Well, I don't know what you lot are on about. I use OCs all the time, with great success. How you use them depends what you're trying to do. If you're trying to hold the enemy back, you build a wall (and yes, those still work if you build them right). If you're trying to kill the enemy, you build ambush nests where they can't get an angle on any of the OCs without exposing themselves to three or four at once. They work fine for me.
And from a strategic perspective they're very useful. Properly built OC nests give you control over the area. Marines are usually reluctant to run through them, and if you do your job right that's for good reason. It gives friendlies a place to fall back to, guards hive approach routes, etc.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea how bout when rines get within I dont know whatever seems appropirate 3 feet or so the OC gets a sudden jolt of energy and whips itself around impaling everyone around it with say 40 or 50 damage. Then up there spikes to 30 damage (like a 2 foot spike wouldnt hurt) and rines will either avoid them totally or try to fight them at range where they arent as effective. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sudden jolt of energy?? But really, they could just make them a little taller so marines couldnt jump over 'em. Perhaps you could climb them?
I don't get as much oc kills as I used to in the previous versions, but they can still do the trick.
If the marines don't shotgun rush them, 2-4 oc with 1-2 dc can hold off a bunch of LA marines, and if the gorge stays to protect, it even lasts longer.
What I do see often is 'newbies' stack oc on each other, which blocks the oc's on the ground ?
I prefer this :
OC DC OC
But then continue a long the side, it's your good 'ol WoL
I thought they fixed that? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
nah i'm lost is right i think, they said it was fixed but it can still fire ... in those games where you have 100 res but no decent way to spend it (imagine you having sc but 2 hive lockdown) i often build OC towers for sheer fun, and it fires quite well provided the marines are near the bottom oc
and remember a team of skulk can take out a turret farm, granted not too large of one, but a smaller sized one say 4-6 just get cara, and keep rushing one turret to make a blind spot, then kill the TF, if its elect, then your outa luck
<span style='font-size:8pt;line-height:100%'>I like to shrink my text sometimes because I like looking at a smaller post which somehow has more letter-density than anyone else's on the thread.
I say they should make OCs half as expensive to place, do half the damage, and stop there.
It's hard sometimes to remember that OC walls are the alien's answer to CC blocking. You can actually close off areas of the map and force marines to spend time and resources blasting through your tower of blockage, while being shot at by the wall, a benefit CCs don't have.
If they halved the cost and attack power of OCs, they'd be nice as unpleasant surprises in cramped hallways. Also, if you build them so that the top one hangs over the top of the bottom one in front, you can prevent marines from just jumping over the wall. If the price was cut in half to 5 res, this would make them easily usable as ad-hoc roadblocks.
OCs that can be built for 5 res would also keep perma-gorges busy fortifying positions, which would make sense as their role as builder.
Hey I REALLY like this idea of giving oc's a secondary melee attack! That would be really interesting, and would definitely make them more useful for blocking rambos, while not making them much more powerful overall.
Comments
And from a strategic perspective they're very useful. Properly built OC nests give you control over the area. Marines are usually reluctant to run through them, and if you do your job right that's for good reason. It gives friendlies a place to fall back to, guards hive approach routes, etc.
Yea how bout when rines get within I dont know whatever seems appropirate 3 feet or so the OC gets a sudden jolt of energy and whips itself around impaling everyone around it with say 40 or 50 damage. Then up there spikes to 30 damage (like a 2 foot spike wouldnt hurt) and rines will either avoid them totally or try to fight them at range where they arent as effective.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sudden jolt of energy?? But really, they could just make them a little taller so marines couldnt jump over 'em. Perhaps you could climb them?
If the marines don't shotgun rush them, 2-4 oc with 1-2 dc can hold off a bunch of LA marines, and if the gorge stays to protect, it even lasts longer.
What I do see often is 'newbies' stack oc on each other, which blocks the oc's on the ground ?
I prefer this :
OC
DC OC
But then continue a long the side, it's your good 'ol WoL
OC
..OC
(.. used for spacing only)
then the bottom OC can fire to the right, but not to the left.
just get cara, and keep rushing one turret to make a blind spot, then kill the TF, if its elect, then your outa luck
I say they should make OCs half as expensive to place, do half the damage, and stop there.
It's hard sometimes to remember that OC walls are the alien's answer to CC blocking. You can actually close off areas of the map and force marines to spend time and resources blasting through your tower of blockage, while being shot at by the wall, a benefit CCs don't have.
If they halved the cost and attack power of OCs, they'd be nice as unpleasant surprises in cramped hallways. Also, if you build them so that the top one hangs over the top of the bottom one in front, you can prevent marines from just jumping over the wall. If the price was cut in half to 5 res, this would make them easily usable as ad-hoc roadblocks.
OCs that can be built for 5 res would also keep perma-gorges busy fortifying positions, which would make sense as their role as builder.
C'mon devs.</span>