Walljump + Para
Cereal_KillR
Join Date: 2002-10-31 Member: 1837Members
<div class="IPBDescription">skulk abilities</div> I was wondering if skulks jumping off walls would ever be included. It'll add so much to their movement abilities. I think the wallrun is being taken from the ladder climb code, so why doesn't it act as so? Jumping on a ladder makes you jump off of it, and trying to move away from it doesn't make you fall off.
I think the skulk wallrun abilities should be revised to allow jumping off (a sort of mini-leap) and continue sticking to the wall even when you look away from the wall, or down from the ceiling.
I don't think the changes would be that hard to add in, as they're actually part of the way how ladders are made in HL. And they'd add a lot of mobility to the skulk as you don't need to adapt your movements to stick to the wall, and don't need to fall to the floor before moving away from it.
edit: sorry my second part has been answered by a little search <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
I think the skulk wallrun abilities should be revised to allow jumping off (a sort of mini-leap) and continue sticking to the wall even when you look away from the wall, or down from the ceiling.
I don't think the changes would be that hard to add in, as they're actually part of the way how ladders are made in HL. And they'd add a lot of mobility to the skulk as you don't need to adapt your movements to stick to the wall, and don't need to fall to the floor before moving away from it.
edit: sorry my second part has been answered by a little search <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Comments
It will make skulks stronger without actually increasing their hitpoints.
I remember max talking about this once in some beta thread in some beta forum.
He said he would look at it and see how you could code it in.
As it is, wall/roof-walking is problematic enough that the floor remains the primary means of transportation for almost all skulks.
It always will be, for good skulks at least, unless someone comes up with a way to bunnyhop on the ceiling...
Trying to move away from a ladder has always made ME fall so now I´m wondering what version of half-life you have
hehe
Just leave the "sticky" part like it is right now, so that you can hit your duck key (I believe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) and won't stick to the wall.
Anything to make the skulks wall movements a bit more intuitive.
llllllllllllll
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...Regardless, I do like this idea. Feels like it's been missing from NS for a little while now, actually.
indeed.
They have to be thinking about implementing this sooner or later since we've been asking for this forever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (remembers the AvP vs NS wallrun debates)
Of course, the sooner the better, as the skulk is the main unit of the aliens. We wouldn't want a near-perfect balance then fall with a superskulk able to dodge bullets from wall to wall and start all over.
hope it gets implemented <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Max
Max <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
When did this happen?
Max <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
When did this happen? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm guessing awhile ago, as I haven't heard from max for quite some time.
Bye Max you were the best programmer <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->