A Call To Action For The Ns Community.

7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
Please refrain from alternating ns_ and co_ maps on pub servers. I am greatly worried that doing so will confuse many new players to the point of leaving. NS is already fairly complicated as HL mods go, and when I was new, it was nearly confusing enough to make me want out then. If I had been forced to deal with two completely different games, without being really sure of which one I was playing at any given time, I certainly wouldn't be playing this mod today.

Instead of alternating at random intervals, as it seems to now, it should be done by vote. If the server starts with an ns_ map, it plays nothing but ns_ maps until a co_ map is voted in. Then, the server plays nothing but co_ maps until an ns_map is voted in.

I believe this will lead to a much easier time for new players that aren't so unlucky to walk into a server just as the majority of them are getting tired of/itching for co_. With a voting system like this, a block of time where three or four maps of the same type are played in a row would become rather common, and so the old-schoolers would have time to teach newbies the ropes for that particular game type before moving on to the next.

Comments

  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Nah, most new players really like the variation and they keep playing to learn more
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    I use the system of combat maps until there are 10 players, then it switches to classic maps. Once the number falls back to 10 or less it goes back to combat
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Forlorn+Mar 6 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 6 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nah, most new players really like the variation and they keep playing to learn more <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Eh, I agree. But I think alot of players get annoyed when they have to switch to NS, because they get mad they can't pick and choose what they want. "HOW DO I TGE TA SHOTGN!!!!!!!!11"
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
    The people that don't want to learn more can go play cs etc, one less moron to deal with.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I disagree. You are forgetting about the people who know how to play the game. I (being one of them) don't want to constantly play NS or CO. I like a variation. If the newbie wants to play combat/regular then they can go to a combat/regular only server. There are plenty of them.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-BigMadSteve+Mar 6 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Mar 6 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree. You are forgetting about the people who know how to play the game. I (being one of them) don't want to constantly play NS or CO. I like a variation. If the newbie wants to play combat/regular then they can go to a combat/regular only server. There are plenty of them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1) Under my system, you wouldn't constantly be playing one or the other. When people on the server get tired of co_ they can vote in ns_, and vice versa.

    2) There are indeed plenty of one-type servers. The problem is, the vast, vast, vast majority of one-types are co_ only. I've actually never seen an ns_ only server.

    As for people not wanting to learn more: when you keep switching between one game and another, seemingly at random, and without notification you recognize, and you don't know either one very well, it may be more of an issue of <i>ability</i> to learn than willingness. You and I don't have a problem, because we knew one of the gametypes going into the fray. Somebody who doesn't know their **** from their elbow may not find it that easy. I know I wouldn't have.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    If they cant differntiate between tiny maps / massacres and big maps / resources, do we really want them playing?
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited March 2004
    As long as they aren't smacktards and listen to their commander in ns_, yes. There are some things where a sign that says "you must have this much IQ to ride" would be nice. Videogames (most games, in fact) aren't one of them.

    This isn't like any other shooter, where the difference between one game mode and another is the objective. Here, most or all of the basic mechanics are changed. You have to learn two very different ways of doing things, and if you're new, you might not know when to do one, and when to do the other. Furthermore, even after you've mostly got a handle on things, there will be little bugs in the learning process. The minimap differences for instance, might confuse somebody not familiar with the game to no end. Somebody who stars with Combat might not know about the minimap, especially considering there were so many before Combat who already had that problem. Completely different upgrade and play strategies are often used. In one place, you need to listen to people. In the other, nobody notices if you don't, assuming they even care. There are many, many fundamental differences here, and somebody who doesn't know the ropes could have a very difficult time figuring things out. I'd like to see how all of you would do, if you hadn't known about how Classic works in the first place.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    This lack of classic NS draws me further away from the 24/7 NS play.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--QuoteBegin-Forlorn+Mar 6 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 6 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nah, most new players really like the variation and they keep playing to learn more<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Totally TOTALLY <u><b>TOTALLY</b></u> wrong!

    Quite the reverse. Every time I joined a new mod, I'd try to stick with the same map, every time. Then I'd learn the game on that one map and slowly move to others.

    TFC: First map was 2fort (like in the manual)
    CS: cs_assault. Not the best map now, but I learned about the game on it.
    NS: ns_nancy (the old one! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
    Dod: dod_anzio

    I agree with bistromath, ns is insanely complicated for a fps, all of my cs playing friends tried it and quit. Also, I like playing a constant string of co or ns. If I want out, I'll just switch servers. Not a big deal.

    |3 bistromath! Just make sure the vote isn't like rockthevote that needs 99% of the server to vote on it to work.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-BigMadSteve+Mar 6 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Mar 6 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree. You are forgetting about the people who know how to play the game. I (being one of them) don't want to constantly play NS or CO. I like a variation. If the newbie wants to play combat/regular then they can go to a combat/regular only server. There are plenty of them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just start a vote, guy.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Ballisto+Mar 7 2004, 01:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Mar 7 2004, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Mar 6 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 6 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nah, most new players really like the variation and they keep playing to learn more<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Totally TOTALLY <u><b>TOTALLY</b></u> wrong!

