Brief question, seems valid enough

LiveWireLiveWire Join Date: 2002-10-22 Member: 1568Members
<div class="IPBDescription">Size of buildings?</div>What size is the armory and such? Quake 2's Gloom and Quake 3's "Art of War", even the turrets and supply depots for the Engineer in Team Fortress are incredibly small models, the player is usually twice the size of the building, and that's always erf'ed me, will the buildings be that small, bigger, or realisticly big?

Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Anywhere from slightly shorter to the same size as a man, height-wise. I don't know what 'realistically big' is, as technological innovation usually shrinks devices. Perhaps in 'NS2: The Civil War™' we can have wagons...

    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Llama_KillerLlama_Killer Join Date: 2002-07-30 Member: 1029Members
    oooooo wagons!!!


    Joe going down the dirt road in his wagon when sudenly he gets jumped by a skulk!
  • LiveWireLiveWire Join Date: 2002-10-22 Member: 1568Members
    Skulk Stampede! Gorge Drives, NS2: Wild West.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Structures. Not buildings. 'Building' tends to imply you can go inside them, which you cannot. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    For example, an unbuilt armory:

    <img src="http://www.readyroom.org/ns_ingame/rc5_ns_eclipse0023_8x6.jpg" border="0">
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    OMG! I hope in NS version 2 that they make them about 3feet taller then marines.
  • coldishcoldish Join Date: 2002-10-21 Member: 1561Members
    Argh I'm getting so impatient, MUST HAVE NS!!!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  NEED TO PLAY NS!   This mod (GAME~&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> is gonna be so awesome!
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    realistic would be a LOT bigger than humans BUUUUUT! realistic nswise would be the size their now because you don't expect someone 2 go into a huge building (which hl might not support anyhoo) and build armor <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    it's like dispencers in tfc <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • coldishcoldish Join Date: 2002-10-21 Member: 1561Members
    Except cooler looking, and fun!  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Besides, if they did it that way, they'd think we ripped off Renegade or something...

    Natural Selection: Trail of Onos!
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    <!--QuoteBegin--Silent But Violent+Oct. 21 2002,17:51--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Silent But Violent @ Oct. 21 2002,17:51)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->OMG! I hope in NS version 2 that they make them about 3feet taller then marines.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ... and then change every map because the players can't fit anywhere they used to be able to since the buildings are so big  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    If the buildings were any bigger, they would be too easy of targets (I think I just butchered English right there).

    Natural Selection 2: The Soych for More Money
  • Phoenix1Phoenix1 Join Date: 2002-08-14 Member: 1150Members
    Fam is that the old LMG model? HMG? If its any of those models older versions then I must say, the new ones are FAR superior.

    <span style='color:red'>***<a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=14;t=6712" target="_blank">NUKED</a>***</span>



    <!--EDIT|Fam|Oct. 22 2002,01:04-->
  • LiveWireLiveWire Join Date: 2002-10-22 Member: 1568Members
    I never said I don't like it, I asked what size the buildings are.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--=Phoenix=+Oct. 22 2002,00:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (=Phoenix= @ Oct. 22 2002,00:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Fam is that the old LMG model? HMG? If its any of those models older versions then I must say, the new ones are FAR superior.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    It is what the shotgun used to look like.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    that thing in the top right, is that the map? shouldn't it be transparent? and isn't it way too bright and difficult to see things in?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    It looks better <a href="http://www.natural-selection.org/iB_html/uploads/cgc-nsrc8-ss1.jpg" target="_blank">here</a>. I'm sure it was some kind of bug or something. And yes, it is the map layout.

    BTW: Don't be silly LiveWire, we didn't mean anything agsint ya
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i think that is still way too bright. it needs contrast. why isn't the majority part of it black?
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    Here's a question, what is the biggest structure in NS, excluding hives. And does the size of structures affect the building time it takes a marine?
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    The problem with the HUD and minimap being bright is either a bug with that particular build or someone increasing the brightness of the image in Photoshop so we could actually see the armoury. Either way, it's not in the finished game.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yes, just wait. It shall be here soon enough.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    If I remember correctly all the pictures have been photoshopped so that you can see clearer (I dont remember why but the screenshots were coming out darker than they should be, something along those lines anyway).
    I believe it was Monse who said that they had been photoshopped and the maps look alot better in game.

    I could be wrong but Im about 90-95% sure
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Natural Selection has a special entity called env_gamma - it is adjustable by the mapper, and in its simplest incarnation serves to increase contrast (shadows are fun).

    Unfortunately, HL screenshots don't capture env_gamma settings, so MonsE uses a magical formula in Photoshop to re-value the screenshots.  You can see the difference in the two pics on <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=6746;st=20" target="_blank">this page</a>.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    guys it's not the brightness or gamma of the screenshots coz everything in those shots looks fine except the map view. it's just i'm confused as to why part of the map view is not black. i would assume that the map view shows what is places you can go and what is places you cannot go because it is the void. why is the void not black? it would make that map view easier to see things in, and it would make the whole screen easier to see things in without some bright white box in the top-right corner glaring in your eyes. don't you get annoyed that in internet explorer when you want to look at a picture, the area surrounding the picture is white and not black. i wonder who came up with that idea. it's like if a cinema doesn't turn off the lights when the movie comes on. anyway the map view should be designed so that things that are most likely to take up the most pixels in it use the darkest colors while the things most likely to take up the least pixels in it use the brightest colors. that's my opinion anyway.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    Let me build on what coil said. To make the pics look the way they do ingame MonsE has to run em through some stuff in Photoshop, unfortunatly this has the unfortanate side effect of washing out the map. The map does not look the way it does in that pic, it has plenty of contrast.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i think we are getting confused between the whole screen and the box on the top right of the screen.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--ViPr+Oct. 22 2002,01:57--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ViPr @ Oct. 22 2002,01:57)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i think that is still way too bright. it needs contrast. why isn't the majority part of it black?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    We don't know. None of the playtesters have complained about it, so it means they see nothing wrong with it. Please put some trust in them, they are just players like you.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    wouldn't it be better if the background of the minimap view was black. it's more realistic anyway; why would a marine have his HUD using more power than necessary? especially to shine more light in his eyes when he has to look for monsters in the dark.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    1: Reason above

    2: The MOD isn't aimming for realism
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