Combat Respawning...
KIRKlown
Join Date: 2002-11-02 Member: 4961Members
<div class="IPBDescription">COMMENTS PLEASE.</div> ***************************PROBLEM*********************************
Basically the problem is spawn killing plain and simple , Marines spawn in and get killed before they get a chance to move. This happens also with aliens sometimes but not as bad as with marines.
***************************PROBLEM*********************************
***************************SOULTION********************************
Makes the respawns based on time AND dead Marines
Number of Dead Marines = How many will respawn AT ONCE = Time till respawn (* = They have an open respawn slot waiting)
1 DEAD = 1 RESPAWN = 2 SECONDS
2 DEAD = 2 RESPAWNS = 4 SECONDS
3 DEAD = 2 RESPAWNS = *
4 DEAD = 3 RESPAWNS = 6 SECONDS
5 DEAD = 3 RESPAWNS = *
6 DEAD = 3 RESPAWNS = *
7 DEAD = 4 RESPAWNS = 8 SECONDS
8 DEAD = 4 RESPAWNS = *
9 DEAD = 4 RESPAWNS = *
10 DEAD = 4 RESPAWNS = *
AND SO ON.......
***************************SOULTION********************************
How would this work you ask.... Let me show ya
If MARINE1 dies while no other marines are dead he has to wait 2 second after he died until he is respawned.
Now if a MARINE2 dies while MARINE1 is dead he has to wait a total of 4 seconds after he died until he is respawned but if MARINE3 dies while MARINE2 is dead then he respawns with MARINE2 since there is an open respawn slot.
Now if MARINE4 dies while MARINE2/3 are dead then MARINE4 has to wait a total of 6 seconds after he died until he is respawned but if MARINE5 or MARINE6 dies while MARINE4 is dead then they respawn with him since there are 2 open respawn slots.
Now if MARINE7 dies while MARINE4/5/6 are dead then MARINE7 has to wait a total of 8 seconds after he died until he is respawned but if MARINE8 or MARINE9 or MARINE10 dies while MARINE7 is dead then they respawn with him since there are 4 open respawn slots.
AND SO ON......
Basically the problem is spawn killing plain and simple , Marines spawn in and get killed before they get a chance to move. This happens also with aliens sometimes but not as bad as with marines.
***************************PROBLEM*********************************
***************************SOULTION********************************
Makes the respawns based on time AND dead Marines
Number of Dead Marines = How many will respawn AT ONCE = Time till respawn (* = They have an open respawn slot waiting)
1 DEAD = 1 RESPAWN = 2 SECONDS
2 DEAD = 2 RESPAWNS = 4 SECONDS
3 DEAD = 2 RESPAWNS = *
4 DEAD = 3 RESPAWNS = 6 SECONDS
5 DEAD = 3 RESPAWNS = *
6 DEAD = 3 RESPAWNS = *
7 DEAD = 4 RESPAWNS = 8 SECONDS
8 DEAD = 4 RESPAWNS = *
9 DEAD = 4 RESPAWNS = *
10 DEAD = 4 RESPAWNS = *
AND SO ON.......
***************************SOULTION********************************
How would this work you ask.... Let me show ya
If MARINE1 dies while no other marines are dead he has to wait 2 second after he died until he is respawned.
Now if a MARINE2 dies while MARINE1 is dead he has to wait a total of 4 seconds after he died until he is respawned but if MARINE3 dies while MARINE2 is dead then he respawns with MARINE2 since there is an open respawn slot.
Now if MARINE4 dies while MARINE2/3 are dead then MARINE4 has to wait a total of 6 seconds after he died until he is respawned but if MARINE5 or MARINE6 dies while MARINE4 is dead then they respawn with him since there are 2 open respawn slots.
Now if MARINE7 dies while MARINE4/5/6 are dead then MARINE7 has to wait a total of 8 seconds after he died until he is respawned but if MARINE8 or MARINE9 or MARINE10 dies while MARINE7 is dead then they respawn with him since there are 4 open respawn slots.
AND SO ON......
Comments
[Edit] Bah I can't ignore it lol, I did use the search tool on Respawns and there weren't many at all , I wanted suggestions on what people though of this idea I had on how to fix the problem. And if I made this post in another topic it might of not got any attention and just shoved to the bottom. [/EDIT]
Next please.
If you are gonna comment about it. Please COMMENT about my suggestion on how to fix the current respawn problem the beta has.
Replies like the above don't help anyone.
And than the game should end and not go on forever like it would be with faster respawntimes.
To win combat it should take a TEAM effort, this is simply not the case right now. In beta 3 it is very easy for 1 skulk to get focus and camp the spawn point and basically win the game by himself.
However I'm not sure I like Klown's idea as it is written because it would, as assistend says, make the spawning too fast. If one team is able to kill the entire enemy team, they should be rewarded with enough time to actually damage the cc or hive before the next wave spawns.
There is another thread where the idea was brought up to make the cc and hive unhealable, you should try to find that thread I think it is the best idea so far for keeping the game lengths bearable yet allowing more interesting spawn cycles.
And than the game should end and not go on forever like it would be with faster respawntimes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I've seen marines absolutely dominiate aliens the for 10 minutes, only to let 3 skulks in with focus and spawncamp long enough for the rest of the alien team to join them. Where is the balence in that?
However, I think this spawning method shortens games very quickly. But it isn't very fun way to do it though. Heck why attempt shortening them? It was fine in beta 1-2.
i miss it and dont understand why it has been taken out
it helped the marines and aliens to get some orientation until he could be attacked
imho that would be the solution for the spawnkilling syndrome
even 1 second might be enough to give spawning marines enough time to get a general orientation
would need some testing, but thats the great thing in betas <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->