pack.
If so, you could do what I wanted with the Anarchy Online request I had - make you push a button and a chargeup sound is played during the reload.
Longer duration for the HMG.
By the way, you could also change the colour of the bullet wizz (the yellow thing showing when you fire the LMG or HMG) to green so that it doesn't look like it fires bullets.
I think it's set in the config someplace, and I don't recall the commands, but if you find out, you could add a userconfig.cfg in the released pack. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hm sorry... I can't animate, yet. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
and I got something special for the weapons/eject-brass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I was going to request this but thought nah, I really like the sniper as LMG, everything else is secks. Looking forward to this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I was going to request this but thought nah, I really like the sniper as LMG, everything else is secks. Looking forward to this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I also redid the handgun and deleted some of the not used stuff.
hm... btw... to continue the other stuff I need help...
I don't know how to fix the animations for the HMG (Mechagun), Shotty and the GL (Chemgun). <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
And I really hope Del is currently working on the player models...
stay tuned.