    Quite the reverse. Every time I joined a new mod, I'd try to stick with the same map, every time. Then I'd learn the game on that one map and slowly move to others.

    TFC: First map was 2fort (like in the manual)
    CS: cs_assault. Not the best map now, but I learned about the game on it.
    NS: ns_nancy (the old one! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
    Dod: dod_anzio

    I agree with bistromath, ns is insanely complicated for a fps, all of my cs playing friends tried it and quit. Also, I like playing a constant string of co or ns. If I want out, I'll just switch servers. Not a big deal.

    |3 bistromath! Just make sure the vote isn't like rockthevote that needs 99% of the server to vote on it to work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Complication and variation are not related


    Try again
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I love it because when an NS map comes on, the lamers LEAVE! Its fantastic. I've never had more people listen! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-CommunistWithAGun+Mar 7 2004, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Mar 7 2004, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love it because when an NS map comes on, the lamers LEAVE! Its fantastic. I've never had more people listen! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But it drops down to like 4 people!! How can you like 2v2 over a good 8v8?
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Cold-NiTe+Mar 7 2004, 02:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Mar 7 2004, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Mar 7 2004, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Mar 7 2004, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love it because when an NS map comes on, the lamers LEAVE! Its fantastic. I've never had more people listen! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But it drops down to like 4 people!! How can you like 2v2 over a good 8v8? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Play in a GIANT 16v16 combat server



    Then switch it to NS. Usually 12-14 people stay.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Oh nevermind then. In truth I usually do play Mammoth NS Classic games, but when I go into combat I play smaller games so respawn time is lower.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Cold-NiTe+Mar 7 2004, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Mar 7 2004, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh nevermind then. In truth I usually do play Mammoth NS Classic games, but when I go into combat I play smaller games so respawn time is lower. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Mamoth NS games ar rine bias though. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Anyway. I think mixed servers are compulsory. Otherwise CO n00bs will remain CO n00bs indefinately. I really doubt that switching game types will confuse someone. If it does, then "WTH? My right click menu is wierd" should yeild a friendly response from a more experienced NS player.

    "[CO - NS switching could cause players to leave the game.]" WHAT?!?! As has been said, if they leave the game due to such petty things as that we are better of without them.

    CWAG's comment is best. Purging a CO server of n00bs can be quite revealing. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Forlorn+Mar 7 2004, 01:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Mar 7 2004, 01:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Complication and variation are not related


    Try again <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll try for him.

    Complication and variation are <i>intrinsically</i> related in this case, because it's not a simple issue of map changes. Combat and Classic are two entirely different games, which happen to just have all the same art, weapons, and characters.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-BlueNovember+Mar 7 2004, 06:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Mar 7 2004, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway. I think mixed servers are compulsory. Otherwise CO n00bs will remain CO n00bs indefinately. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I hate to say let 'em rot there, but...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    The problem is people being used to playing small maps in other games, like Q3, CS, TFC, UT2k3 etc. take a LONG LONG time to adapt to NS maps which are enormous. Sometimes, it is impossible to know what the heck is going on as an alien. Who's fighting? Where are they fighting? What are they fighting for? How do I get there? It takes hours of gameplay to learn by heart the gigantic NS maps, whilst CO maps are easy enough to learn (playing for one round in a CO map is enough to know the ins and outs). The problem with CO and NS rotation is the difficulty of learning the NS maps and also the gameplay differences, such as not being able to buy your own stuff and upgrades. Trust me, it really sucks to get your hands on a shotgun, only to get yourself killed and losing the weapon thinking that you would respawn with your arnaments. Sure as hell puts off a lot of new players.

    Also, just because NS promotes teamwork and strategy, it does not mean that the players who play NS are intellectually superior to those who play more conventional FPS's which are more player-skill dependent. The fact is most people who spend hours upon any game are bound to be stupid anyway, whether it's a strategy game like SC or a FPS like NS. There are always exceptions of course.

    So let's just abandon this CS hatred shall we? CS players are NOT dumber than NS players and vice versa. Also swearing and flaming does <i>not</i> mean you have a low IQ - it means you have a low EQ, which stands for emotional quotient. Therefore a CS player that gets easily frustrated and snaps at other players is NOT naturally more stupid than friendly people. Perhaps one day I'll correlate EQ and IQ... I have a feeling that people with low EQ have high IQ. Perhaps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Anyway, flame away.
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    FLAME ON!!! Ah yes the wonderful hate of the CS and CO noobs it seems still survives. Though remind me if im wrong NS is a FPS and so is CS both have the same concept and really their biggest difference has to be the amount of teamwork to skill ratio needed to win. For example a team with not the greatest aim or reflexs but they stay together, build together and know what res's to cap and how to guard them would win the match as in compared to CS where in the guy who can aim faster and pop off the head shot (which though I like CS it appears that HS box is getting bigger every patch) could very well win the match even if the rest of his team sucks.

