Focus

coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">A suggestion</div> I think focus is destryoing combat atm, so I though; why not make focus work like redemption?

Make focus have a % of chance scoring the double attack-damage, and bite at the same speed as without focus.

lvl 1 focus 33% chance
lvl 2 33*33%
lvl 3 33*33*33% or something like that, dont know really. Well, thoughts?
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Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited March 2004
    33*33*33=35937% chance?

    How about 20+20+20% chance. 60% chance for critical hit isn't too bad.
    In either case, it would actually be better than now.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    That does have the neat side effect of making Lvl3 Focus actually better than Lvls 1 and 2 Focus, which it isn't at the moment.

    However, level 3 of any Alien upgrade is the most common by a long shot. It's vital to the current balancing of Focus that your overall attack power is largely unchanged, just concentrated into fewer bites. This would simply give aliens +60% damage potential. Focus would suddenly become a great building destroying tool as well as devastating for marines.

    I admit that only having the % chance would be comforting to Armor0 marines who then would have a chance of surviving the first blow anyway, but all other marines and marine structures would experience a markedly reduced lifespan.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    How about gearing focus so that it's more useful against <i>higher </i>levels of armour than <i>lower</i>? Maybe it could cause alien weapons (including non-slot1s, such as acid rocket) to strip off more armour per attack? However, focus would no longer provide one-hit kills. This makes it more useful against marines who decide to quickly tech up.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    edited March 2004
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    OR as Ha.ze suggeste eariler, nullify the marines armour upgrades (damn i'd like that).

    Might be a bit hard to balance out though, maybe making lvl3 focus make lvl3 armour to lvl1? Something similar.
  • Deadly_PencilDeadly_Pencil Join Date: 2004-02-04 Member: 26031Members
    as long as you can 1 hit marines with no armour left it will be fine, cuse jetpackers need to be 1 hit when they have no armour or you will never be able to kill them. they will just resupply back up to 100%, that is only for combat though
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    ANY sort of focus balancing that makes level 3 focus more useful than level 1 focus and makes it do AT LEAST equal damage over time to structures (although more would be better, it is an upgrade after all) would make it much more viable. Right now I see it as a novelty upgrade that makes people whine in the early minutes of combat and provides some fun at the very end game if the arms lab goes down before the IPs and you haven't got your sens upgrade already.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    Personally, I wouldn't mind seeing both cloaking and focus become less powerful but harder to counter.

    Currently, in the early game, both are so powerful as to be nearly unbalanced. But in the mid to late game, once the marine counters are in place, both tend to be pretty unimpressive.
  • ev0l_Zuesev0l_Zues Join Date: 2003-01-14 Member: 12278Members
    <!--QuoteBegin-Deacon+Mar 9 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Mar 9 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Personally, I wouldn't mind seeing both cloaking and focus become less powerful but harder to counter.

    Currently, in the early game, both are so powerful as to be nearly unbalanced.  But in the mid to late game, once the marine counters are in place, both tend to be pretty unimpressive.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's exactly the case. Armor 1 negates the 1 chomp kill, but you're still pretty vulnerable cuz the next bite from anything and you're dead. Armor 2 solves that problem completely. And if you're talking combat games, what marine DOES NOT get armor 2? They really have no choice.

    They're great in the first 2 minutes of a game, but after that, personally I consider them more of a hinderance than anything else. Or as BobTheJanitor put it, a novelty. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    - Zues
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-[ev0l] Zues+Mar 9 2004, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ev0l] Zues @ Mar 9 2004, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Deacon+Mar 9 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Mar 9 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Personally, I wouldn't mind seeing both cloaking and focus become less powerful but harder to counter.

    Currently, in the early game, both are so powerful as to be nearly unbalanced.  But in the mid to late game, once the marine counters are in place, both tend to be pretty unimpressive.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's exactly the case. Armor 1 negates the 1 chomp kill, but you're still pretty vulnerable cuz the next bite from anything and you're dead. Armor 2 solves that problem completely. And if you're talking combat games, what marine DOES NOT get armor 2? They really have no choice.

    They're great in the first 2 minutes of a game, but after that, personally I consider them more of a hinderance than anything else. Or as BobTheJanitor put it, a novelty. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    - Zues <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Focus is great stuff.


