Combat
Act_Chill
Join Date: 2003-04-24 Member: 15816Members
<div class="IPBDescription">Marines or Aliens???</div> I enjoy playing with both but I think marines have an advantage at the begining and when everyone is level 10 Aliens have the advantage. (except it is always easier for aliens to spawn camp <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> ) When 6v6 3 onos 1 fade 1 lerk and 1 gorg would own any combo of marines(ono+umbra=dead marines gorg+web=dead jp). At the very begining it seems the aliens get raped, but sometimes they get lucky and one makes it to base as the others push forward. As they respawn they just get raped by the one skull sitting there. I would haev to say if the marines are going win its going be mid game and aliens right off the bat or at the very end. I do hate how someone will die and say I put 2 hmg clips into the hive its almost dead. Hello hmg does nothing to hive(especially with umbra on it)
Comments
250 * (10 + 1 per weapon level) damage
so level 1 hmg would do 2750 to a hive, which is about 40% of it's max health.
level 2: 3000 damage
level 3: 3250 damage
assuming all rounds hit.
For comparisions sake:
2 clips of shotgun shells 2880-3520
180 for level 1 shotgun assuming all pellets hit (I think that number is right)
and 220 for level 3 shotty.
Either way, the hive is well on its way to dying, especially if they come back and do it again.
The main thing I hate about co is how hard it is for marines to overcome getting spawncamped. Aliens, with an abundant healing source and plenty of cover manage pretty well. Marines get owned up close, and thats where the spawncampers are. It happens soooooo often and just bugs me.
Also, while getting spawncamped is annoying, it's pretty much the only way for aliens to win. It's necessary to protect the chair munchers, since marine weapons will kill any alien with a quickness. Just look at it as nature's way of telling you to keep the aliens out of your base.
Think about it by the time the aliens are able to fade they need 3 res.
By then a marine could have a HMG or a Grenade Launcher Easily Kill a fade. The thing I don't like however is that it takes a total of four res to get to HA or JP but and you'll still have the LMG (if you just went for armour) whilst onos can come round with just one more res while your too weak to do nething. You need at least two to be competetive against onos and the fades and lerks which would now have any combination of denfencive upgrades.
In my opinion nothing can really be done because it can be argued that you can really either get weapons and armour but if you go for one you get killed because you don't have the other but if you go for both you get owned because you have neither.
Only on pub games.
On any clan match I have played the teams are able to co-ordinate their attacks to end large games. If 2 onoses are guarding fades/skulks as they bite cc, aliens will usually win. Throw in some umbra and webs...
Same with rines. Jpers are hard to take down. It's a fact. 4 of them? Hive has no chance. If 4 Jpers take 2 runs at a hive with lvl 3 shotties, they wont even have to reload.
Only on pub games.
On any clan match I have played the teams are able to co-ordinate their attacks to end large games. If 2 onoses are guarding fades/skulks as they bite cc, aliens will usually win. Throw in some umbra and webs...
Same with rines. Jpers are hard to take down. It's a fact. 4 of them? Hive has no chance. If 4 Jpers take 2 runs at a hive with lvl 3 shotties, they wont even have to reload. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed on the jetpack issue.
Flying as a lerk is a pain when trying to track down a jetpacker. They fly á la old lerk and can hover backwards, while we have to turn and get shot in the process.
Also, I don't think multiple lerk gasses (from several lerks) stack, and it's hard to cover the area with gas.
Gorge spit is soo slow, and acid rocket provides too little damage.
Resupply heals them too fast to make spit, spore or acid rocket usefull.
Your ONLY chance is that they run out and fall, or that they get webbed. From my observations, at least.
level 3: 3250 damage[blah blah blah] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
For the record, HMG does half damage to structures, and grenade launcher does double.
One lerk throwing multiple spore clouds= no stacking. Multiple lerks throwing one= stacked. Multiple throwing multiple has the same stack-age as throwing one.
Only?
Anyway, <span style='color:white'>***Moved.***</span>