Skulks Are Not The Only Thing In Co

PascalPascal Join Date: 2004-02-23 Member: 26828Members
<div class="IPBDescription">Like fades and lurks and oni, oh my!</div> Lets cut the bull here, why do people feel the need to max out their skulks abilities. nothing is more annoying that seeing a behemoth skulk that folds under any marine pressure. Come on, if you went gorge, you would at least be usefull.. somewhat. Lerks and fades and oni are so much better, even if they dont have ALL the upgrades. I <3 <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> IMO

Comments

  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>People are stupid.</span>
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Its always rushing to fade for me. I can r0x0r any marine b0x0r.
  • SlayerXSlayerX Poland Join Date: 2004-03-01 Member: 27028Members
    Behemoth Skulk is very effective. Leap + focus + celerity + carpace can do miracles. Even 2/3 "behemoth skulks" can beat whole marines base.
  • Lumberjack_WannabeLumberjack_Wannabe Join Date: 2003-03-11 Member: 14404Members, Constellation
    Well, in the last phases of co games you need a mixture of units. You don't need that many skulks, but it is good to have one or two super skulks.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    I always find it easier to get 1-3 upgardes before going for my finaly life form. With lerk, I get leap+carapace+celerity/adrenaline if I need it quick. If not, I get both adren and cel.
    Fade: Cara, cele, adren.
    Onos: cara so I can live long enough as a fade to do something.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    i go behemoth skulk... and I usually have the most kills on the team. it's a matter of preference.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    And usefulness. As in, a super skulk isn't as useful as an onos. Or fade. Or lerk.
  • CalldownCalldown Join Date: 2003-02-12 Member: 13478Members, Constellation
    Except when you realize that the majority of the fades, lerks or onos are total failures and tend to block other lifeforms in when they go in and devour run and then run away.

    Skulks get the business done.

    -calldown
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    A team full of skulks may own in the beginning, but they'll start to lose when the marines get jps and just suicide rush the hive.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Not to mention that nadespam > skulks.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Doobie Dan+Mar 2 2004, 12:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doobie Dan @ Mar 2 2004, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not to mention that nadespam > skulks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly


    Get off skulks plz
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I find after a few levels I'm just as effective as a "super skulk" with focus, cara, celerity. For those who like super skulk try just grabbing the most effective upgrades and then going fade. A team of all skulks will lose once marines start to level up. Anyone who can own and have the most kills as skulk should be able to own more as a fade.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    <!--QuoteBegin-Turkey22+Mar 2 2004, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Mar 2 2004, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find after a few levels I'm just as effective as a "super skulk" with focus, cara, celerity. For those who like super skulk try just grabbing the most effective upgrades and then going fade. A team of all skulks will lose once marines start to level up. Anyone who can own and have the most kills as skulk should be able to own more as a fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A very excellent point.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    I use combat as a training ground for classic, that means I may spend a whole round as a skulk now and again, its good practice.
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    Not to mention leap+xeno > GL
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    <!--QuoteBegin-Turkey22+Mar 2 2004, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Mar 2 2004, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone who can own and have the most kills as skulk should be able to own more as a fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's the best arguement against "super skulks" I've ever heard. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I agree some lvl 10 skulks are usefull but the bigger part should be evolved.
  • FailSafeFailSafe Join Date: 2004-03-02 Member: 27040Members, Constellation
    I think of blink as being a mini-leap perosnally. The real strategy is setting up the sensitivity on your mouse, and getting celerity/adren/cara/focus, and then jumping into the marine base and swiping at the one who has the least upgrades on them, and then jumping out. People get mad at me for this, but I think it is more kind to do that instead of a cloak/stomp onos who digests out of nowhere on a small game. Super skulks come in handy in the end...

    SCENARIO:
    <span style='color:red'>A fade (me, using above upgrades) jumps into a base and kills off one or two marines. As the marines recover from the shock of being killed, and some possibly following me (the fade). Two super skulks clean up 3 or 4 more marines while I heal (if I even have to). (Unfortunatly, this is the major flaw in combat gameplay...) I destroy the armory, and I give a 3 second start for any marine who spawns in, while the said "super-skulks" take out the command chair, thus causing the aliens to win, and certain marines whining at me for spawn camping.</span>
  • NavckNavck Join Date: 2004-02-11 Member: 26424Members
    Think xeno

    *Insert intel symbol here, except for it has words "explosives inside"*

    BOOM, marines gone, my favorite way to blow marines up. Pull the pin off yourself, throw yourself with leap at a marine when you got yourself timed right, boom you explode into skulk fragments, killing a marine and knocking that JPer into the ground next to that fade.
    Leap and bite, skulks are just as useful
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    maybe 20% max should be skulk but it still helps.
    A xeno skulk ownz when taking at the crappy JP @ ya hive.

    just SPLAT. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • KazeKaze Join Date: 2003-09-01 Member: 20447Members
    Lerks are absolutley essential. Theyre harder to hit, they can umbra themselves and others, a decent player as lerk would buy primal scream and take down the CC twice a quickly.
    For so many co games I have been lerk, look at the scores to reveal sure enough, im the only evolved lifeform <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    No one class of aliens is useless in combat.

    Skulks have for one xenocide, which can be extremely useful for casuing confussion (due to being knocked about) and damaging multiple targets at once, making the job of the rest of the team easier. Xenoicde is in fact one of the most effective JP counters.

    In a combined attack skulks are useful because they are very hard to hit in the middle of a fight and can deal out a fair amount of damage. Do the marines go for that fat onos and let a skulk munch them, or take out the skulk only to see 2 team mates die and an onos heading towards then. Ok thats not a great example, but skulks have their uses.

    Teamwork is generaly pretty poor on publics and skulks, towards end game, need it to be useful...
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