alrite... i have a map... i compiled it and i dont know what is wrong with it. can someone help me make it so I can actually play it... (it is not even close to being finished, i started it a half hour ago)
means you have to large areas brushes. If you look at your topview you can see that you almost used the entire area of the grid. with only 2 square rooms. My advice is to you is: scale it way down (since this size isn't really needed)
Also you put two boxes arround your map. This is a bad thing I assume you tried to fix leaks? look at the sticky above by DarkATi on solving leaks. Avoid a box arround your map at all cost since the performance of the map will suffer greatly and you get compile errors like this
XP-Cagey said: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The sizes are 32x32x36 (width x length x height) for skulk/gorge/lerk/crouching marine/crouching fade, 32x32x76 for standing marine/standing fade/crouching onos and 64x64x108 for standing onos.
I think this is probably a good question for the FAQ... I'll add it to the next revision.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you wonder about the size. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
uhm ive been doing more to the map and i have this but there is practically no texture to it.... i havnt gotten to it yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
2731863 square feet [393388384.00 square inches]
Error: Exceeded MAX_PATCHES
means you have to large areas brushes. If you look at your topview you can see that you almost used the entire area of the grid. with only 2 square rooms. My advice is to you is: scale it way down (since this size isn't really needed)
Also you put two boxes arround your map. This is a bad thing I assume you tried to fix leaks? look at the sticky above by DarkATi on solving leaks. Avoid a box arround your map at all cost since the performance of the map will suffer greatly and you get compile errors like this
Have a look at this link
<a href='http://nsworld.ns-central.co.uk/mappingguide/appendix7.htm' target='_blank'>Appendix Seven - Sample Map </a>
so you can get a better idea on the size of a map in hammer (download at the bottom)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The sizes are 32x32x36 (width x length x height) for skulk/gorge/lerk/crouching marine/crouching fade, 32x32x76 for standing marine/standing fade/crouching onos and 64x64x108 for standing onos.
I think this is probably a good question for the FAQ... I'll add it to the next revision.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you wonder about the size. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
~ DarkATi