[req] Web Crosshair

remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
Hey, I was wondering today why there is no crosshair for web. Would anyone be able to make one that would fit with the other default NS crosshairs?

Thanks, if just for reading this.

Comments

  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    yeah a crosshair for web would be cool. maybe you could just take the spit crosshair and rename it to what ever the web one would be.

    dont know if that is possible tho
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    edited February 2004
    there is a pack of crosshairs out that include one for the web. it is, just a picutre of a web... i can find ya a link, h/o ill edit tgis with it. if not ill just upload mine.


    <a href='http://www.thrill2kill.com/secure-1g0D21s/ns/misc/models/x1/x1_t2k.zip' target='_blank'>download</a>

    this is taken from the thrill2kill website. it has a replacement for all x-hairs, if you dont like em just get the web spreit and text file and put into your sprites folder.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    There is actually a file called "xhairweb", don't know why it isn't implented tough.
    Pic:
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    If you check the weapon_webspinner.txt file, you will notice the crosshair is referenced, but the game doesn't actually use it.

    The above pack doesn't fix the problem (and although it worked in 2.x, the crosshairs looked out-of-place in-game).
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    That's like the millionth thing that was made into the game but isn't used. Every single one of the aliens have very cool 3rd person animations for their weapons and the marines even have 3rd person reload animations. But, to bad they aren't implemented. But I mean, why make them if your not going to use them?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    is there a way to put them in?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Not without some coding. Or recoding, in this case, since the crosshair used to work in 2.x.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    same with 3rd person animatinos?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Yes. The use of animations is coded in.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    its just that the anims dont work, just think, imagine your charging using gore, looking at the gore anim, he uses his whole body, so he will be moving along without using using his feet, but using his whole body for gor'ing.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited February 2004
    Download and unzip this in ns/sprites. Now you'll see the X-hair.

    <a href='http://www.thrill2kill.com/forums/index.php?act=Attach&type=post&id=1074' target='_blank'>HUMPEH</a>
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    Steps to get the web crosshair working, or any other crosshair for that matter.

    1) Open weapon_webspinner.txt.
    2) Notice the first line is "6". This is a reference to the number of lines in the text file.
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->6
    weapon   320 320w 80 40 80 20
    weapon_s  320 320w-s 80 40 80 20
    ammo   320 640hud7 96 96 24 24
    crosshair  320 xhairweb 0 0 64 64
    weapon   640 640aw2 0 45 170 45
    weapon_s  640 640aw2-s 0 45 170 45
    ammo   640 640hud7 96 96 24 24
    crosshair  640 xhairweb 0 0 64 64<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    3) Notice something wrong? The number is "6", but there are 8 lines.
    4) Change the first line from 6 to 8.
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->8
    weapon   320 320w 80 40 80 20
    weapon_s  320 320w-s 80 40 80 20
    ammo   320 640hud7 96 96 24 24
    crosshair  320 xhairweb 0 0 64 64
    weapon   640 640aw2 0 45 170 45
    weapon_s  640 640aw2-s 0 45 170 45
    ammo   640 640hud7 96 96 24 24
    crosshair  640 xhairweb 0 0 64 64<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    5) Web xhair will now work.

    The sprite .txt's take the first number and divide it by 2. Half are used for 320 res sprites, half for 640 res sprites. In the case of the webspinner, since the top number was 6, it took 3 320 res sprite lines, and 3 640 res sprite lines. The crosshair line was the 4th for both, and hence was never used.

    This is the same for all the weapon_xxx.txt files.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    odd... maybe i'm misunderstanding, but if you change it to 8, doesn't that mean you're adding in TWO things?
  • c0k3c0k3 Join Date: 2004-02-15 Member: 26552Members
    edited February 2004
    i like this web thing crosshair
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin-Psyke+Feb 20 2004, 03:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Feb 20 2004, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> odd... maybe i'm misunderstanding, but if you change it to 8, doesn't that mean you're adding in TWO things? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are adding two things. 1 320 res sprite, and 1 640 res sprite.

    Notice the top 4 lines have "320" as the first number, while the bottom 4 have "640". If you are playing at a resolution < 640x480, HL uses the 320 sprites. At resolutions >= 640x480, HL uses the 640 sprites. You have to set it to 8 because there are: 4 320 res + 4 640 res = 8 sprites.
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