    Just wait till you gets see your first effective focus fade (in classic), then I would like to see anyone call focus useless.
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    the % of chance of gettin a focus attack is good..but maybe reduce teh rate of attack slightly slower...juz a slight... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Odin_OnlineOdin_Online Join Date: 2004-02-14 Member: 26516Members
    Is your mean

    lv1 1-2/3=1/3=33.33%
    lv2 1-(2/3)**2=5/9=55.55%
    lv3 1-(2/3)**3=19/27=70.37%

    ?
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    I don't see why you want to nerf focus at all...it's about the only decent responce the khaara has against RANGED weapons...
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    He wasn't suggesting nerfing it. He was suggesting changing it from "-7% attack but more concentrated" to "+60% attack AND more concentrated". Sounds more like a vast improvement to me.
  • SchmurfySchmurfy Join Date: 2003-05-14 Member: 16322Members, Constellation
    focus is fine, just get armor 1 and the skulk can no longer kill you in you hit.

    And i hate anything random, we have enough random crap atm with the welder...
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Schmurfy+Mar 11 2004, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schmurfy @ Mar 11 2004, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> focus is fine, just get armor 1 and the skulk can no longer kill you in you hit.

    And i hate anything random, we have enough random crap atm with the welder... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The welder is fine.

    I just want to give all the focus-leaping skulks a little harder... It really sucks to be the only skulk in combat who's without focus.

    I also don't like that combat is so extremely focused on focus (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), it seems like it's an must-get for most of the people, and that imo makes the gameplay a bit boring, but that on the other hand might just be me :O
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    edited March 2004
    So you want to make Focus less of a must-get by changing it from -7% damage/sec to +60% damage/sec?

    Edit: Er, wait, I got my percents wrong. Level 1 Focus is +7% so 7 was sticking in my head, Lvl2 is +0%, Lvl3 is -20%. So this change would flat out double the damage dealt by Lvl3 focus (from 80% of normal to 160% of normal).
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Schmurfy+Mar 11 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schmurfy @ Mar 11 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And i hate anything random, we have enough random crap atm with the welder... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If it's welding armor....well, it doesn't have much impact.

    If it's welding structures....there's no change in welding speed with the new RoF. It always remains the same. Try testing with a catpack and see if it heals 2x more faster ^^

    On the topic of making Focus much more usefull....I really don't know. Right now Focus seems VERY powerful to need any boosts....maybe except RoF but I don't see why....atm it's quite balanced due to the fact that:

    a) Lerks can't one-bite KO
    b) Lv. 1 armor negates Focus. Making armor upgrades viable.

    However, point b) is what makes it a double-edge unlike other upgrades....because if Lv 3 Focus can't kill Lv. 1 armor in one bite, then SC first in a pub game is a 1:30 chance of winning.

    But if we make it so it kills Lv. 1 armor in one bite...it's unbalanced....

    See, this Focus thing gets really hard to fix.
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    edited March 2004
    First of all, lets not worry about Comabt balance over Classic balance.

    On classic: Focus really isnt a problem in Classic. For myself at least, one of the first things I do as commander is get Armor 1. It really makes marines significantly more effective. Once that is dealt with, focus is only annoying in the hands of a very skilled skulk, such as those talented at Leap/Bite.

    On combat: Focus is almost a necessity. Or is treated as one. I personally do not get it usually because I generally play fade or onos, and do not like focus with those classes. However, almost evey alien gets it as their first upgrade. On the other hand, most marines must focus on weapons first, because otherwise there'd be no whining about Focus. My first upgrade is ALWAYS armor 1. Even so, I'm willing to admit the possibility that Focus is broken in Combat.

    So, it's broken in combat, but not broken in classic. The obvious solution: fix it in combat only.

    Suggestion: Make focus cost 2 points for skulk and lerk, but 1 for all other classes. I guess you'd have to include Gorge, otherwise people would go gorge, spend 1, go lerk. For fade and onos, keep it at 1 point. Particularly with onos, Focus become more of a burden than a help.

