Cs:cz upgraded hl engine

dodsimzdodsimz Join Date: 2002-08-31 Member: 1254Members
Hey ns members

<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

By the way, this mod is gunna kick some major arse, i have strong faith in it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Anways..Will the new cs:cz upgraded engine also effect regular hl. The option to make the graphics look more crisp or dull for low end users. Is there by anyway some of that technology could be implemented in NS? Its not that Iam saying that NS looks like krap, cause it hell sure doesn't, its probably the best looking stuff i have seen.

Thanks for reading

Buenos noches chicos
Hasta la vista

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I think for CZ, it isnt an option to upgrade the graphics (like it was in Blue Shift), but it is modified graphics, like in NS. So no, I don't think it will change anything.
  • Johnny_BlaqueJohnny_Blaque Join Date: 2002-09-26 Member: 1339Members
    I'd like to ask the developers what they could possibly use from cs:cz to put into NS.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I don't think NS neccisariliy needs any technology whatsoever from CZ. Mabey some mild graphic enhancers, but NS is so extreamly different from CZ that is ludacris.
  • DarkAngelZLTDarkAngelZLT Join Date: 2002-08-15 Member: 1158Members
    The main new technology they were adding into the engine for cs was to be able to have an alpha channel in model skins so models can have translucent areas (such as glass)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--DarkAngelZLT+Oct. 17 2002,02:43--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DarkAngelZLT @ Oct. 17 2002,02:43)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The main new technology they were adding into the engine for cs was to be able to have an alpha channel in model skins so models can have translucent areas (such as glass)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    imho that would be a nice addition to the TSA Marine...you could see their eyes!
  • ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
    The Half-Life engine could use some upgrades: multiple texture layers, water that can be shadowed or a cool texture effect like cubemaps. Or is that too many to ask <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • ZawathZawath Join Date: 2002-07-28 Member: 1020Members
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    I would but I'd rather play NS before I bring up my grandchildren.
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    Is hl2 anything like tfc2? As in it'll be announced and then shelved.
  • Bacon_BitsBacon_Bits Join Date: 2002-02-05 Member: 167Members
    yea the big changes are the alpha channels and higher max texture resoultion (I forget if its higher res textures for models or maps)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Bacon_Bits+Oct. 17 2002,07:00--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Bacon_Bits @ Oct. 17 2002,07:00)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->yea the big changes are the alpha channels and higher max texture resoultion (I forget if its higher res textures for models or maps)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    probably maps cause models is already 512x512
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Er... yay. Transparency.... on models... So... <i>where</i> is that useful?

    I'm saying, why upgrade to CZ engine when you can just keep the modified HL engine you have that possibly already looks better than CZ?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Transparency on models is =very= useful, especially when trying to model - for example - plants.  At least, if you want to keep your polycount low.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--ZeroPointNRG+Oct. 17 2002,05:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ZeroPointNRG @ Oct. 17 2002,05:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The Half-Life engine could use some upgrades: multiple texture layers, water that can be shadowed or a cool texture effect like cubemaps. Or is that too many to ask <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Funny thing... At least the first two of those were realized into HL by talented mappers (check the older posts in the mapping forum for topics started by Yamazaki - he made a watertexture that's shadowed correctly.).
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