I figurd something out for all you mappers
Troy_Rage
Join Date: 2002-10-18 Member: 1530Members
<div class="IPBDescription">Its kinda long</div>alright, i know im new, and please dont flame me for my opinions like those basterdardos on the firearms forums
In all of the NS screenshots i've seen, the textures and such look super good. and the detail well, i havent seen alot of screenshots with detail in the maps but i havent looked at meny shots, I have the idea of just go along with ur textures. if there looks like part of the texture should go into the wall, then do it, if it looks like the textrue comes out a little, then do it. These are pritty simple skills. Id say im an ok mapper but i have much to learn but if you just make things detailed a little, that crapy hallway that just takes you from point A to point B might turn into a nice decor for you map and well i guess people like that stuff so build a detailed door, make a detailed crate, its easy and if people see this, i think theyd like the map more
In all of the NS screenshots i've seen, the textures and such look super good. and the detail well, i havent seen alot of screenshots with detail in the maps but i havent looked at meny shots, I have the idea of just go along with ur textures. if there looks like part of the texture should go into the wall, then do it, if it looks like the textrue comes out a little, then do it. These are pritty simple skills. Id say im an ok mapper but i have much to learn but if you just make things detailed a little, that crapy hallway that just takes you from point A to point B might turn into a nice decor for you map and well i guess people like that stuff so build a detailed door, make a detailed crate, its easy and if people see this, i think theyd like the map more
Comments
All the official maps, and many others follow this to a certain extent, but you cannot have this all over the map.
Saying that, Nothing does have quite alot of this.
Also, they can make wall-climbing rather difficult. For such a small gain, sometimes its better to just use the texture for detail.
You'd be suprised at how mature the community is here. You'll almost never get flammed, it rarely happens, and when it does happen it is removed from the forums. Most other communities are filled with stupid idiots who flame each other.
But yeah, like Hanz said, the textures in NS are quite sexy, and you don't need a ton of brushwork to spice em up.
anyways, yea i love the textures but will that be all of them? all i ask for is some more lights and some not dirty of broken glass textures, and i was thinking of building some ships and posting them somewere for you peeps to download and put in your maps or something for some fighter bays or something, but anyone got any ideas for some ship modules? id just make them outa brushes and probly a few entities
Good idea but I suspect alot of mappers know that already instinctivly. Thanks anyway.
/me turns 15 on 20th feb
Maps will seriously hurt an older system like mine if they become too detailed in that respect. The HL engine also cannot handle too many polygons, and neither can the compile tools. Simply put, it's too much work for not enough difference and too much of a performance hit. This is best suited to UT2K3, where everything is a model and you can have tons of detail.
im getting one of thouse comps that run so fast they must be cooled by liquid nitrogen
EDIT: and i think the HL engine will be updated with NS