Ns Sprite & Model Exploits!
Renegade.
Join Date: 2003-01-15 Member: 12313Members, Constellation
<div class="IPBDescription">They need to be standardized</div> In getting some help from my last post on crosshairs, I realized just how easy "customization" can turn into "exploitation".
I.E. I was able to greatly improve my aim and trackabillity just by simply switching the muzzleflash sprite with the weld sprite (similar to turning r_drawviewmodel 0 in 1.x). Seeming as r_drawviewmodel was disabled to prevent exploitation, it seems only logical that NS sprites and models should be stored server side and made global and standard. And after checking my CS and DoD folder realized that thats exactly what the big mods have been doing! Currently its too easy to abuse customization ultimately nullifying some of the game's most critical balancing features (i.e. muzzleflash & skulk's obscuring teeth).
Does anyone else use customized models and sprites for asthetic or exploitive purposes? Your thoughts?
I.E. I was able to greatly improve my aim and trackabillity just by simply switching the muzzleflash sprite with the weld sprite (similar to turning r_drawviewmodel 0 in 1.x). Seeming as r_drawviewmodel was disabled to prevent exploitation, it seems only logical that NS sprites and models should be stored server side and made global and standard. And after checking my CS and DoD folder realized that thats exactly what the big mods have been doing! Currently its too easy to abuse customization ultimately nullifying some of the game's most critical balancing features (i.e. muzzleflash & skulk's obscuring teeth).
Does anyone else use customized models and sprites for asthetic or exploitive purposes? Your thoughts?
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Comments
[edit] Just to add my extra 2 cents, I use custom sounds only. It makes what I'm firing seem much more powerful--for instance, the deagle sound of CS for the pistol, M4a1 for the LMG, etc.
The only sprite I changed was when you're getting digested by an onos (I got sick of looking at the..organs)
Will this still effect wether or not I can play in clan matches? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
i think that models should all be blocked and not only that, i think that there should be a fixed value for brightness and gamma.
Sure, cheaters can ruin everyones fun. Cheating is bad. But cmon... its already practically impossible to script. Im not saying if thats a good thing or a bad thing.
Custom models, skins, etc are like art. Just because they can be exploited for nefarious purposes doesnt mean we should completely restrict them. Model consistency is enough.
Honestly though, custom models do ziltch to enhance skill, they merely facilitate it. A crappy player will not improve with custom models, rather, he'll live up to his full potential as a crappy player. Perhaps he will squeeze one or two kills a game out of the deal. In the end, he's still horrid.
It seems you folks are complaining about the good players using custom models. You forget however, that such players are going to own you left and right no matter what. Script and model limitations are futile attempts to dance around the issue; that being a huge skill gap. You think removing scripts and custom models will even the playing ground? No, it just makes the game less fun. When all is said and done, you will still be owned.