Making The Map For The Commander

Era_JormaEra_Jorma Join Date: 2004-02-21 Member: 26750Members
<div class="IPBDescription">see trough and no build</div> I am working on my map now (ns_raven) and after i had the first alien hive and the mstart ready I tested it.. well.. i noticed that the commander didn´t see trough the ceiling and i could build on it :S So no comming there :/

The question is: do i have to make all the ceilings with seetrough to allow commanders to see trough them? and do i have to use no build on just everything? there is a entity limit yeah?

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Odd, you should be able to see through your ceilings. Do they border onto the void?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    if you ceiling consits of a single brush between the void and the inside of your map, you should be able to see-through it. If you have any other brushes on the inside of the ceiling brushm they will have to be func_seethrough.

    func_nobuild everywhere? you should rarely have to use this unless in specific areas that you do not want 'ANYTHING' to be built.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    are you using a skybox?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mendasp+Mar 5 2004, 01:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 5 2004, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you using a skybox? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or any other sort of brush around your map to prevent leaks?

    If so, remove it and fix the leaks. Because if you did have a box, the map would lag unbelievably along with the problems with the comm.
  • Era_JormaEra_Jorma Join Date: 2004-02-21 Member: 26750Members
    hey, the sky box is not so bad.. it lags only IF there really is a leak
    but i found it easiers to use skybox.. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    If you are using a skybox, the commander mode won't work as it's supposed to work.

    Remove it and fix your leaks.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    What? If you have a skybox, it will also render the outside of the level. During compile, CSG automatically nullifies all faces touching the void to PREVENT this lag. By placing a skybrush around your map, basically means the engine will have to render twice as much in each area, resulting in huge lag. It might be "easier" with a skybox, but it is NOT a fix for a leak. I guarantee you this. Instead, find the leak and fix it. It's not too hard - there are several good tutorials for finding leaks.
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