Fade

Lucky_ShotLucky_Shot Join Date: 2004-01-06 Member: 25108Members
Can anyone explain the right way to do the fade swipe and blink technique? I try to do it but i fail everytime but once. i see people do it and all they do is like blink at me and im dead. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->

Comments

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    alot of ppl bind it to last inv. I think its the "last weapon used" button, I use that one.

    Its simple. select slash, select blink. Now blink to target, switch using the last weapon button and slash. You might even go this far as to make a custom key switching between blink and slash, attacking the sec slash is selected. But I think thats lame.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Lastinv lags in 3.0 , it won't matter if your ping is under 50 but it's going to disturb you otherwise. Better use slot1 / slot2 keys. Also , quick metabolize makes blinking around easier.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Yeah, I just use last inv but alot of the time youll be trying to blink out after hitting last inv and just sit there swiping, only to finally blink and die just as you round the corner. You could always use a script like most of the 1337 fades out there, as long as you are on a server with mp_blockscrpts disabled. I don't care what people say I know they are using scripts for their leap/biting and blink/swiping. It's too flawless, last inv messes up alot, not all the time, but enough to notice, and these people never miss a step. Last inv works good enough though, but if the laggyness starts to annoy you, you can always go get a script and tell everyone you use last inv lol.
  • Lucky_ShotLucky_Shot Join Date: 2004-01-06 Member: 25108Members
    ok thx alot u guys. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • darkjesterdarkjester Join Date: 2003-08-17 Member: 19853Members
    yea i stnk at fade hit and run as well but i have gotten it a couple times

    the like 2-3 times i've gotten it you don't actually see the claws move if you do it right (or maybe my comp is just slow) but they will get hurt also you probably won't get a kill in one run late game you have to keep doing it until they are all weak then you should start getting soem kills (unless they are moving out toward hive then yo cna just pick them off one at a time)
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    just use hud_quickswitch 1
    then press the buttons for weapon one, and 2. and youll do just fine
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited February 2004
    <!--QuoteBegin-Norml E. High+Feb 23 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Feb 23 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't care what people say I know they are using scripts for their leap/biting and blink/swiping. It's too flawless, last inv messes up alot, not all the time, but enough to notice, and these people never miss a step.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I find that it is entirely possible to consistently, indeed effortlessly perform flawless leap-bites and blink-swipes without using scripts. That could be related to my not using lastinv (I use esdf for movement and have mouse2 as slot1, w as slot2, r as slot3, and t as slot4) but I do not see why such feats would not be possible with lastinv. I used lastinv in the past and did not notice it "messing up" (unless by that you mean it being pressed too few or many times, but that mistake is eliminated through practice).
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    edited February 2004
    Lol yeah, see I was about to say bs, but then I saw you are doing what I've started doing myself, screw last inv, just have the keys next to eachother. I still use 1 and 2, because those are pretty comfortable for me to use. Sometimes I'll just use 1 and 2 to do swipe blink, but I'll use last inv too if I use it a few times with no problem. Usually if playing on a server where, if I hit 2 as a marine with hud_fastswitch enabled, and it starts to switch to pistol, then brings lmg back up, I know last inv will be gimpy. I've checked my ping hundreds of times when this happens and never has it been over 100. I'm guessing this can be attributed to packet loss, but I could be wrong.

    But what I mean by last inv messing up, is what i described as a marine. I think its trying to bring up my last inv, but it isn't due to packet loss or something.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    Don't remember who made this, but it works well enough as a client-side lastinv. Change "q" to what you want.

    As far as I'm concerned, putting leap, blink, and charge on weapon slots is no different than putting jump on one. It's ridiculous.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bind 1 "kk1a"
    bind 2 "kk2a"
    bind 3 "kk3a"
    bind 4 "kk4a"

    alias kk1a "kkslot1"
    alias kk1b "kkslot1; bind q kk2a"
    alias kk1c "kkslot1; bind q kk3a"
    alias kk1d "kkslot1; bind q kk4a"
    alias kkslot1 "slot1; bind 1 kk1a; bind 2 kk2a; bind 3 kk3a; bind 4 kk4a"

    alias kk2a "kkslot2; bind q kk1b"
    alias kk2b "kkslot2"
    alias kk2c "kkslot2; bind q kk3b"
    alias kk2d "kkslot2; bind q kk4b"
    alias kkslot2 "slot2; bind 1 kk1b; bind 2 kk2b; bind 3 kk3b; bind 4 kk4b"

    alias kk3a "kkslot3; bind q kk1c"
    alias kk3b "kkslot3; bind q kk2c"
    alias kk3c "kkslot3"
    alias kk3d "kkslot3; bind q kk4c"
    alias kkslot3 "slot3; bind 1 kk1c; bind 2 kk2c; bind 3 kk3c; bind 4 kk4c"

    alias kk4a "kkslot4; bind q kk1d"
    alias kk4b "kkslot4; bind q kk2d"
    alias kk4c "kkslot4; bind q kk3d"
    alias kk4d "kkslot4"
    alias kkslot4 "slot4; bind 1 kk1d; bind 2 kk2d; bind 3 kk3d; bind 4 kk4d"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--QuoteBegin-OG17+Feb 24 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OG17 @ Feb 24 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't remember who made this, but it works well enough as a client-side lastinv. Change "q" to what you want.

    As far as I'm concerned, putting leap, blink, and charge on weapon slots is no different than putting jump on one. It's ridiculous.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bind 1 "kk1a"
    bind 2 "kk2a"
    bind 3 "kk3a"
    bind 4 "kk4a"

    alias kk1a "kkslot1"
    alias kk1b "kkslot1; bind q kk2a"
    alias kk1c "kkslot1; bind q kk3a"
    alias kk1d "kkslot1; bind q kk4a"
    alias kkslot1 "slot1; bind 1 kk1a; bind 2 kk2a; bind 3 kk3a; bind 4 kk4a"

    alias kk2a "kkslot2; bind q kk1b"
    alias kk2b "kkslot2"
    alias kk2c "kkslot2; bind q kk3b"
    alias kk2d "kkslot2; bind q kk4b"
    alias kkslot2 "slot2; bind 1 kk1b; bind 2 kk2b; bind 3 kk3b; bind 4 kk4b"

    alias kk3a "kkslot3; bind q kk1c"
    alias kk3b "kkslot3; bind q kk2c"
    alias kk3c "kkslot3"
    alias kk3d "kkslot3; bind q kk4c"
    alias kkslot3 "slot3; bind 1 kk1c; bind 2 kk2c; bind 3 kk3c; bind 4 kk4c"

    alias kk4a "kkslot4; bind q kk1d"
    alias kk4b "kkslot4; bind q kk2d"
    alias kk4c "kkslot4; bind q kk3d"
    alias kk4d "kkslot4"
    alias kkslot4 "slot4; bind 1 kk1d; bind 2 kk2d; bind 3 kk3d; bind 4 kk4d"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thanks
  • UnknownUnknown Join Date: 1970-01-01 Member:
    All I use when I'm a fade is, mouse wheel last weapon (inv) then blink, quick roll on the mouse and boom, or even roll it right before you get to them cause ussually you will still have"air time" haha before you are right infront of them.
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