Should Cc Blocking

DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
<div class="IPBDescription">Be banned all together?</div> Just now i played a game where my comm, placed two CC in the hall, which are high enough and wide enough to not let anything through. This was on Seige btw.
Also as i gather at the start, the commander placed 2 CCs on the aliens home RTS, not allowing them to gain vital resources. Then he said that, "he had no other choice".

I think that we should ban CC blocking on all servers, oh and plus he said we could never ban him becuase he has "8" cd keys, and appartly we cant ip block him cause it changes every now and then...

I want won, that was good, an never changing Won id that could be blocked. anyway...

If so asked i wil lgive his name.
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Comments

  • El_Pollo_LocoEl_Pollo_Loco Join Date: 2003-06-11 Member: 17255Members
    CAL made a rule recently that stops CC vent and rt blocking.

    As far as stoping this kind of thing in pubs thats up to private server admins as always. If all else fails play somewhere else.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Right-click > up > Eject Commander

    "Only you can prevent stupid comms."

    <img src='http://www.wrestlinghaven.com/gg/Jaeger/idiot_inside.JPG' border='0' alt='user posted image' />
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    nubceak <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    no offence, but a smart onos can get by that easely, just crouch jump 2 time to get though faster...

    maybe you are just playing on a nub server

    and the new thing they put in stops that, they did a very good job with it to.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited February 2004
    So when my clan was playing a game and we where blocked on our way in to the hive as 2 oni by 4 cc so we couldnt get past and 4 ha hmg just owned us.

    And we didnt play against any noob clan either but i will not mention any names.

    That makes us nubceaks ?


    How about making a build radius that we already have but make it so that the cc has a special one that makes you unable to place another cc nearby.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    afr, biggest problem with CC blocking that I've encountered is blocking vents and cramped corridors, an increased build radius for CC's wouldn't do much to prevent that.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    btw i was on the Rine side.
    The fact that he did this with no disgression and said that he had no other choice? my god
    it was 3 v 2
    Aliens usally win on Seige with small numbers...
    Just doesnt seem right...
    I wanted to be an admi right there and then, Just kick and that would be it.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    If i remember correctly there is a metamod pulgin to limit the number of CC's

    I think that if a comm wants to spam ccs that let him, just have a limit of like 4, there is no need for any more than that in a game :/
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    I always thought if the comm has enough res to do it, he can, although it's lame to trap an onos or something...

    And, since your problem was on a siege map, it has alot less relevance than normal, seeing as they arent tested or balanced or perfected at all. On a normal map there would most likely be more than one entrence to a place like that...
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    CC blocking while lame is still part of the game...

    What needed is for buildings to have say 20% HP until they are fully built, making them a lot easier to take down if they are just spammed to block off areas...

    Also a no build zone around all Res Points is needed to stop RT blockage...
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    you mean a No-build zone just for chambers?
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    CC's need a "no build zone" in the "green area" they present when you try to build an IP, that restricts building another CC in that area. Also, res nodes should have a "no build" zone on them the restricts building anything but Res Towers/Chambers on them.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    i hate it when people complain about CC blocking
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Yeah that really sucks, I was playing on a Battle for the Galaxy server last night, siege_007. Played 3 games and aliens lost all three. Only in this game they built turret factories and electrified them. Soon to be followed by sieges in the one of the same corridors as your screenie there. Not to mention the almost standard marine team stack now a days.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    You guys realize that in 3.0 it's impossible to block a hallway with comm chairs? Unless the hallway is wide enough to only allow one marine through, then onos can get by even if there's comm chairs.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    if the marines have enough resources to block vents and nodes with commandchairs then you let them have far too many resource towers and they're on their way to winning anyway.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited February 2004
    <!--QuoteBegin-titanium+Feb 20 2004, 11:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Feb 20 2004, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if the marines have enough resources to block vents and nodes with commandchairs then you let them have far too many resource towers and they're on their way to winning anyway. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I and others can pull stuff off in NS as alien and marine if i have enough resources and time, but i dont. why? <b><span style='color:red'>BECAUSE IT DESTROYS THE GAMEPLAY, THAT'S WHY!!!</span></b>

    It's just as bad as a person blocking a vent with himself with other people trying to pass him.

    As well, using CCs in this manner <b>is</b> building a constructable wall. Why dont the marines just have a block of metal with 10000 HP that only costs 30 or so res? Oh wait...


    It's called the command chair. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    [I agree on the limit of CC's to <b>2</b> with the second one recycleable and to not have them be buildable within the IP's build radius. Problems solved.]
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Whining over losing when the game is in your favor= priceless.


    Sounds like you got served
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    wait...
    on seige the aliens have the favour?
    Wow and i thought that seige room was there for rines to kick ****....
    Btw
    I wasnt whining over losing, cause we won... i was "whining" becuase of the idiot who was comming.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    3 steps of logic get rid of this problem.

    1) Marines wouldn't CC spam if they had a dedicated 'wall' item.
    2) If a 'wall' item was in the game, there wouldn't be any more complaints about a wall being built.
    3) The CC with it's large size and high HP is, effectively, a wall.

    Seriously, the problem here is basically one of 'Hey! You shouldn't be using that that way! We don't know how to beat it! It's not fair!'

