Why Focus?

CalldownCalldown Join Date: 2003-02-12 Member: 13478Members, Constellation
<div class="IPBDescription"><my views on focus></div> Hey,

With the idea of provoking more Combat/Classic discussion than just "omgz0rs thsi beild is teh hax!!!111oneone" I figured I'd pose this question -

<b>Why focus?</b>

I've noticed more and more - at least in Combat - that perma-skulks grab focus. Personally, I think this is fundamentally useless. Why?

<b>1) You can get in more damage on buildings without it.</b>

Can't remember numbers for the life of me, but I do recall that No-Focus Damage over Time is greater than Focus DoT.

<b>2) Easier to combat multiple HA's without Focus than with it.</b>

This might just be a personal thing with me - but it's easier. With Focus, you might only be able to get in 1 or 2 bites before you're wasted. I find without Focus, I have more time to dodge *and* get in bites.

<b>3) Onos and Lerk to some extent nerfed with Focus.</b>

The Onos for sure is nerfed when he has Focus - why get Focus when you already do huge amounts of damage? The lerk as well in my opinion - though I can see that varying depending on how much you love swooping. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


The only upsides I can see to Focus is extreme early game (before A1), Fade hit and runs and gorges. Any one care to fill me in on others?

-calldown
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Comments

  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    In combat:

    Fast-moving lifeforms, ie. Fades and Lerks, use focus so they dont have to just stand next to a marine attacking and getting shot. A Fade can blink-slash 2 times to kill light marines and jetpackers, 4 times for Heavies. Lerks can swoop in, get a bite, and fly away, without having to take lots of damage. Lerks also get primal scream, which can overcome the speed reduction of focus.

    The Onos might as well stand next to marines goring, since he can't run away. Gorges are the same, not to mention spit only does 50 damage with focus.

    Skulks benefit from it since they die so easily. However, I suspect most skulks use it for easy kills against unarmored marines. Skulk bites can send marines flying AWAY from the skulk, making that second bite harder to get. Later in the game, focus isn't nearly as useful, since rapidly biting a marine messes up his aim, allowing you to survive a little longer.

    In classic:

    Focus isn't good in classic. You have to get sensory chambers to use it. It doesn't work great against buildings. On higher lifeforms, scent of fear is more useful than focus. They need to avoid large numbers of marines to win fights, as well as to take down rambos building phasegates by the hive.

    Focus can only work if the comm completely forgets to get armor upgrades.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    As far as damage over time goes, it depends. If you are biting for long enough, you will eventually run out of energy, so focus will do more damage at that point.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Sometimes I feel focus is almost a necessity for combat, since they have resupply and all which can get sort of frustrating.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    Food for thought...

    All attacks are considerd to be with lvl 3 focus.

    Skulk bites to kill lvl 0 armor LA rine-1
    lvl1-3 rine-2


    lvl0-2 HA rine-4
    lvl3 HA rine-5

    Lerk bites to kill lvl 0-2 armor LA rine-2
    lvl 3 rine-3

    lvl 0-1 HA rine-5
    lvl 2-3 HA rine-6

    Fade swipes to kill lvl 0 armor LA rine-1
    lvl 1-3 rine-2

    lvl 0-2 HA rine-4
    lvl 3 HA rine-5
  • CalldownCalldown Join Date: 2003-02-12 Member: 13478Members, Constellation
    <!--QuoteBegin-BOBDOLOL+Feb 15 2004, 01:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Feb 15 2004, 01:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sometimes I feel focus is almost a necessity for combat, since they have resupply and all which can get sort of frustrating. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It can, but I find it even more annoying when I'm in the perfect position for the second bite - after clearing his armor with Focus - and can't get it due to the RoF timer. Usually following this I'm smoked in the head with a SG and left as a dirty smear on the floor.

    -calldown
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Calldown+Feb 15 2004, 07:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Calldown @ Feb 15 2004, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BOBDOLOL+Feb 15 2004, 01:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Feb 15 2004, 01:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sometimes I feel focus is almost a necessity for combat, since they have resupply and all which can get sort of frustrating. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It can, but I find it even more annoying when I'm in the perfect position for the second bite - after clearing his armor with Focus - and can't get it due to the RoF timer. Usually following this I'm smoked in the head with a SG and left as a dirty smear on the floor.

