Bring Back The Old Co Spawn System!

GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
<div class="IPBDescription">The new one, is no where near as fair</div> Hello All,

First postage on here after lurking for almost a year, I have never had anything to complain about from NS (Other than being devoured time after time, but hey It might just be that I'm lame) but this new spawning system in CO Bets 3 takes a major case of Wang with it, no offence meant and I know this is a beta test and not the final product but god help us if it makes it into the final release.

Reason why new system is worse than the old one.

1. If you play on a server with less than 6 a side only one spawns at a time. This means one regen, focus skulk can camp a marines spawn for long enough to get his whole team there to camp. I've been reading here long enough to know that someone is going to say "OMG you nub get armour up 1" how the hell do you expect to get it if you can't even be alive for long enough to push the damn right mouse button.

This scenario also applies in reverse marines can camp a hive and the situation is exactly reversed.

2. NS Classic and NS Combat both really suck to play after the teams become much larger than 9 on 9 anything larger than that and the marines have instant advantage of just having more bullets to spray, aliens need to work really hard to get even enough res to gorge for a res, let alone hive, fade or onos. Defences become sparse as there isn't enough res to go around, this in turn strengthens marines in larger games because all they have to do is destroy say 3 OC and 2 DC and the aliens have lost a major investment.

This rant my not seem on topic of what I posted as the topic title but it is I'm getting there (Well at least I think I am)

Over here in Australia the servers that are always full are the 16 person server for 8 on 8, this creates almost perfect balance on both teams, aliens have onos, fade and lerks for umbra (in both CO and NS) marines have the right amount of say base defenders JPer's and HA's the 30 and 20 server get ignored much more often because they are biased to mostly marines once the number get high.

Bringing it back to my CO spawn time rant. Please take this new system out that you seemed to have designed for larger servers because NS isn't meant to be played and it ruins the game if it played with more than 9 on 9 or 10 on 10. Bring back the old spawn system that made sure games went for just a little longer but in turn made them more fun and fair for both sides.


Reasons to keep new spawn system:

None (Except maybe the people who swear big server are the go and have weird dream about the teams being fair that why they ALWAY stack marines because they know deep down inside that marines have the advantage)

Cheers,

Gorfob

Comments

  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I think a +1 modifier or similar might be a little fairer (i.e. current percentage of team spawns + 1 extra, so you never spawn in alone), but I think the current system's on the right track.
  • GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
    edited February 2004
    Maybe but that still doesn't stop spawn camping of two people as opposed 2 one does it? What was wrong with the old system? Can anyone tell me that?

    I know people are going to whine about games taking longer, hell I'd be happy for the old spawn system back with say a 30 min game timer, most points win system. What would most people rather 10 mins been camped and dying every time you spawn within 5 seconds or a 30 min game of full fast paced action where people can get the higher upgrades/life forms to make the game more hectic?

    I know I'd prefer a long game than a **** game.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I think the possible cal (go look what they did to combat) solution has some nice ideas. 10 min games and rines have to attack. We'll see how it plays out and go from there but it has potential. I would also like to see a slight increase in spawning as I have said in the other 10 threads on this.

    Big games have always been biased. As I've seen no effort on the part of the devs to rebalance for larger games, it needs to fall on the server ops to limit player size. While some people like the big servers I just avoid them. Sadly the ones here are always full.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Just set a 2-person minimum on the percentage spawning of Combat so nobody spawns alone and that would be fixed. Combat's stalemates, on the other hand(which exist in anything larger than, say, 4v4), won't be fixed until both Gorges and CC welding are gone. Frankly I don't think Combat is fun in the slightest in its current form.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    the new system rocks. you dont have to wait 10minutes to spawn anymore
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    Better to wait ten minutes than spawn ten times in one minute.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Charge+Feb 25 2004, 10:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Charge @ Feb 25 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the new system rocks. you dont have to wait 10minutes to spawn anymore <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You didn't have to before either. If you didn't get upgrades right away, cept for maybe armor 1, you would still spawn fast. Then they did the system where people dying at the same time during a spawn cycle would spawn together. So if the whole team died within a second of eachother they would spawn at the same time. The new system is the most flawed yet. Countless games have been lost due to this same scenario. One team has 6, one team has 5. GG team with 5. They only spawn 1 at a time, while team with 6 spawns 2 at a time. I think they need to try and come up with a new system that at least combines the new one, and the one before it. The "spawning slower with more upgrades" system was kind of dumb IMO anyway.
  • GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
    The old system made way more sense than the new one, I mean think about it a level 10 onos shouls be hard to kill right? That is if the onos isn't some nub who think OMGOMGOMGIAMTEHONNOHES!!!!!!11!!!1 and just rushes blindly in and wonder why the whole team didnt suddenly dissapear in a cloud of blood. So the reward for killing the level 10 creature would be that you daon't have to face it for half a minute.
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    The reality of the situation is that spawncamping is basically required to end the game. It may not seem fair or fun, but that's the price you pay to avoid boring stalemates. (Not to say they don't exist in beta 3)

    Besides, if that skulk has regen and focus, maybe someone on your team has a shotgun, or armor 1? Also, doesn't your entire team have to die first for spawncamping to start? Or maybe you just abandoned the base.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-RandomEngy+Feb 25 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RandomEngy @ Feb 25 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reality of the situation is that spawncamping is basically required to end the game. It may not seem fair or fun, but that's the price you pay to avoid boring stalemates. (Not to say they don't exist in beta 3)

    Besides, if that skulk has regen and focus, maybe someone on your team has a shotgun, or armor 1? Also, doesn't your entire team have to die first for spawncamping to start? Or maybe you just abandoned the base. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well yeah, theres spawncamping, and trying to win the game. Most of the fools on the forums seem to think both are the same thing. If somebody is just killing spawning marines/aliens and making no attempt to at least damage the objective, then they are spawncamping. If they are killing every marine/alien that spawns while their team is destroying the objective, then its not spawncamping. I don't see why it's so hard for people to understand that. They whine about spawncamping, when in fact they themselves probably realize how stupid it would be to not defend yourself if an enemy spawns while you are shooting/chomping the hive/cc.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    It's the same thing, though one takes a whole lot longer. One way, the other team takes chunks out of your base/hive while waiting for you to show up and die, and the other one they just wait. They've won just as soundly either way. Only difference is if they decide to be **** or not.

    Never quite understood why NS ends with a direct assault upon spawn points, but that's a little ingrained at this point.
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