    Thats what has to be so refreshing about NS the teamwork gotta love what you do AND who you do it with but sometimes when your tired of depending on mr NSPlayer as your teammate a change of maps and a switch to combat really keeps you in the game I love servers that have random and not set map cycles so Im not sure whats coming or how im gonna have to play but at least im excited.
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    There is no way you could rambo off by yourself in CS and "win for the whole team." Absolutely no way, considering that 5 bullets from the m4 of ak could down a guy. It takes approximately 1 second (or less) to kill a guy if you're know what you're doing. There is no way a rambo would survive 2 encounters and no, it is not a good idea to headshot in matches simply because you can't. <i>You</i> try and headshot a crouching figure. You just won't get his head. Of course, it's easy to cap some dude in the head who's runnin' straight at ya or standing still like a fool but those are newbies, and one guy who knows what they're doing <i>can</i> wipe out a team of newbies except the same could be said for NS. In pubbies, it has often been witnessed that a super-skulk destroys newbie marine teams by himself, evolves to onos, and proceeds to win the game. All because of one player.

    Competitively, it is impossible for a pro-skulk to win a whole game, but the same could be said for CS.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin-mousiehamster+Mar 7 2004, 11:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Mar 7 2004, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no way you could rambo off by yourself in CS and "win for the whole team." Absolutely no way, considering that 5 bullets from the m4 of ak could down a guy. It takes approximately 1 second (or less) to kill a guy if you're know what you're doing. There is no way a rambo would survive 2 encounters and no, it is not a good idea to headshot in matches simply because you can't. <i>You</i> try and headshot a crouching figure. You just won't get his head. Of course, it's easy to cap some dude in the head who's runnin' straight at ya or standing still like a fool but those are newbies, and one guy who knows what they're doing <i>can</i> wipe out a team of newbies except the same could be said for NS. In pubbies, it has often been witnessed that a super-skulk destroys newbie marine teams by himself, evolves to onos, and proceeds to win the game. All because of one player.

    Competitively, it is impossible for a pro-skulk to win a whole game, but the same could be said for CS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is the biggest most peice of BS I have ever heard, and its not true. I have taken down 5 people before in a CS match (CAL-I mind you) BY myself. I've also done it for the original Draft league. YOU ALWAYS aim for the head, unless you have an AWP, because then its not neccesary, where did you learn how to play CS, I think you need to relearn your ways before you start posting false stuff on this forum.
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    In my 'professional' opinion... the advent of the CO maps has drawn many a 12 year old from the clutches of CS. The whole idea of being more rambo style in CO and getting away with it seems to draw their attention. It is rather annoying however... when you are playing on a server, for example, co_angst, then the map changes to something awesome like ns_metal. Bear in mind there are about 16 or so people on the server, so it would make for a great game of old-skool NS. But then it dawns on you...

    15 out of the 16 on that server are all the kids obessed with rambo.

    So then you are all alone... in a dark void called the "ready room" where you really are not sure what to be ready for. Since you know, you decide to stand and watch player after player drop.

    At this point... you close steam. Load up NS 2.01, find some 32 person server, and play a crazy-**** game of old-skool NS. I don't know about any other constie members... but when we were all beta testing CO, I know I thought it woudl be so great. Little did I know that it would start drawing the "less appealing" players from such games as CS. You know who I'm talking about... the little kids with bigger and dirtier mouths than a porn star.

    But I still <3 NS. Always will <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Maybe 'cuz I'm just bitter and hate CS now... but that's besides the point...

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> (Counter-Strike)
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I would actually just like to see server admins (a lot have already) in their server name to put either NS, CO or NS/CO because I really do not like combat all that much, so I try to stay away from it. That would be nice so people would know what kind of server they are going into.

    Just a little preference is all.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The generalizing CS bashing in here is about to reach toxic levels.

    Stay away from it or I'll lock.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited March 2004
    <!--QuoteBegin-A Damn Fool+Mar 7 2004, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Damn Fool @ Mar 7 2004, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thats what has to be so refreshing about NS the teamwork gotta love what you do AND who you do it with but sometimes when your tired of depending on mr NSPlayer as your teammate a change of maps and a switch to combat really keeps you in the game I love servers that have random and not set map cycles so Im not sure whats coming or how im gonna have to play but at least im excited.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You and other seasoned players might love the map cycles, but we have to do this for the n00bs. Won't somebody <i>please</i> think of the n00bs!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteBegin-mousiehamster+Mar 7 2004, 11:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Mar 7 2004, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no way you could rambo off by yourself in CS and "win for the whole team." Absolutely no way, considering that 5 bullets from the m4 of ak could down a guy. It takes approximately 1 second (or less) to kill a guy if you're know what you're doing. There is no way a rambo would survive 2 encounters and no, it is not a good idea to headshot in matches simply because you can't. <i>You</i> try and headshot a crouching figure. You just won't get his head.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->I saw that happen quite often, when I still played CS.<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Of course, it's easy to cap some dude in the head who's runnin' straight at ya or standing still like a fool but those are newbies, and one guy who knows what they're doing <i>can</i> wipe out a team of newbies except the same could be said for NS. In pubbies, it has often been witnessed that a super-skulk destroys newbie marine teams by himself, evolves to onos, and proceeds to win the game. All because of one player.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->I've never seen that happen at all, ever.
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