[wip] Gunman Pack

CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
edited March 2004 in NS Customization
<div class="IPBDescription">Gunman: Chronicles' Stuff for NS</div> hi,
I just got all weaponmodels converted, and also all "static" models (like ammo, medpacks and so on). I'm now converting the weapon-sprites. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

What still needs to be done:
<i>
- Converting player models (LA/HA, all alien models)
- Converting the existing structure models to NS</i>

and maybe later:
<i>
- Add the remaining structures to NS</i>

I can't convert player models, so any help would be nice...

<a href='http://www.unknownworlds.com/forums/index.php?showtopic=65512' target='_blank'>Original thread with pics</a>
«13

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited March 2004
    *bump*date:
    <i>
    - added new muzzleflash
    - added new hera-holo model
    - added new nade model to fit new GL
    - added weapon sprites
    </i>

    pics:

    LMG:
    <img src='http://metal.mixfix.de/gunman/converted/lmg.jpg' border='0' alt='user posted image' />

    HMG:
    <img src='http://metal.mixfix.de/gunman/converted/hmg.jpg' border='0' alt='user posted image' />

    HG:
    <img src='http://metal.mixfix.de/gunman/converted/hg.jpg' border='0' alt='user posted image' />

    GL:
    <img src='http://metal.mixfix.de/gunman/converted/gg.jpg' border='0' alt='user posted image' />

    Shotty:
    <img src='http://metal.mixfix.de/gunman/converted/shotty.jpg' border='0' alt='user posted image' />

    Knife:
    <img src='http://metal.mixfix.de/gunman/converted/knife.jpg' border='0' alt='user posted image' />

    Med-/Ammo-Packs:
    <img src='http://metal.mixfix.de/gunman/converted/med-ammo.jpg' border='0' alt='user posted image' />

    HA w_model:
    <img src='http://metal.mixfix.de/gunman/converted/HA_w.jpg' border='0' alt='user posted image' />

    Nade:
    <img src='http://metal.mixfix.de/gunman/converted/nade.jpg' border='0' alt='user posted image' />

    Muzzleflash:
    <img src='http://metal.mixfix.de/gunman/converted/muzzleflash-1.jpg' border='0' alt='user posted image' />

    Muzzleflash:
    <img src='http://metal.mixfix.de/gunman/converted/muzzleflash-2.jpg' border='0' alt='user posted image' />

    btw: I still need help for converting the playermodels... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • FFTFATCOMMUNISTFISHFFTFATCOMMUNISTFISH Join Date: 2003-12-07 Member: 24086Members, Reinforced - Silver
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> WOW you guys are doin an awsome job. Is there gonna be a giant pack that has all the res nodes, guns, players, and aliens in it?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    yep... that's the plan... but atm I'm working alone on this project... and I can't convert player-/structure models *yet* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'm working on the player models and the buildings... sorry, long and busy day today
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited March 2004
    hey your lmg and hand gun pic look very similar
    good work tho looks great
  • PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
    id help if i hadnt just taken up modeling today, and you are doing a magnificent job.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-chrono5454+Mar 12 2004, 06:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 12 2004, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey your lmg and hand gun pic look very similar
    good work tho looks great <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thx! And yep it IS the same model. But the handgun has handgun animations and the LMG got the "rapid-fire" animations <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Both models also got some *slightly* different sounds.

    @Del: Good to hear. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I'm really looking forward to seeing them IG.

    btw: I resized the screenshots to 640x480. Because the weapon-sprites looked quite small now, I added them via PSP.... Just to show what they look like at their real size. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Quite personally, I'd rather have the machinegun model go for both the LMG and HMG.
    If i remember correctly, the machinegun had a normal firemode which made the two barrels knock back in turn, while the fast mode (which caused it to overheat) would have the barrels spin.

