[wip] Aliens Sound Pack

MarrMarr Join Date: 2002-12-11 Member: 10582Members
<div class="IPBDescription">sound effects from the movie</div> I ripped a good chunk of sound from the movie ALIENS last year, and since then I've been tinkering with the sound data to fit it into NS. I've run into a few big problems with doing this:

1. Soundtrack, dialogue, or other background noise often gets in the way.
2. Not much variety of distinct, suitable sounds. I've really had to do some heavy amplification and equalization to extract the good stuff.

But still I wanted to show everyone what I've got so far. Here's what I consider the highlights:

- Phase gate sound from negative motion tracker clicks.
- Turret sounds with some subtle motion tracker pulses.
- Heavy Armor sounds from Ripley's power loader fight scene.
- Onos footsteps from the scene when the Queen chases Newt on the ship.
- Hive ambient sound from the Queen, loops well with uneven breathing.
- Authentic pulse rifle and smartgun sounds, with equalization & reverb.
- Jetpack sound from the Dropship.
- Miscellaneous Alien movement and death sounds, some mixed with sounds from AVP and other games.
- Marines Resource Tower sounds (hydraulic).

This is a work in progress, so any feedback would be nice. I'm especially interested in feedback on the Onos footsteps, as I just put them in and consider them the most unfinished.

Download <a href='http://prdownloads.sourceforge.net/daoctotalsound/Aliens_Soundpack.zip?download' target='_blank'>HERE</a>. (3552 kb zip file)

No readme yet; install into your \Steam\SteamApps\youremailaddress\half-life\nsp\sound folder.

Comments

  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Authentic pulse rifle and smartgun sounds, with equalization & reverb.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Just what i needed. You are my new god.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Lol first time sourceforge has ever been used in these fourms ^_^
  • F_B_IF_B_I Join Date: 2003-07-17 Member: 18233Members
    very very very nice! i love it!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    My dad says he like yuor work . <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • I_LiKe_DuCkSI_LiKe_DuCkS Join Date: 2004-02-08 Member: 26222Members
    Spiffy, *adds to his Aliens NS experience*
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin-DR_FUZZY+Mar 10 2004, 04:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Mar 10 2004, 04:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol first time sourceforge has ever been used in these fourms ^_^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Marr has always released his works on Sourceforge.

    Yes, I need to be right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    amazing work, as usual marr <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Glad to be of use!
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    I won't be able to try in-game till teh weekend, but from what I've heard, I'm trying out the xeno explosion (the splattering gib sounds is a nice effect) the HMG sound (needed something more sci-fi, and I already got something for meh LMG) the HA pickup sound (very very spiffy, and lets me know I got HA <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) the comm chair startup (makes it cool and adds atmosphere if your near by, or going comm) and the marine footsteps. I'm using the MJLONIR Halo dudes, and I always kinda was irritated by the stock footsteps with them, cause they jingle alot cause the stock marine had alotta stuff on him. Well the Halo dudes have hardly anything, actually nothing on their armor, so there should be no jingling. So your footsteps seemed to match.

    All in all, it sounds great in Winamp, and I'm sure it'll sound great in-game. Since I'm pretty much done modding my models and most sprites, sounds are all I need left, and this is a great help.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Thanks for the feedback, Vash.

    I've uploaded another version with new turret sounds. I didn't rip the sentry shoot-out scene from the movie, so I had to use various pulse rifle & smart gun sounds and mix in some motion tracker blips.

    I know that the MT in the movie and the turrets in NS work in a completely different way, but there's still something creepy about that beeping sound. To me, the effect works on an emotional level.

    Check 'em out and let me know if they sound ok.

    Click on the link at the top of this post to download.
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