A Semi Auto Shotgun Request

Garvey69Garvey69 Join Date: 2003-09-17 Member: 20956Members
<div class="IPBDescription">sorry for lack of detail</div> I just thought of a gun to make and decided to post about it


1. A semi-auto shotgun with a revolving feed similar to that of the grenade launcher

2. the shotgun would have a pistol grip

3. since there would be no pump action it would be nice if there could be a small light on the gun that turned red when it wouldn't fire and green when it could, or you could just have something on the model move on its own to infer when the gun is ready to fire.


I am sorry for lack of detail, but you modelers are creative and I trust that if you decided to model something somewhat along these guidlines you could make it work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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Comments

  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Actually, I like this idea a lot. But it would have to be futuristic.

    If any modellers/animators are questioning how you could do the light thing, just create two of the lights, skinned red and green, and have the animation replace them when appropriate.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    yea as long as it doesnt have a "terminator 2 shotgun" theme that he had, then itll be really good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    <!--QuoteBegin-Garvey69+Mar 10 2004, 12:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Garvey69 @ Mar 10 2004, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. since there would be no pump action it would be nice if there could be a small light on the gun that turned red when it wouldn't fire and green when it could, or you could just have something on the model move on its own to infer when the gun is ready to fire. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Instead of a pumping animation, the drum could revolve to set up the next shell - if it was symmetrical (skin too) it would work.
  • I_LiKe_DuCkSI_LiKe_DuCkS Join Date: 2004-02-08 Member: 26222Members
    <img src='http://world.guns.ru/shotgun/usas-12-1.jpg' border='0' alt='user posted image' />

    Hmm, maybe you can base the futuristic shotgun off the USAS-12, notice the clear mags, a revolving drum animation could work with those..
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    umm, TS has a auto shotty if anyone wants to any refs on possibility...
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <img src='http://www.duta.co.uk/images/gunpics/shotgun/USAS-12.jpg' border='0' alt='user posted image' />

    USAS
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    USAS = good.
    The gun from both The Specialists and Enter The Matrix. Both times it owned. Good gun to use.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    dont forget soldier of fortune.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Azrael2709+Mar 9 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Azrael2709 @ Mar 9 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> USAS = good.
    The gun from both The Specialists and Enter The Matrix. Both times it owned. Good gun to use. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah but it's full auto...
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    eh, this will be a midified version right? maybe in the future they decided to put uber kick in it (like in NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) and just keep it semi :o it'll work i say!
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Errrrr...how about a jackhammer?
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited March 2004
    <img src='http://www.rps.net/QS/GUNS/jackhammer.jpg' border='0' alt='user posted image' />
    Jackhammer.

    Hard to get reference pics of. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • KamiKaziSquirrelKamiKaziSquirrel Join Date: 2003-12-10 Member: 24233Members
    i drew this in 3seconds..and i am kinda working on it, either you can wait and see mine or i can try and give my first shot at converting somthing, i dont know how compact you would want oit but, well just look at my crappy rendering.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    wow, what rendering program do you use?
  • KamiKaziSquirrelKamiKaziSquirrel Join Date: 2003-12-10 Member: 24233Members
    i hope you are being a smartarse <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, i just drew that in paint, i am using Milkshape to model it, after i eat i will show you the barebones of it.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited March 2004
    <!--QuoteBegin-KamiKaziSquirrel+Mar 9 2004, 09:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KamiKaziSquirrel @ Mar 9 2004, 09:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i hope you are being a smartarse <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, i just drew that in paint, i am using Milkshape to model it, after i eat i will show you the barebones of it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    dont worry i am being a smartarse. But seriousleh though, im sure you could draw it better, so it actually looks like something. Otherwise its me going "omg im' maeking teh pitsole of teh trygun!!!111oneone" and posting something like this:


    <img src='http://www.toothpastefordinner.com/060402/gun-1.gif' border='0' alt='user posted image' />

    it just doesnt tell you anything, does it? if your'e going to even bother, why not make it look a bit nice? example:

    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1078474869.jpg' border='0' alt='user posted image' />
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Private Coleman+Mar 9 2004, 09:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Mar 9 2004, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, what rendering program do you use? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah it looks so advanced <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    The problem with have a shotgun with a drum clip is that the shotgun only holds 8 shells, I believe the USAS has a 20 round clip or so and I dont know about the Jackhammer. The other problem is how would the reload work. You cant just take the drum out and put a new one in like you would normally reload the USAS because what if you only fired 3 shells. What about the other 5? You could reload it like the Grenade Launcher but that wouldnt look right because the hand would be moving fast. But if someone could figure away around that it would be a really great idea <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited March 2004
    i believe the jackhammer holds 10...

    startreload > drum out

    "insert shells"

    end reload > drum in
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited March 2004
    If memory servers, I think someone modelled the Quake II shotgun. Has a drum and stuff, as well as animations that had it rotate and all that jazz. I don't know if anyone still has it though; it has been <i><u>a while</u></i> since it was released.

    However, perhaps you may want to model it again, someone?

    <a href='http://homepage.mac.com/clave/Gallery/quaketwo9.html' target='_blank'>http://homepage.mac.com/clave/Gallery/quaketwo9.html</a>

    EDIT: When clicking on the link, two windows will open up. The window underneath will have a reference picture like thing. Use that as a reference maybe? Or just use Google to find piccies of it.

    EDIT TWO: No, I don't think Dr.Fuzzy made it. It was like made last year during 2.01. I remember using it, that's for sure.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    that was dr. fuzzy wasnt it?
  • KamiKaziSquirrelKamiKaziSquirrel Join Date: 2003-12-10 Member: 24233Members
    edited March 2004
    well i spent 2mins on it, and i just wanted the basic idea, i didnt want to add all the extra junk, just a basic look, if you want me too i will spend time doing it on paint, but seeing how i got most of it done in MS3d i wont bother. But wanted to see what the Gravey guy. Knowing my luck thou he wont look back at this post untill three months later. So yea, if it was a concept of mine i would take time with it, but i suck at drawing im better with things that come straight out of my mind. P.S. I dont think you can do all the green/red light stuff.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Private Coleman+Mar 9 2004, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Mar 9 2004, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that was dr. fuzzy wasnt it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nah i would of ripped the model straight out, not made a ugly version ^_^

    btw quick 10 minuite concept i did that would look somewhat of what would do good

    *NOTE* concepts for the boomsticks need to have a LARGE BORE BARREL because NS unrealisticly sprays like a can of spraypaint
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    gotta love the "this side forward"
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-6john6doe6+Mar 9 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Mar 9 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gotta love the "this side forward" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea it was empty, so i had to help the noobs out with SOMETHING ^_^
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    someone should create an incompetent marine pack. have all kindsa stuff like "this side forward" and "caution: bullets cause harm" or "point away from face"
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    you looking for something like this?
    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1060642072.gif' border='0' alt='user posted image' />
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-chrono5454+Mar 9 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 9 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you looking for something like this?
    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1060642072.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ive used that for TFC and i think it blows deh major ****, theres no way you can model off the original and expect it to be better
  • big_jimbig_jim Join Date: 2003-12-14 Member: 24350Members
    cant you fire while reloading with the shotgun?

    i mean your half way through reloading and something comes and you can stop reloading and start firing (with the amount of cartridges you've put in that is).

    this would rule out the *remove drum* put new drum in* reload style animation and one like the gl's where you pull open the drum and insert rounds, then close the drum, because if you wanted to fire, the drum would be open.

    so how about the shotgun like a big revolver?, with the drum having chambers that are permanatly open at the back, allowing you to insert cartridges with out removing/opening the drum

    no idea how this would be done though
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    edited March 2004
    Personally, I'd go for somthing a little more compact, semi-auto, but still "normal Shotgun-ny" so i present you with the Benelli Nova


    I have about a dozen more Refs if wanted...
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    The Nova is pump action. (AFAIK)
    It's a sweet looking shotgun, though.
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