    But the pistol there as an LMG looks interesting due to the energy/plasma or whatever it is that it's shooting.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    yey im a big fan of Gunman can't wait to get this pack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Ya wouldnt mind attaching the raptor(AGAIN),this time no hiding in emoticons please, i need it. I could convert it for Ns then.
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    Nice looking pack. I still would change that lmg coz it is the most common weapon and that gunman rapidfire pistol is a bit lame for lmg. I dunno why but those gunman soldiers could fit to ns theme very well. Keep up the good work! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    superb <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • P4oKP4oK Join Date: 2004-03-05 Member: 27154Members
    hmmm... are you going to make reload anims?
    because they dont have that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited March 2004
    Update:
    <i>
    - added the handgrenade

    <img src='http://metal.mixfix.de/gunman/converted/gr.jpg' border='0' alt='user posted image' />

    - added the welder (beamgun)

    <img src='http://metal.mixfix.de/gunman/converted/welder.jpg' border='0' alt='user posted image' />

    - added the mine (same model as handgrenade but with place animations)
    - added misc models (acidrocket, bilebomb, etc.)
    - changed misc sprites from NS to sprites from Gunman
    - added new sounds for doors, player, etc.
    - added menu sound and gfx from Gunman (will just work on WON/Half-Life...)
    </i>

    Still to do:
    <i>
    - update the weapon sprites (welder)
    <b>- fix HMG, Shotty, GL (some animations are broken and I just can't get them right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
    - NS arms (LA/HA)</b>
    - test p_models <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--></i>

    For the reload animations:
    I used a combination of the "draw" and "holster" animation... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    /edit: I need help with the things written bold....
  • OnepieceOnepiece Join Date: 2003-08-14 Member: 19706Members, Constellation
    this is soo sweet. i like the green thing that shoots out ^_^ <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    Damn you! You have to release this pack! I can't wait. Just change the lmg to something which looks more powerful than a pistol.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Dogmeat+Mar 12 2004, 10:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dogmeat @ Mar 12 2004, 10:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn you! You have to release this pack! I can't wait. Just change the lmg to something which looks more powerful than a pistol. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the problem is that Gunman is limited with it's models... but... mhm maybe I'll change the LMG to the sniper-version of the Gunman HG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I already tested the mechagun with the spinning animations... turns out weird because the animations in NS are placed to fast for it, so you'll just see it spin when the last round is fired <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    And I still need help:

    - fixing the HMG, Shotty, GL (some animations are broken and I just can't get them right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
    - adding NS arms to all models (LA/HA)
  • P4oKP4oK Join Date: 2004-03-05 Member: 27154Members
    the sniper mode of the HG is better to the lmg indeed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited March 2004
    Okay I just converted the sniperversion to LMG. Pic also showing the new mine-model:

    <img src='http://metal.mixfix.de/gunman/converted/lmg2.jpg' border='0' alt='user posted image' />

    /edit: Fixed the muzzleflash <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <img src='http://metal.mixfix.de/gunman/converted/lmg3.jpg' border='0' alt='user posted image' />
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-CaptainPanaka+Mar 12 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 12 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the reload animations:
    I used a combination of the "draw" and "holster" animation... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its like Goldeneye all over again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    uh... yep <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    THIS IS AWESOME.

    I cant wait man.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Can you animate yourself?
    If so, you could do what I wanted with the Anarchy Online request I had - make you push a button and a chargeup sound is played during the reload.
    Longer duration for the HMG.

    By the way, you could also change the colour of the bullet wizz (the yellow thing showing when you fire the LMG or HMG) to green so that it doesn't look like it fires bullets.
    I think it's set in the config someplace, and I don't recall the commands, but if you find out, you could add a userconfig.cfg in the released pack.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Warfare+Mar 13 2004, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Mar 13 2004, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you animate yourself?
    If so, you could do what I wanted with the Anarchy Online request I had - make you push a button and a chargeup sound is played during the reload.
    Longer duration for the HMG.

    By the way, you could also change the colour of the bullet wizz (the yellow thing showing when you fire the LMG or HMG) to green so that it doesn't look like it fires bullets.
    I think it's set in the config someplace, and I don't recall the commands, but if you find out, you could add a userconfig.cfg in the released pack. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hm sorry... I can't animate, yet. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    and I got something special for the weapons/eject-brass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
    Omai Gawd!

    I was going to request this but thought nah, I really like the sniper as LMG, everything else is secks. Looking forward to this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Beefybong!+Mar 13 2004, 04:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beefybong! @ Mar 13 2004, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Omai Gawd!

    I was going to request this but thought nah, I really like the sniper as LMG, everything else is secks. Looking forward to this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I also redid the handgun and deleted some of the not used stuff.
    hm... btw... to continue the other stuff I need help...

    I don't know how to fix the animations for the HMG (Mechagun), Shotty and the GL (Chemgun). <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    And I really hope Del is currently working on the player models...
  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i've got them, but i've been really busy....

    stay tuned.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
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