New Weapons For Marines!

DreamweaverDreamweaver Join Date: 2004-02-17 Member: 26643Members
edited February 2004 in New Player Forum
<div class="IPBDescription">New Weapons</div> Hey everyone,

I just been strolling through the hugh numbers of threads in the forum and have come across many ideas for new weapons! Some people wanted flamethrowers, others wanted a larger clip for grenade launchers. So i thought i might open a thread for all you guys who had any ideas on what sort of new guns/ammo type/alien attack/comm abilities/equipment! Pictures of your monstrosities would be great as I've seen loads of amazing art work from some people!
Anyways, I now await the massive influx of replies! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Dreamweaver aka Kill Team

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

Comments

  • TangTang Join Date: 2004-02-17 Member: 26650Members
    My opinion? A flamer would be nice (like the one used in Unreal II, although something like that one may be very hard to implement.) Laser or laser-like weapons would be cool. Volatile/explosive ammunition would be interesting. Different grenade types (fragmentation, incendiary, proximity) would be fun, but the clip capacity should stay the same (grenade spamming, especially in combat.) Akimbo pistols should definitely be included.

    Equipment? Heat tracking, for partially detecting cloaked enemies (would be a progressive upgrade from motion.) Self-destruction, for those unfortunate Onos encounters. A stationary Minigun turret emplacement

    For alien "weapons," I cannot think of anything else. I mean, there are only so many ways you can use the same limbs repeatedly.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    1) Wrong forum - the I&S would be better.
    2) In the I&S forum, there is a little thing called the FAQ. It's got a bunch of stuff in it that you shouldn't go about suggesting, such as alternate ammo types, caertain pieces of equipment, etc.
    3) There already is a flamthrower in the works - Flayra just has to get it to look good and it goes in.
    4) Larger clips aren't in the FAQ, but trust me they have been suggested many times for all weapons.
    5) The kharra change their body temperature so they match their surroundings - so heat vision (also suggested many times) wouldn't do jack for detecting them.
    6) You already have a self-destruct. Just type "kill" in the console and you die in three seconds.
    7) No new aliens is something that is in the "don't suggest" part of the I&S FAQ.
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    The Half-Life engine cannot allow for more weapons. This was why additional ones wont be added, because they can't. I can see the "fun" factor of more weapons, but I'm afraid I dont see any use for additional weapons. LMG is standard issue, Shotty is close-quarters/high-impact weaponry, HMG is for suppressive fire, and Grenade launcher is area of effect incendiary/blow up buildings. I dont see many more roles that weapons could fill unless the HMG was reduced to a smaller clip and became an assault rifle, and a new 200-ish clip weapon was introduced for suppressive, but again that would be kinda worthless.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Well that's this thread torn apart in two swift strikes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I think NS is pretty fine weapons-wise at the moment really...and seeing as new weapons would have to actually replace some of the old ones, they'd have to be a damn good improvement.

    Whats the deal with the flamer? Will it replace something else, or is there still enough space or what..?
  • DreamweaverDreamweaver Join Date: 2004-02-17 Member: 26643Members
    Ah well, started my first thread and i get wasted on it in 4 replies! Like they say: "S@£t happens"
    overall, we get flamers woohoo!
    <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-AlienCow!+Feb 24 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Feb 24 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well that's this thread torn apart in two swift strikes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I think NS is pretty fine weapons-wise at the moment really...and seeing as new weapons would have to actually replace some of the old ones, they'd have to be a damn good improvement.

    Whats the deal with the flamer? Will it replace something else, or is there still enough space or what..? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It would probably take a leaf out of Combat's book and just shove it in Weapon 4 or over an existing slot.

    Wait a minute. That's bull. (No pun intended Cow. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)

    It would just make you drop the LMG. lol.


    Ah! You mean replacing the weapon in game, as apposed to just the slot. Sheesh. Start again. Yeah, there are spaces left in the HL engine for a few weapons. That's why hand grenades work.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Thats bull...very good. Haven't <span style='color:purple'>herd</span> ( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) that one before. Sorry. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And good point - I forgot about hand grenades. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    yeah i always thought marines needed ir or nv... that flashlight sucks. maybe bring back adv hive sight also... so aliens can see in the dark
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