Why Sensory Is Not Teh Win.
wascally_wabbit
Join Date: 2003-09-09 Member: 20701Members
<div class="IPBDescription">NO TOPIC DESCRIPTION FOR J00!</div> It's simply that MCs and DCs provide things that are required for all higher evolutions.
Fades almost need MCs for blink, lerks need 'em for spores/umbra, and all higher evolutions need regen.
Sensory is made for the lower evolutions: skulks.
However, by the time the second hive is up, fades and lerks (maybe an onos or 2) will be sprouting up. Either they can't regen, or they can't effectively blink/spore.
Sens SOMEHOW needs to give something that the higher evolutions can't live without, which is difficult since adren and regen are kinda hard to top...
Forgive me, I just felt like ranting =)
Fades almost need MCs for blink, lerks need 'em for spores/umbra, and all higher evolutions need regen.
Sensory is made for the lower evolutions: skulks.
However, by the time the second hive is up, fades and lerks (maybe an onos or 2) will be sprouting up. Either they can't regen, or they can't effectively blink/spore.
Sens SOMEHOW needs to give something that the higher evolutions can't live without, which is difficult since adren and regen are kinda hard to top...
Forgive me, I just felt like ranting =)
Comments
also, <img src='http://ranssi.paivola.net/~muhweli/retales/20.jpg' border='0' alt='user posted image' /> lolol
(from <a href='http://www.retales.tk/' target='_blank'>http://www.retales.tk/</a> )
This is <b>great</b>. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
What? stop looking at me like that!
Seriously though, it could work. Just make it so you gain health for kills or health for 'experience' (as defined by combat mode).
edit: Hmm, ill post this in the S&i forum...
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No...
Great job on the cartoon ^__^
If sensory actually countered scan, aliens would have a potent anti-siege tactic. Marines would be forced to rush into the hostile area, where there could be any number of cloaked aliens waiting for them, unless they decide to spam grenades. This seems more what sensory was intended for.
This wouldn't make the scan combat upgrade worthless, because only a sensory chamber blocks scan. The cloaking upgrade does not affect scan or motion tracking.
I'd prefer to see focus replaced with a sensory-themed upgrade. Focus is useless in classic and overpowered in combat. Instead, I would suggest an "EMBlock" upgrade, which blocks electro-magnetic detection. This would make the alien invisible on motion tracking, as well as invisible to turrets. This seems like a more useful end-game upgrade.
If sensory actually countered scan, aliens would have a potent anti-siege tactic. Marines would be forced to rush into the hostile area, where there could be any number of cloaked aliens waiting for them, unless they decide to spam grenades. This seems more what sensory was intended for.
This wouldn't make the scan combat upgrade worthless, because only a sensory chamber blocks scan. The cloaking upgrade does not affect scan or motion tracking.
I'd prefer to see focus replaced with a sensory-themed upgrade. Focus is useless in classic and overpowered in combat. Instead, I would suggest an "EMBlock" upgrade, which blocks electro-magnetic detection. This would make the alien invisible on motion tracking, as well as invisible to turrets. This seems like a more useful end-game upgrade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's me feeling too. I don't want to risk my whole game on an observatory...
If sensory actually countered scan, aliens would have a potent anti-siege tactic. Marines would be forced to rush into the hostile area, where there could be any number of cloaked aliens waiting for them, unless they decide to spam grenades. This seems more what sensory was intended for.
This wouldn't make the scan combat upgrade worthless, because only a sensory chamber blocks scan. The cloaking upgrade does not affect scan or motion tracking.
I'd prefer to see focus replaced with a sensory-themed upgrade. Focus is useless in classic and overpowered in combat. Instead, I would suggest an "EMBlock" upgrade, which blocks electro-magnetic detection. This would make the alien invisible on motion tracking, as well as invisible to turrets. This seems like a more useful end-game upgrade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
- Scan doesn't counter focus.
- In classic, focus increases the effectiveness of ambushing skulks and makes fades very powerful.
If you want sc first you need a lot of them and at key points.
if u get 3 sc at hive then you have a whole team of nubs and deserve to lose. However if you put 1 at double res and 1 near marine start like in a nearby hallway and another wherever you think they will go. YOu will be able to contain the marines and make for a quick 2nd hive and mass res points. Although you wont be as tough a skulk with focus near an sc p0wnz early level marines.
You were also complaining about obs. It is like the weakest building in the game. and it takes ages for the energy to charge and scan doesnt last that long.
Take out the obs if they are trying to seige you.
SC is powerful in the hands of vets. Put up dc if ur team is nub, otherwise they might try and get you banned. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Got any links to them demos?
A useful halfway house would be scan uncloaking structures and players in range of a sc, but not making them visible unless a rine or building has LOS.
This thread should be moved to Kharaa Strategy.
Off Topic: But you have got to have the most random name and sig that I've <b>ever</b> seen in my time on the internet...
yep sensory 1st works but like all things only if you use it right.
It puts the "special" in "Special K".
SC isn't "worthless", it's just riskier in some ways than putting down DC. SC has plenty of good qualities, it's just that it isn't so great for onos.
four stars</span>
The best thing is that it makes players wanna go for 2nd hive quick for dcs....
But when marines have 2 hives locked down...(like i usually do to counter sensory)
its almost imediate lost of the aliens team
And if marines relocate to a hive and u have no mcs...its really harder cos onos NEEDS mcs to be competitive, of course sof rules for onos but...not like celerity.
Also, mcs 2nd up is great to save the hive when under attack.