    So in short, Combat Focus Cost:
    -------------------------------------
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> - 2 points
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> - 2 points
    Lerk - 2 points
    Fade - 1 point
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> - 1 point

    [EDIT]
    Heh, its limited to 3 emoticons or I would have used all icons.
    [/EDIT]
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    OR we could make focus neutralize armour upgrades as I already have mentioned. That would be the best solution imo.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    What about fly-by bites then? Will the first bite remove all the armor on a LA marine, and the second kill, regardless of armor level?
    The effect would be the same then, except heavy armor would get hit harder and faster, and structures would get munched as fast as by a normal skulk.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    I don't even get focus anymore unless I'm going anti-aircraft fade. If the marines are too dumb to get armor 1 first, then they deserve to die to one spawncamping focus skulk.
  • WasianWasian Join Date: 2003-05-13 Member: 16268Members, Constellation
    In co games where I decide to onos I don't get focus (hate the focus onos). And I've noticed that in many games I have more difficulty killing marines because I've come to rely/depend on one bite kills.

    For classic focus is junk unless you go for a two minute victory. It's either very powerful early on (but quickly nullified by armor 1), or it comes at a point where it doesn't really matter any more (3 hives).

    What the author of this thread is basically suggesting is that focus is turned into a "critical strike" thing. You have a percent chance to do increased damage. Hmm ... 15% chance to do at lvl1 2 times damage, lvl2 3 times damage, and at lvl3 do 4 times damage ... (War III blademaster)

    I really have no ideas as to how focus could be changed. To me it's a combat only ability, as is all sensory really. First the game must still be changed to make sensory a more viable hive one chamber. Then you can worry about balancing/changing focus.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Focus does NOT need to be 2 points, and it definately does not need to be different costs for different classes. If you are really concerned about early foco-skulks, just add a level requirement on it. And not a very high one...maybe minimum Level of 3.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Cxwf+Mar 11 2004, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Mar 11 2004, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus does NOT need to be 2 points, and it definately does not need to be different costs for different classes. If you are really concerned about early foco-skulks, just add a level requirement on it. And not a very high one...maybe minimum Level of 3. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Theres no need to put a level requirement on focus... A skulk can get focus first level, a marine can get armor 1 first level. A skulk gets cloaking first level, a marine can get scan first level.

    Most marines are going to end up with an armor level of something eventually, theres no reason not to get it on your first level. If a marine wants to go straight to an HMG, then he's taking a risk of getting owned by focus until he gets armor 1. It's that simple. He doesn't have to skip armor 1.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    What if, instead of changing the damage dealt, Focus changed the deflection % on marines armor? So LA would be 70% (no focus), 55% (1), 40%, 25%. HA would be 95%, 90%, 85%, 80% or something like that.

    You might need to tweak those numbers a bit. The effect on LA with those numbers is that 2 bites (3 for lerk) will always kill a marine with no medspam, but if he does get medspam his armor will last a lot longer. The effect on HA would be that it takes just as much damage to kill as normal, but welding the HA has no effect unless he also gets meds.

    Since your not actually dealing more damage, the fire rate of focus could go up. Maybe from -20/40/60% speed to -10/20/30% speed?
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    I thought about why focus is such a necessity for Combat games, and I came up with JP/Resupply combo. itshard to get 2 consecutive hits on a JP, so he just gets his health back right away. Maybe change that a bit (and by change i mean nerf) and Focus will fall into place a bit more.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    But you still only survive one more bite Lee Harvey, unless someone welds you.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Yeah, a focus fade will kill a jper in two swipes no matter what. Even if he's got level 3 armor and resupply, he's going down. Problem is, even though fade is pretty much the best alien to deal with jpers, it's still ridiculously dificult to hit jpers. Sure, you can say web owns jpers, but provided your the only gorge on the team and have access to all the web, you still have to know how to place it, and most people just don't. Even if you do get a jper webbed, even a focus grog can't take him down easily.
  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    this is starting to sound like a "lets nerf the aliens" thread - and that is the absolule last thing the aliens need right now.

    I think the marines need to learn to adapt as a team!!! even in combat. The first upgrade I get is always armor - because of focus. Now, if the rest of my team also got armor, then we would all be 2 bite kills again, and wouldn't have anything to complain about. Get your uber godly shotguns at level 3 instead of 2 or perhaps even level 4!!! and quit whining about focus. Once you have tried that a few times, come back here and tell me how uber focus is.

    "OMG!!!I CNT HAVE HMG IN LVL3!!!!!ONEONEONE1111ONROENONEON1" <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
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