    -calldown <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But without focus, the second bite would not have killed him anyway.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin-i'm lost+Feb 15 2004, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Feb 15 2004, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as damage over time goes, it depends. If you are biting for long enough, you will eventually run out of energy, so focus will do more damage at that point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Plus, if you get jumped while gnawing on something, you have a full energy bar.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    It's because later in the game, you'll want to get your bites in much more precisely. Throw in some HA and you have a reason why to get focus (wear down armor a WHOLE lot)

    Add in resupply, and armor 1, they'll not have enough resupplies before you land that second bite in.

    Not to mention early game, 1 bite kills are warranted.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    The quicker you can down a person, the sooner there would be less guns shooting at you. Less guns means you can stay and fight longer, possibly downing another marine, and the cycle repeats. Basically, it helps destroy the marine squad's number advantage.
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    I love the lower RoF of focus. It gives me the time to do some dodging and aim my next bite.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    I'm not a fan of focus but a time when i find it REALLY useful if for taking down lvl1-2 resupply marines. The number of times when i get in the first or even second bite only for him to be resupplied and waste me are many. with focus you'll be coming up a gainst resuplied marines with no armour and so they wil still go down with one bite. As a marine i find this VERY annoying so it's porbably a good thing for any perma-skulks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • sTuPiD_iTiaLiAn2ksTuPiD_iTiaLiAn2k Join Date: 2003-12-23 Member: 24677Members
    focus is the sh**....

    and i dont even know why marines get resupply... i find it to be a waste
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    edited February 2004
    Your answer is very simple

    leap-bite

    any la or jp will die in a single leap bite combo, and as long as you fight in strafing run style (usaly powered by leap &/or celerity) you get in, get your kill and get out, or get in get a bite and get out, rinse and repeat till they are dead.

    you simply have to remember not to sit on them for the second bite but move and then get the second bite.

    but as i said leap bit in, leap out, Also in combat at least, it is almost nesisary for killing jp, cus they have to land and they will be resuplied if the fist bite doesnt do it.



    Oh and i prefer my lerk and ono without focus, and i have never tried a gorge with one.

    oni with focuse is sort of pointless.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--QuoteBegin-sTuPiD iTiaLiAn2k+Feb 16 2004, 11:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sTuPiD iTiaLiAn2k @ Feb 16 2004, 11:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> focus is the sh**....

    and i dont even know why marines get resupply... i find it to be a waste <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree.

    The only possible thing good about it is the gas mask, and fighting non-focus skulks... But considering most get focus by level 2 or 3, it's useless. The spores drain your armor, and so then you'll be dying anyways.

    Catylst is much more useful in my opinion. (of the two upgrades in that category)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited February 2004
    I prefer focus against heavy armour, as a skulk, because mostly against HA\HMG you're dodging gunfire, not biting. Your opportunities to actually make an attack are few, so focus makes them count. I find I'm not able to be chewing away at even a single HA, never mind a cluster of them (so the faster attack rate is useless). Anyway, I'd rather kill one HA than wound three.
  • TheNovaTheNova Join Date: 2004-02-16 Member: 26599Members
    I think ur facts are wrong, original poster.

    focus adds 50% of dmg, only decreasing RoF by 33%, so u should be doing more dmg over time no matter what. U are also left with more energy for leaping/blinking.
  • NonesuchNonesuch Join Date: 2003-11-01 Member: 22207Members
    edited February 2004
    um, not by my math. lvl 3 focus doubles the amount of damage you do per attack. heres my math.
    lvl 0 armor rine: 100 health 25 armor.
    skulk bite does 75, with focus they die after one bite.
    lvl 1 armor rine: 100 health 45 armor.
    skulk bite does 75, after the first bite with focus they have 40 health left and 0 armor. Which, if you do the math, is a loss of 150 net health(assuming each point of lvl 1 rine armor still soaks 2 points of damage)

    Based on this, it seems that focus increases the damage by 100%, but as the the RoF reduction I don't know.

