Bring Back The Old Co Spawn System!
Gorfob
Join Date: 2004-02-25 Member: 26888Members
<div class="IPBDescription">The new one, is no where near as fair</div> Hello All,
First postage on here after lurking for almost a year, I have never had anything to complain about from NS (Other than being devoured time after time, but hey It might just be that I'm lame) but this new spawning system in CO Bets 3 takes a major case of Wang with it, no offence meant and I know this is a beta test and not the final product but god help us if it makes it into the final release.
Reason why new system is worse than the old one.
1. If you play on a server with less than 6 a side only one spawns at a time. This means one regen, focus skulk can camp a marines spawn for long enough to get his whole team there to camp. I've been reading here long enough to know that someone is going to say "OMG you nub get armour up 1" how the hell do you expect to get it if you can't even be alive for long enough to push the damn right mouse button.
This scenario also applies in reverse marines can camp a hive and the situation is exactly reversed.
2. NS Classic and NS Combat both really suck to play after the teams become much larger than 9 on 9 anything larger than that and the marines have instant advantage of just having more bullets to spray, aliens need to work really hard to get even enough res to gorge for a res, let alone hive, fade or onos. Defences become sparse as there isn't enough res to go around, this in turn strengthens marines in larger games because all they have to do is destroy say 3 OC and 2 DC and the aliens have lost a major investment.
This rant my not seem on topic of what I posted as the topic title but it is I'm getting there (Well at least I think I am)
Over here in Australia the servers that are always full are the 16 person server for 8 on 8, this creates almost perfect balance on both teams, aliens have onos, fade and lerks for umbra (in both CO and NS) marines have the right amount of say base defenders JPer's and HA's the 30 and 20 server get ignored much more often because they are biased to mostly marines once the number get high.
Bringing it back to my CO spawn time rant. Please take this new system out that you seemed to have designed for larger servers because NS isn't meant to be played and it ruins the game if it played with more than 9 on 9 or 10 on 10. Bring back the old spawn system that made sure games went for just a little longer but in turn made them more fun and fair for both sides.
Reasons to keep new spawn system:
None (Except maybe the people who swear big server are the go and have weird dream about the teams being fair that why they ALWAY stack marines because they know deep down inside that marines have the advantage)
Cheers,
Gorfob
First postage on here after lurking for almost a year, I have never had anything to complain about from NS (Other than being devoured time after time, but hey It might just be that I'm lame) but this new spawning system in CO Bets 3 takes a major case of Wang with it, no offence meant and I know this is a beta test and not the final product but god help us if it makes it into the final release.
Reason why new system is worse than the old one.
1. If you play on a server with less than 6 a side only one spawns at a time. This means one regen, focus skulk can camp a marines spawn for long enough to get his whole team there to camp. I've been reading here long enough to know that someone is going to say "OMG you nub get armour up 1" how the hell do you expect to get it if you can't even be alive for long enough to push the damn right mouse button.
This scenario also applies in reverse marines can camp a hive and the situation is exactly reversed.
2. NS Classic and NS Combat both really suck to play after the teams become much larger than 9 on 9 anything larger than that and the marines have instant advantage of just having more bullets to spray, aliens need to work really hard to get even enough res to gorge for a res, let alone hive, fade or onos. Defences become sparse as there isn't enough res to go around, this in turn strengthens marines in larger games because all they have to do is destroy say 3 OC and 2 DC and the aliens have lost a major investment.
This rant my not seem on topic of what I posted as the topic title but it is I'm getting there (Well at least I think I am)
Over here in Australia the servers that are always full are the 16 person server for 8 on 8, this creates almost perfect balance on both teams, aliens have onos, fade and lerks for umbra (in both CO and NS) marines have the right amount of say base defenders JPer's and HA's the 30 and 20 server get ignored much more often because they are biased to mostly marines once the number get high.
Bringing it back to my CO spawn time rant. Please take this new system out that you seemed to have designed for larger servers because NS isn't meant to be played and it ruins the game if it played with more than 9 on 9 or 10 on 10. Bring back the old spawn system that made sure games went for just a little longer but in turn made them more fun and fair for both sides.
Reasons to keep new spawn system:
None (Except maybe the people who swear big server are the go and have weird dream about the teams being fair that why they ALWAY stack marines because they know deep down inside that marines have the advantage)
Cheers,
Gorfob
Comments
I know people are going to whine about games taking longer, hell I'd be happy for the old spawn system back with say a 30 min game timer, most points win system. What would most people rather 10 mins been camped and dying every time you spawn within 5 seconds or a 30 min game of full fast paced action where people can get the higher upgrades/life forms to make the game more hectic?
I know I'd prefer a long game than a **** game.
Big games have always been biased. As I've seen no effort on the part of the devs to rebalance for larger games, it needs to fall on the server ops to limit player size. While some people like the big servers I just avoid them. Sadly the ones here are always full.
You didn't have to before either. If you didn't get upgrades right away, cept for maybe armor 1, you would still spawn fast. Then they did the system where people dying at the same time during a spawn cycle would spawn together. So if the whole team died within a second of eachother they would spawn at the same time. The new system is the most flawed yet. Countless games have been lost due to this same scenario. One team has 6, one team has 5. GG team with 5. They only spawn 1 at a time, while team with 6 spawns 2 at a time. I think they need to try and come up with a new system that at least combines the new one, and the one before it. The "spawning slower with more upgrades" system was kind of dumb IMO anyway.
Besides, if that skulk has regen and focus, maybe someone on your team has a shotgun, or armor 1? Also, doesn't your entire team have to die first for spawncamping to start? Or maybe you just abandoned the base.
Besides, if that skulk has regen and focus, maybe someone on your team has a shotgun, or armor 1? Also, doesn't your entire team have to die first for spawncamping to start? Or maybe you just abandoned the base. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well yeah, theres spawncamping, and trying to win the game. Most of the fools on the forums seem to think both are the same thing. If somebody is just killing spawning marines/aliens and making no attempt to at least damage the objective, then they are spawncamping. If they are killing every marine/alien that spawns while their team is destroying the objective, then its not spawncamping. I don't see why it's so hard for people to understand that. They whine about spawncamping, when in fact they themselves probably realize how stupid it would be to not defend yourself if an enemy spawns while you are shooting/chomping the hive/cc.
Never quite understood why NS ends with a direct assault upon spawn points, but that's a little ingrained at this point.