i think its great to use white lightspots, as it makes a perfect contrast to the dark areas. use them. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Quick reminder: marine buildings cannot be placed in water (This includes turrets and sieges), while alien buildings and webs can. This shot looks great. (:
If water touches marine buildings do they cease to function? It would be cool if in some map, marines would gain a large advantage by building up in a room (which can't be too critical to the game because of what i'm going to suggest) but the aliens can destroy pipes which flood the room to...oh, waist deep or so, shorting out the marine buildings
I've talked to Flayra MONTHS back about making a map that slowly floods. Marine buildings, if he hasn't changed it, continue to function if they're suddenly submerged in water.
A room with waist high dark muddy water would be very cool and atmospheric. You never know what lies beneath the surface <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> I suggested this before but it would fit in to your flooding map. And I think skulks can breath under water so marines have to very careful if they want to avoid skulks getting their...nuts for breakfast <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
heh, the problem is that you can´t implement large flooded areas because marines can´t build on them..... In my map i will place a lift that takes you into a flooded part, maybe 2 or 3 corridors and a room, and then another lift to take you up, anyways heres the progress i´ve made....
Looks great! Only those lights seems weird because you have red lights on the other side and white lights on the other, seems odd. Or maybe its just me, might look great when you look at both sides at the same time.
Maybe you could do atleast one room where the marines can take a shortcut but at their own risk <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Its not like marines have to be able to build everywhere.
I agree, the yellow lights doesnt seem to fit there <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
The white thingie may look out of place because i havent mastered the shadow technique so i had to place a func_illusionary so you can´t see the null textures..... About the color of the light, umm yellow...... Currently im gonna change the color to check wich one is better....
Ok, i´ve tryed with red, green, blue, orange, yellow and greyish, i picked orange because its the best looking one, removed the white thingie because i got the appropiate tools now. Added 1.6 gamma, made the waveheight 1 and made the light from the grate make a slow/strong pulse...... heres the pic: Edit: Coil adjusted the gamma of the pic for me so now u have a better idea of how it looks ingame....... <img src="http://www.princeton.edu/~danj/temp/batt-adjusted.jpg" border="0"> And heres the non adjusted one:
You hit the nail on the head with that one <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'm not absolutely sure i like the yellow light. It reminds me too much of waking up on a summer morning, eating breakfast with the sun shining through the window on my kitchen floor......
YES IT DOES!!! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Nice shadows Battousai^^x. The white lights look like they should be giving off more light than they are. I like that golden glow, reminds me of eclipse.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
I wouldn't mind seeing the floor lit up a bit more, but this looks fabulous. Awesome work, Batt. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--QuoteBegin--*Dread*+Oct. 19 2002,19:04--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (*Dread* @ Oct. 19 2002,19:04)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And I think skulks can breath under water<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Last I heard, No. Just as Gorges Can't, either.
Comments
The only thing I can suggest is more use of light_spots. That would make this shot look <b>so</b> good.
I think ill add some more light spots and some more detail, because r_speeds are really low (never over 250)
In my map i will place a lift that takes you into a flooded part, maybe 2 or 3 corridors and a room, and then another lift to take you up, anyways heres the progress i´ve made....
Maybe you could do atleast one room where the marines can take a shortcut but at their own risk <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Its not like marines have to be able to build everywhere.
I love them red lights tho.
thx hanz.
pic:
Perhaps a tellow or dim red color.
About the color of the light, umm yellow...... Currently im gonna change the color to check wich one is better....
heres the pic:
Edit: Coil adjusted the gamma of the pic for me so now u have a better idea of how it looks ingame.......
<img src="http://www.princeton.edu/~danj/temp/batt-adjusted.jpg" border="0">
And heres the non adjusted one:
YES IT DOES!!! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
No, seriously, it does.
Last I heard, No. Just as Gorges Can't, either.