    ...In other news, pistols aren't allowed to be used until all main weapon ammo is gone, as they're supposed to be a backup weapon.

    I mean, come on! They have the ability to be dropped nigh-on-anywhere and high HP. Of *course* they'll get used as walls. It's not like they, in and of themself, do much more else on their own anyway (Yes, they enable the ever-so-important command mode. Once one is occupied, the rest are largely just paperweights.) It's not like, with chambers that can be dropped anywhere, cloaked structures and units, and those damned webs, aliens are unable to block areas themselves, you know.

    (This is where X people shout 'Yes, but webs and chambers don't have 10000 HP', and then Y people scream 'yes, but the teams aren't meant to be the same' and the whole things descends into circular argument after circular argument.)

    Don't get me wrong, there should be some limits... as said before, res points should (if not already) be locked so only res nodes/chambers can be built on them. Apart from that, it should be fairly fair game, IMO.

    And after all, isn't this whole argument just I Everyone's O?
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    I think cc blocking is ok. Its a tactical move that can rarely pay off. It's the same as med spaming, its annyoing when it happens against you, but it probally cost the other team too (res wise). If they can affort to be spending that much money to temperarily block the vent and they think it is worth the money then so be it... Its not like you cant go around it...
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    Stop playing ns_siege
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Best advice.

    And hi draco ;O
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    We don't ban CC blocking, just the people that do it.


    If a CC:

    1) Is in a vent.

    2) Is at the top of a ladder.

    3) Is placed near OCs.

    4) Is placed during combat around aliens.

    Commander will be permbanned. Pretty simple.
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    edited February 2004
    Answer: NO

    Its called using your res wisely. Anyone who thinks otherwise is infact, an idiot.
  • NSASil3ntdeathNSASil3ntdeath Join Date: 2004-01-16 Member: 25365Members
    I admit i was playing this 2fort type map on NS

    And i used a comchair so marines could take cover over the acid rocket fades, and stuff. Its actually good for cover when trying to defend or trying to build res or w/e.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin-Jojoshua+Feb 20 2004, 09:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jojoshua @ Feb 20 2004, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Answer: NO

    Its called using your res wisely. Anyone who thinks otherwise is infact, an idiot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have to agree with this guy it's a tactical move and costs res FFS you idiots! none complains if a gorg builds OCs in a vent to block it or at the top of a ladder or drops them in marine spawn when aliens are attacking to distract the sentries.

    This is just a commander taking an active role. If i can spawn a cc in a vent that will hamper the aliens from getting from A > B then I will. Don't like it chew it down ffs it's not indestructable
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited February 2004
    Several points to make. First, rt blocking can't be stopped. A smart comm will place rt's to block res nodes from aliens rather than CC's. When they are attacked, he will recycle them, then place them again while the skulk evolves.

    Second, CC blocking is quite different from aliens blocking an area, because the comm can place CC's in areas that marines can't get to, while aliens have to have a vulnerable gorge to place their "wall". Also, it takes 80 skulk bites (without focus) to kill an unbuilt CC. Since they can be recycled now, that means a big waste of time, and marines won't even lose res for it.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If i can spawn a cc in a vent that will hamper the aliens from getting from A > B then I will.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->If a gorge could spawn oc's in random vents across the map, then it would probably happen too. Then people would complain about it.

    Third, the idea of making it so that two CC's can't be built right next to each other sounds nice, but what happens if your main CC is being killed, and you know your marines are going to get back to base about 10 seconds after the chair you are in goes down, so you want to place another one in your base? You can't just remove the requirement for marine start, either, because then marines are screwed in that case if they relocate (which could be a good thing, maybe, in which case that is a solution).

    To sum it up, I think CC blocking is a problem, but I can't think of a good solution. I suppose it could be made so that CC's can't be placed in vent areas that are only wide enough for one person (areas that are too small for a base anyway), but that would be a lot of work, and probably wouldn't do much toward solving the actual problem.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Jojoshua+Feb 20 2004, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jojoshua @ Feb 20 2004, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone who thinks otherwise is infact, an idiot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Obviously your opinion must be right and anyone who disagrees must be an idiot.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

    Well in a way vent blocking and rt blocking is bad for both sides cause a jetpacker can't use a vent into a hive area and take it out etc.Skulks,lerks,gorges can't go through.

    The blocking rt's is bad for both sides-denies both sides res,but a dang onos or a group of gorges,oni can take a CC or two out.
    Also in a way again I see nothing wrong with vent blocking,hallway blocking waiting for res to go up and buildup yer base or a attack staging ground.Not exploiting or cheating but I think I would want to do anything for my team to win.

    And last but not least if you can always remember the loving word of "recycle" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Being nice here but the build radius and number of structures that can be placed in a certain area blows in my opinion just read the last part of the third paragraph lol.

    Personally I would want to build a WELL fortified base and keep the aliens out as much as possible till the juice was needed to take the aliens out.For the alien side just concentrate your efforts in a group and take care of business,ain't that hard.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin-a civilian+Feb 20 2004, 10:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Feb 20 2004, 10:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jojoshua+Feb 20 2004, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jojoshua @ Feb 20 2004, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyone who thinks otherwise is infact, an idiot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Obviously your opinion must be right and anyone who disagrees must be an idiot.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That seems to be the crux of his statement, yes. And?
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