When A Mmorpg Is No Longer Wanted
<div class="IPBDescription">Rage against TKO and their hatchet men</div> I have learnt that Dransik Classik has died due to DC's new proprietor pulling the plug ... today. I'll give you a paragraph-by-paragraph interpretation of their latests news statement that is on their main site stating that they have pulled the plug on Dransik Classik.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dear Dransik Classic Faithful:
During the past few years Dransik Classic has engaged your senses and enriched your fun on the internet. Dransik Classic's founders, led by Jason Ely and Doug Gessler, have worked very hard with us here at TKO Software to make the Dransik Classic game available, but with great difficulty we relay the following decision.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Interpretation: We have bad news.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->TKO Software, publishers of Dransik Classic, have decided to discontinue Dransik Classic, effective today. We came to this decision after much consideration and with great reluctance, as the Dransik Classic game is our original MMORPG. However, for the past couple of years, AsylumSoft has worked very hard to make the subscriber base grow and unfortunately, for a variety of reasons, it has not. We recognize that MMORPGs have changed over the years, and we know that there are other good games out there to play. We invite Dransik Classic users to Ashen Empires.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Interpretation: We pulled the plug on Dransik Classik, because it wasn't making us enough money. We invite Dransik Classik players to come play Ashen Empires, so we can gouge you because we think you're stupid.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All of us at TKO Software greatly appreciate your support and participation in the Dransik Classic community. In addition, we are grateful for the kindness and enthusiasm that has been extended to all of us by so many of you. Jason Ely joins me along with the rest of the TKO team in wishing you well in your online adventures.
Jacob Hawley, CEO
TKO Software, Inc.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Interpretation: Thanks for your money, suckers. Jacob Hawley, CEO ... TKO Software, Inc.
--==--==--
There was no forewarning of this occuring; they had just put the Dransik Classik web page back online - including the DC download - and Lothgar (the developer lead) was creating things for DC. Now i know, this may sound hateful and spiteful and it is to a certain degree - but i have retained myself throughout this post quite well - and a look at their forums shows just how the Dransik Classic community feels about the news. I am posting this so that we may all have a moment to reflect on games gone by, and how they perished, and to tell you now to hold any MMO game dearly, as in a instant they live such a tortured and held existance as Dransik Classik. May it rest in peice, burried in a dirt of broken dreams and blood of it's enbattled state.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dear Dransik Classic Faithful:
During the past few years Dransik Classic has engaged your senses and enriched your fun on the internet. Dransik Classic's founders, led by Jason Ely and Doug Gessler, have worked very hard with us here at TKO Software to make the Dransik Classic game available, but with great difficulty we relay the following decision.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Interpretation: We have bad news.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->TKO Software, publishers of Dransik Classic, have decided to discontinue Dransik Classic, effective today. We came to this decision after much consideration and with great reluctance, as the Dransik Classic game is our original MMORPG. However, for the past couple of years, AsylumSoft has worked very hard to make the subscriber base grow and unfortunately, for a variety of reasons, it has not. We recognize that MMORPGs have changed over the years, and we know that there are other good games out there to play. We invite Dransik Classic users to Ashen Empires.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Interpretation: We pulled the plug on Dransik Classik, because it wasn't making us enough money. We invite Dransik Classik players to come play Ashen Empires, so we can gouge you because we think you're stupid.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All of us at TKO Software greatly appreciate your support and participation in the Dransik Classic community. In addition, we are grateful for the kindness and enthusiasm that has been extended to all of us by so many of you. Jason Ely joins me along with the rest of the TKO team in wishing you well in your online adventures.
Jacob Hawley, CEO
TKO Software, Inc.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Interpretation: Thanks for your money, suckers. Jacob Hawley, CEO ... TKO Software, Inc.
--==--==--
There was no forewarning of this occuring; they had just put the Dransik Classik web page back online - including the DC download - and Lothgar (the developer lead) was creating things for DC. Now i know, this may sound hateful and spiteful and it is to a certain degree - but i have retained myself throughout this post quite well - and a look at their forums shows just how the Dransik Classic community feels about the news. I am posting this so that we may all have a moment to reflect on games gone by, and how they perished, and to tell you now to hold any MMO game dearly, as in a instant they live such a tortured and held existance as Dransik Classik. May it rest in peice, burried in a dirt of broken dreams and blood of it's enbattled state.
Comments
Though I know what its like to lose a game that you love- sorry man. Hopefully they'll make it abandonware...
Another sweet game that was cut due to inactivity was OutPost 2. RTS/Citybuilder type of game with rare/common metals, population, moral effecting build rates, etc. Really sweet with a WON server, unfortunetly, because only 5-11 people playing it, Sierra shut down the WON server or just the part of the server dedicated to OP2.
However, work continues on attempting to create a hacked OP2 server (hack - to get something put together quickly. a "quick hack") to which OP2 can call to, receive/send info from/to, and have a lobby for players to gather.
Never got out of the beta stages. But was one of the best games I ever played. Ever since EA canned it, I have yet to buy an EA product... and dont intend to ever buy one.
What a genius idea, eh? Get a bunch of people hooked on a game that isn't going to cost you little to anything to run that will have them paying you mucho dollars.
And staff. What happens when a server breaks down? Well... people whine, yes, but you don't suppose they just fix themselves now do you? And lets not forget the GMs, they need to eat too, if not in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Not quite. Online game servers require bandwidth which is very expensive.
Factor in the file downloads and the 100's-1000's of people playing and that bandwidth can add up quick.
Not quite. Online game servers require bandwidth which is very expensive.
Factor in the file downloads and the 100's-1000's of people playing and that bandwidth can add up quick. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Truth to that. People keep forgetting bandwith ain't friggin free.
Cause think about it- usually, your sending about...oh, 50-100 kilobytes of info PER SECOND to the server. Then, times that by just 100. Oh, look, 1 whole megabyte. Times that by 10. You have 1000. Now, that times 2, for 2000megabytes PER SECOND. And thats during downtime, and for just 1 server.
AKA, one hell of alot.