When Loading Goes Wrong...

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">daimos was missing something last night.</div> I'm guessing the server decided to randomly remove some brushes to optimise performance...

the funny thing was you could see the bridge if you were walking over it, but it wasnt solid. you would walk over it, sink into the slime and upon climbing out find that the bridge wasnt there after all

rather freaky.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Thats it:
    make some locked doors or walls of solid entities and let the server decide the map layout!!!!
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Let me guess, admin mod? It does that.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I get a lot of the 'fences' vanishing on maps. The biggest culprit is outside spawn on Ayumi. Those vanish all the time for me.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    I dont know if this has anything to do with the topic, but yesterday the bottom half of the window on Nancy at MS disappeared and we had the whole team out in space throwing a fiesta. We put mines up and blocked the aliens out with electrified TF's, it was fun but I'm trying to figure out why the bottom half of the window was gone.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Shockwave+Feb 19 2004, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Feb 19 2004, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I get a lot of the 'fences' vanishing on maps. The biggest culprit is outside spawn on Ayumi. Those vanish all the time for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if you mean by like railings and ladders, sometimes they vanish for me too. Its the servers not loading them properly. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    edited February 2004
    check this out

    this is the daimos "readyroom"

    apparently it dumped me and a few others in what seems to be the sewers
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    happens alot on a few maps, there was a admin mod or amx one that done it for older ns versions.

    and from what iv heard EZero is still traped in there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Same thing happened during a scrim on tanith. The corridor west of reactor room facing the vent (not directly up to it) had no ground. Basically it was a frigging pit. Almost died as onos in there. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited February 2004
    Bleh, playing co_core. Running out the side exit of the marine spawn, falling into the pit because the grate isn't there (the pit is like 2 inches too tall to jump out of)... and being stuck there as level 8, not wanting to F4 because I'd lose all my levels <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    you dont lose levels if you F4, Flayra fixed that back in 2.01
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    Except you do now, as of 3.0beta3.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Type /kill

    That fixes all problems!
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    Also you can't use /kill in Combat, heh.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    I was there :) It was really fun to stand at the part of the "real" bridge and lure out fellow marines >:)
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