Anyone have another link to it, I'm in dire need to flip <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
flip each animation seperatly, then the model<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That still doesn't work. I get the same <b>".\"\shoot.smd</b> could not be opened error (happens for all smds), the only difference is the error in milkshape:
When I try and compile I get <b>.\/end not found</b>.
What exactly has not been ended? If it's something in the qc, everything is the same as the original (except of course for the values that were flipped).
Sounds like it could be the path in the QC file. Iirc, there's something in the QC file that states the base path. Try changing/removing that (if there is on.. I'm not sure).
Well I've gotten it to work for me, but after compiling(even with the flipped anims), it stays the same. I've tried different things as renaming the new animations and compiling with old qc, and so on.
ok, you can thank Blue2K and Omega from #wavelength on irc.gamesurge.net for this
flip all the animation sequences... and the qc file (if you want to)
when you have that done... import the references (rhand, lhand, weapon) into milkshape...
this has to be done one at a time: import smd, tools ---> mirror all --> x-y "left to right" --> file --> export ----> smd -->reference ---> save over the file you imported ---> "New" file... (so you don't screw up on the next reference file)
once you have these 3 reference files flipped, and the sequence files flipped, you can edit the qc file.
is what flipping a qc file will give you, these aren't the files we have (since we saved over the defaults)
we need to edit them to: <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//reference mesh(es) $body "rhand" "rhand"
once you have flipped the reference files, and edited the qc file, you can compile.... not as easy as the program would like to be, but still very possible, and alot easier than doing it frame by frame in the sequence.
for those that are interested in the files i used to create this mess of errors, bad models, and lame stuff, this is the link to all the files i used...<a href='http://www.thrill2kill.com/forums/index.php?act=Attach&type=post&id=1334' target='_blank'>Linkl</a>
<b>Included:</b> original_v_aug.mdl (straight from your CS 1.6 models folder) v_aug.mdl... flipped... f_<animations> rhand (post-flipped) <---milkshape flip lhand (post flipped) <--- milkshape flip aug_template (post-flipped) <--- milkshape flip and the model flipping application.
BTW the too many normals error means you have over 2700 polys in the model with the hands included if I'm not mistakened. This can be remedied by the use of multiple references... meh... tech talk... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> Either delete some backfaces, or divide it into 2 references (such as ref_hand.smd and weapon.smd)
<!--QuoteBegin-CMF_FATAL+Mar 13 2004, 10:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Mar 13 2004, 10:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> arg, anyone got a mirror? it says 101 minutes to wait >: \ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> download the zip i posted... it's included in there
Comments
Having some problems:
When I try to compile the model again, I get "Too many normals in model f_1"
Can you post the steps to follow, since there is no readme?
I decompiled and put the files in the folder I extracted model flipper to, then typed in v_aug (I'm trying to flip an aug) but it says:
<img src='http://free.one.picturehost.co.uk/error.JPG' border='0' alt='user posted image' />
flip each animation seperatly, then the model
flip each animation seperatly, then the model<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That still doesn't work. I get the same <b>".\"\shoot.smd</b> could not be opened error (happens for all smds), the only difference is the error in milkshape:
When I try and compile I get <b>.\/end not found</b>.
What exactly has not been ended? If it's something in the qc, everything is the same as the original (except of course for the values that were flipped).
that f_ needs to be reflected in the QC file.
working with the #wavelength guys to iron out the .qc file errors
flip all the animation sequences... and the qc file (if you want to)
when you have that done... import the references (rhand, lhand, weapon) into milkshape...
this has to be done one at a time:
import smd, tools ---> mirror all --> x-y "left to right" --> file --> export ----> smd -->reference ---> save over the file you imported ---> "New" file... (so you don't screw up on the next reference file)
once you have these 3 reference files flipped, and the sequence files flipped, you can edit the qc file.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//reference mesh(es)
$body "rhand" "f_rhand"
$body "lhand" "f_lhand"
$body "weapon" "f_gun_template"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
is what flipping a qc file will give you, these aren't the files we have (since we saved over the defaults)
we need to edit them to:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//reference mesh(es)
$body "rhand" "rhand"
$body "lhand" "lhand"
$body "weapon" "gun_template"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
once you have flipped the reference files, and edited the qc file, you can compile.... not as easy as the program would like to be, but still very possible, and alot easier than doing it frame by frame in the sequence.
for those that are interested in the files i used to create this mess of errors, bad models, and lame stuff, this is the link to all the files i used...<a href='http://www.thrill2kill.com/forums/index.php?act=Attach&type=post&id=1334' target='_blank'>Linkl</a>
<b>Included:</b> original_v_aug.mdl (straight from your CS 1.6 models folder)
v_aug.mdl... flipped...
f_<animations>
rhand (post-flipped) <---milkshape flip
lhand (post flipped) <--- milkshape flip
aug_template (post-flipped) <--- milkshape flip
and the model flipping application.
Either delete some backfaces, or divide it into 2 references (such as ref_hand.smd and weapon.smd)
download the zip i posted... it's included in there
yay! it worked! its actually pretty easy when you do it a few times.