Marine vs marine
Jasper
Join Date: 2002-04-08 Member: 390Members
I know they said that ns would have marine vs marine is this going to be in bata 1.0 ?? I dont know but commander vs commmanders got to be fun ? <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> please del I looked at the new faq lol
Comments
<b><span style='color:lightblue'>BE NICE!</span></b>
<!--EDIT|Moleculor|Oct. 18 2002,11:16-->
Or maybe a map with 2 teams of marines and 2 teams of aliens <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ALL V ALL.
And to destroy a building you don't need to use a knife. You have machine guns, grenade launchers, turrets, siege cannons, and a welder.
<!--EDIT|Fam|Oct. 18 2002,18:29-->
I hear they're planning on... well okay, Flayra's word = word of God, so I guess there isn't much reason for me to post, besides to say that this has been discussed before, but no problem.
They will be supported in a later version... probably custom maps will be made to do such stuff.... I'm guessing the thing holding the team back is for them thinking of just <i>why</i> marines would be fighting eachother in the first place.
But it's an interesting concept. Two Tactical teams vs. eachother. Starting to sound more and more like an RTS...
And just to remind you, I don't think Version 1 is going to be called "Beta 1.0"... It's kind of not giving the dev team much credit to say "beta". <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The thing holding the team back is the amount of time it would take to code and produce artwork for such modes, and also time taken to balance and test the new style of play.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Two Tactical teams vs. eachother. Starting to sound more and more like an RTS...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
NS already has 2 teams fighting against each other with strategy. The aliens have to use as much strategy as the Marines do, but just in a de-centralised form. RTS does not mean Isometric/Top-down 'unit' based battles, but any possible game that has Strategy in Real Time. Hence, NS is already an RTS.
Well calling it beta would not reflect negativly on the game or the team. Its just a way of saying that it is not finalized and there will be more additions/fixes. (Which there will be <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
That would be Version 1.0, not beta 1.0. If they were releasing beta 1.0, we'd have had the game alot sooner, but with many bugs...EEW. The team has been working with the PTs to get out any/all bugs that they can and give us a spankin-clean finished product.
I believe the aliens are MORE of a DM team than the marines, but they still can't survive entirely on their own without help from their teammates. I doubt in the early game, you'd want to wander too far from your fellow skulks and possibly run into a large group of LMG-toting marines.
As far as I can tell, it would be difficult even for an onos to rush into a heavily defended marine base without other aliens to take turret fire...
If I'm wrong, and someone knows better, slap me.
Um an Onos is pretty much the tank and in a lot of PT stories have taken out full marine bases by themselves, go check out the frontlines thread, it shows you just how independant the aliens can be.
other player answers....
ITS A MARINE VS MARINE FFA SERVER DAMN U!!!!!
First player responds...
Oh i thought Friendlyfire were on.... *GG*
So what would they look like? Black? Red? Grey? Blue? I say Blue or Grey would be cool. Or maybe you could just give them an overall different model or change around some of the stuff, as opposed to just giving them a recolor. That would be cool... Changing the visor shape, changing the breastplate design....
So here's my question: What colors are you gonna use for the other marine team? If not just colors, what kind of design are they gonna have? Or have you not started thinking about this yet? How about the buildings? Will they be reskinned, or simply have a little "Enemy" marker over them or something?
As far as I can tell, it would be difficult even for an onos to rush into a heavily defended marine base without other aliens to take turret fire...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
That is true. Two heads are always better than one. Also, you cannot just run around killing people, you also need to make sure you defend your hives, defend your resource collectors, and make sure someone is building new resource collectors, chambers or turrets.
Do not think that the aliens are simply deathmatch. Their teamwork is just decentralised.
Aliens Vs Aliens - It's called Natural Selection right ? :)Its simply rival groups of aliens fighting to be top of the food chain. Model change would simply be diferent markings/skins.
Marines Vs Marines - One of the corporate powers attack the TSA, hoping to blame it on enemy forces, in a bid to undermine the TSA effort against the aliens. Model change could be again diffrent skins, but I think a totally diffrent model (as they not TSA at all) would be better.
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One of my biggest difficulties with most team based first person shooters is determining who is on which team, especially in the case of counter strike. I can't count the number of times I've died because I hesitated wondering whether it was a teammate I was pointing at or not. I don't play counterstrike any more, not only for this reason though... there are just too many problems with it for me to find the game enjoyable or fun. I've loved a few rounds of TFC that I've played recently though...
But I digress.
At any rate, one of MANY reasons I've been looking forewards to this mod* is this fact: the teams look so drastically different, there is no possibility of confusing them.
Marine vs Marine, at first glance loses this edge, which is truely a great pity. However, there are ways around this. Unfortunatly, there are drawbacks in terms of setting and background story to consider.
A possibility for keeping each side dissimilar in appearance is making one team robotic, or possibly borg-like in appearance, and obviously so... perhaps with pipes, wires, or other protrudances... also perhaps making them more angular, so they can be spotted as different from a distance down a dim corridor. It should be ensured that the robotic models do not differ drastically in size or dimension, merely in shape, otherwise balance issues would be entered in.
As far as gameplay goes, the two teams would still be identical.
The difficulty with this situation is, as mentioned, the story line! Quite frankly, having two human teams duke it out for whatever reason would probably be considerably cooler than a robotic race entering the picture for no apparent reason. And besides, the setting really is supposed to include aliens... which is one of the cooler features of NS.
Which leads to a new thought. The ideas forum is constantly innundated with requests for infested humans. Well, why not give it to them? You salvage the story line, have the possibility for drastically different models, appease the masses (of idiots, yes I know... but still), yet keep gameplay the same.
To ensure the teams do look vastly different, model inspirations could come from images of monsters... specifically, "The Thing" from comic books of old comes to mind. The leafy fuzz surrounding the player would make them readily distinguishable from normal humans in armor... and still not making them any more or less noticible, or any more or less easy to hit.
Yet again, the gameplay need not differ between infested and normal humans. This is a matter of appearance, and story, only. Of course, implementing this in 2.0 will fill the ideas forum with those begging that the infested humans be given seperate abilities, and perhaps that would be cool, but truely, it need not be done.
Well, that's it for this specific long winded post. I may or may not comment in other threads, now that I've bit the bullet and registered here after all this time, but who knows.
*The biggest reason, which we are ALL familiar with, is commander mode. Whether I'm in the seat or I'm being ordered around, that has got to be the coolest thing out there!
The infested humans idea sounds good, I'm imagining something like the infested Terran from starcraft, cancer-like growths protruding from the skin, perhaps even appearing to burst through the armor, perhaps it could be made to pulsate with blood...
But of course, if the idea is no good to the community, then it's no good, a simple mutiny or rebellious force would suffice... <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->