Farcry Engine, Multiplayer, & Mods...
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
in Off-Topic
<div class="IPBDescription">considering it for Espionage...</div>What do you guys think of the Farcry engine? I've been looking at it and it already does quite a few nice things we'd like for Espionage that quite frankly I'm not sure if HL2 can do. Most importantly it does huge huge landscapes with vast amounts of vegetation. I'm not too sure how well it handles large indoor areas though.
Supposedly the developer is putting forth a lot of effort w/ including easy to use mod tools (supposedly the level editor is as simple as painting the landscape), but I just dunno if Far Cry is gonna be one of those games worth modding though. You don't wanna put a lot of time into a game that nobody has anymore 3 or 4 months later. And not to mention any technical problems the game may have when it comes out...
What vibes are you guys getting from this one? Anybody here played the multiplayer beta? If so, please give me your detailed impressions of it.
Supposedly the developer is putting forth a lot of effort w/ including easy to use mod tools (supposedly the level editor is as simple as painting the landscape), but I just dunno if Far Cry is gonna be one of those games worth modding though. You don't wanna put a lot of time into a game that nobody has anymore 3 or 4 months later. And not to mention any technical problems the game may have when it comes out...
What vibes are you guys getting from this one? Anybody here played the multiplayer beta? If so, please give me your detailed impressions of it.
Comments
Personally, I wouldn't rule HL2 out untill you've seen what it can do.
Because in 2054 (I'm being generous, I know) we'll have moved on to bigger and better things.
Making a mod for Far Cry is pretty risky if your looking to get it as popular as say, NS. With HL2, there is almost a guarantee that it will be popular. Cause its HL2!
Personally, I wouldn't rule HL2 out untill you've seen what it can do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ditto. I think you'll have to wait and see both games firsthand before you can decide which engine is better. As far as I know, Far Cry is releasing several months before HL2; this will give you the opportunity to play with the tools and see if the community is going to last the test of time. Once HL2 rolls around, you can play with those tools and decide which game has the superior engine. You won't need to wait around with HL2 - as Insane stated, it is almost guaranteed to have a large community.
I'll keep it as an option, but more on the back burner of just in case HL2 never comes out. (You know, like TF2) Or if HL2 can't handle what I want it to do.
As far as the netcode/lag compensation etc goes....well it's no half-life. A 50+ ping can be frustrating sometimes making it hard to hit people with any kind of accuracy. Although theres only been 2 beta versions, it ends 03/03, the netcode has improved quite a bit from V1 and hopefully will again in a patch sometime as the team are aware of the concern over it. Although at the moment it ranges from about acceptable to bad/ too annoying to bother with.
The hit detection can sometimes seem way off, with pings of about 60 it's not uncommon for a close range pistol duel to go on for about a min without a hit.
With the time available between farcry and Hl2 releases it's probably best for you to try it for your self and hopefully they will be working on improvments to it to release a patch soon. But I would expect hl2 netcode to be better considering just how good hl is now.
Insured playerbase.
And everything the farcry engine says it can do(and we've seen it do in the demo), HL2 can do better, AND perform better. First off-
In HL2, we saw 2 big areas- the docks(with the EXCELLENT water effects-no, that wasn't a skybox), and the main one, the beach with the highway. In Farcry, I must run the game at lowest settings for a few reasons- the water effects tax systems BIGTIME, and STILL don't show ripples where you've gone(comon, even morrowind does that!), the vegetation is a bit screwy, and lastly, the inside areas looked like crap.
HL2 on the other hand, looked damned good all around. AND you could still support vehicles(that actually have real physics). And thats another thing- remember in James Bond movies how he always seemed to use physics to his advantage? Like throwing knives would worm much better now. Also, maybe putting in extra things, like making a body fall silently(maybe pressing the use key while slitting throat?), or other things could be done, and could make the game a much bigger thinking game than it probably already would be.
I say HL2.
Far cry's indoor areas look fine to me...
--Scythe--
There are already a number of mods available for the Far Cry demo. Hopefully that will point toward a mod-rich game, but we can only hope for such at this point.