Ns_entropy

Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
<div class="IPBDescription">hive pics</div> Hi all , heres a few shots of a new hive and its surroundings . im still working out the lights in some places , but most of the brush work is finished . i tryed to give a feel of past combat to the place , hope it worked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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Comments

  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    edited February 2004
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    hive , not quite finished , but close
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    yeah, the images clearly gives you a signal of past battle damage, or justa strong visual concept of rot and decay, which we all know is very symbolic of death.

    I love the texture work, its very moody, backing up the damage which you have adopted.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited February 2004
    Well you probably already know that those screens look amazing, but if it is anywhere near the hive it needs more infestatinon in the surrounding hallways, atleast imo.
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    edited February 2004
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    edited February 2004
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    In the third pic the ramp on the right looks kind of awkward with the texture just ending ubruptly. I think it needs some kind of a border (editing the texture or making a whole new one with the same look would acheive this).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    <!--QuoteBegin-Some tall guy+Feb 11 2004, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Feb 11 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the third pic the ramp on the right looks kind of awkward with the texture just ending ubruptly. I think it needs some kind of a border (editing the texture or making a whole new one with the same look would acheive this).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I agree, It also looks to steep if you ask me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> mayb make it into a lift.

    The overall maps look great btw, I espcially like that damaged sections. Let's just say I love damaged maps/sections also the overal architectrue is nice.

    <b>But what is this... the first screenshot has a window. I want to see whats outside please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--></b>

    <span style='color:gray'>off topic:
    Aaaaah, this is what I like to see <b>7</b> map threads on the first page @ the moment <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--></span>

    GreetzZz Kouji San
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited February 2004
    Put water underneath (in the pit, makes it more "eww. we're getting close") with some transparent infestation all over that room.

    then it's t3h win. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076454616.jpg' border='0' alt='user posted image' />

    "You seeing this alright? Looks melted. Someone musta nabbed one of Ripley's bad guys here."
    ... sorry. just saw the correlation.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Belgarion+Feb 11 2004, 04:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 11 2004, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076454616.jpg' border='0' alt='user posted image' />

    "You seeing this alright? Looks melted. Someone musta nabbed one of Ripley's bad guys here."
    ... sorry. just saw the correlation. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Amen <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looking fab-u-lous !

    Needs a bit of infestation in the approcahing coridoors, just so you know what you are coming towards, but apart from that it's absolutely great.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    I really like the clean and uniqe look of this map. Keep it up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    <!--QuoteBegin-Drunken.Monkey+Feb 11 2004, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Feb 11 2004, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I really like the clean and uniqe look of this map. Keep it up.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Me too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I Hope that you have almost finished it.. Can you give a pourcentage of what is done?
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    sorry bout the delayed reply, just got back , thx for feedback btw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Kawak: the map is about 60-70% finished, one hive is missing and the layout is not finalized

    i added infestation and fixed the steep ramp ,as suggested, and it looks alot better , thx for the tip <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    changed lights and more infestation
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    the ramp is much better but the first pic the infestation looks kinda wierd i cant describe it
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Meticulous texture alignment, I dig.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    its a shame that mappers dont create their own texture sets but it is a timeconsuming process. this screenshots look great! t reminds me of "alien trilogy" on the psone, its the same style but, of course, much more detailed and much more realistic looking.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Not all mappers have appropriate skills to create their own texture sets.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i really love this map.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Love your work, Space Ape! Hope it plays as good as it looks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Wow SpaceApe yuo own me..Omg amazing map..Amazing..i hopes it comes out so fast u are finish..Work! work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    New shots are looking great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I love broken stuff in maps, you also use it very good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    hi all , heres a few shots of the "engine hive" ive been reworking , people said it lacked infestation a while back , so i tryed adding some flavor to the room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> opinions and criticism welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> cheerz , later !
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    edited February 2004
    3rd pic - from the back of the hive
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