I think they're looking ok, I particularly like the alien ones, but I'll just have to try them and see how they feel ingame <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Personally I already use a huge xhair, (in my enhancement pack) aslong as its fairly transparent then it doesn't matter, with a game like ns all you care about his hitting the creature, the xhair is suppoed to tell you when you can hit anything, so a bigger crosshair tends to encompass you accuracy cone.
(as a side note an even bigger xhair allows you to track your targets better, ie, shows you when to fire, so the bullets are already rolling when they reach your line of fire)
<!--QuoteBegin--MonsieurEvil+Jul 27 2003, 11:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 27 2003, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, the alien ones... hee heee... so many things not shown in that trailer that will be surprises on July 31st... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> *Maus begins to hope this means something like animated crosshairs
Or something like that <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--QuoteBegin--Animosity+Jul 27 2003, 08:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Animosity @ Jul 27 2003, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (the only thing i have on my desktop is the recycle bin (cos i dunno how to get rid of it)). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <a href='http://www.winguides.com/registry/display.php/61/' target='_blank'>Check it out.</a>
Caution: require mucking about in the registry if you're afraid of that sort of thing.
<!--QuoteBegin--Strider+Jul 27 2003, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strider @ Jul 27 2003, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think they look fine i run ns at 1600x800 in direct3d and the HL-default crosshairs look like 3 tiny pixels so for me the new crosshairs will be perfect <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> that's a strange resolution..
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(the only thing i have on my desktop is the recycle bin (cos i dunno how to get rid of it)). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Jeb_Radec+Jul 27 2003, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jeb_Radec @ Jul 27 2003, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lets leave it at this, FLay and the rest of the PTs and Vets haven't to my knowledge even mentioned the x-hairs obscuring their LOS so i have to trust in their decision and wait till I play to see if they really do obscure my view. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's because every vet has customized them without making a fuss about it.
Need the Stake Gun from Painkiller for this zombie <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
Mirage-x, welcome to the forums. If you'd like to suggest a new smaller crosshair size, please do so in our Ideas & Suggestions forums. Constructively.
Since I haven't tried the abovementioned demo, I'll have to improvise on the spike shooting sound. Ka<i>thunk</i>.
Comments
/me rubs hands together in manical glee and runs off
(as a side note an even bigger xhair allows you to track your targets better, ie, shows you when to fire, so the bullets are already rolling when they reach your line of fire)
*Maus begins to hope this means something like animated crosshairs
*Maus runs off to compare ond contrast screenies
"The smaller you aim, the smaller you miss"
Or something like that <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<a href='http://www.winguides.com/registry/display.php/61/' target='_blank'>Check it out.</a>
Caution: require mucking about in the registry if you're afraid of that sort of thing.
i run ns at 1600x800 in direct3d and the HL-default crosshairs look like 3 tiny pixels
so for me the new crosshairs will be perfect <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that's a strange resolution..
Just drag it into the recycle bin.
That assumes that you can AIM.
Don't find them too big, they're alright for me. But that's because I play in a higher resolution so that won't change a thing.
That's because every vet has customized them without making a fuss about it.
Since I haven't tried the abovementioned demo, I'll have to improvise on the spike shooting sound. Ka<i>thunk</i>.