    Also, based on this math and experience, it is irritating that a rine with resupply and lvl 2 armor, takes 3 bites as a lerk with focus.

    2 bites = 240 damage
    rine with lvl 2 armor, 230 health (net) + 50 from a resupply = takes another bite >.<!
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    <!--QuoteBegin-TheNova+Feb 17 2004, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheNova @ Feb 17 2004, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think ur facts are wrong, original poster.

    focus adds 50% of dmg, only decreasing RoF by 33%, so u should be doing more dmg over time no matter what. U are also left with more energy for leaping/blinking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    His facts are totally right, focus is a trade - more damage per bite, less damage over time. Hence taking focus is always a significant nerf on your base assaulting capabilities, which is why most self-respecting fades/oni will take cloaking or SoF instead.
  • CalldownCalldown Join Date: 2003-02-12 Member: 13478Members, Constellation
    <!--QuoteBegin-SoulSkorpion+Feb 16 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Feb 16 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I prefer focus against heavy armour, as a skulk, because mostly against HA\HMG you're <i> dodging gunfire, not biting </i>. Your opportunities to actually make an attack are few, so focus makes them count. I find I'm not able to be chewing away at even a single HA, never mind a cluster of them (so the faster attack rate is useless). Anyway, I'd rather kill one HA than wound three. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True, and I suppose you can make the "free first bite" argument as well, but I tend to find ( and yes I know this is a personal observation and holds no weight <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) that when you're biting like a maniac against a heavy you tend to last longer.

    Why?

    Screen jiggling. Their screen is bouncing around like a 12 year-old loaded on amphetamines and their HMG is painting their teammates like a nouveau artist exploring the darker sides of color.

    Yes, the numbers might show that you get more bites in. However, if you can close the distance, I still think you have a better chance of surviving ( at least 1v1 ) a HA/HMG as a nonfocus vs. focus.

    Second thought: Wouldn't it be better to *not* get Focus - simply more practice for early-game skulking? (Though as sweet as the feeling is when you get the leapbite decapitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )

    -calldown
  • TheNovaTheNova Join Date: 2004-02-16 Member: 26599Members
    <!--QuoteBegin-Lucky_+Feb 17 2004, 02:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucky_ @ Feb 17 2004, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheNova+Feb 17 2004, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheNova @ Feb 17 2004, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think ur facts are wrong, original poster.

    focus adds 50% of dmg, only decreasing RoF by 33%, so u should be doing more dmg over time no matter what. U are also left with more energy for leaping/blinking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    His facts are totally right, focus is a trade - more damage per bite, less damage over time. Hence taking focus is always a significant nerf on your base assaulting capabilities, which is why most self-respecting fades/oni will take cloaking or SoF instead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How? someone explain to me how 50% dmg increase and 33% RoF decrease makes up for a nerf in damage over time(base assualting capabilities)? I don't get it.
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    People like it because they kill light armor rine (started game) in one bite. Well i find it easier to take down ha now in groups with focus.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    <!--QuoteBegin-TheNova+Feb 17 2004, 11:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheNova @ Feb 17 2004, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> focus adds 50% of dmg, only decreasing RoF by 33%, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is not true.

    Its does double damage, but you your bite rate is slowed by more than 2, so you do less damage over time.

    (if the manual says otherwise its lying, it normally is! Fades doing 90 damage??)
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    <!--QuoteBegin-TheNova+Feb 18 2004, 07:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheNova @ Feb 18 2004, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lucky_+Feb 17 2004, 02:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucky_ @ Feb 17 2004, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheNova+Feb 17 2004, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheNova @ Feb 17 2004, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think ur facts are wrong, original poster.

    focus adds 50% of dmg, only decreasing RoF by 33%, so u should be doing more dmg over time no matter what. U are also left with more energy for leaping/blinking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    His facts are totally right, focus is a trade - more damage per bite, less damage over time. Hence taking focus is always a significant nerf on your base assaulting capabilities, which is why most self-respecting fades/oni will take cloaking or SoF instead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How? someone explain to me how 50% dmg increase and 33% RoF decrease makes up for a nerf in damage over time(base assualting capabilities)? I don't get it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's because your facts are incorrect. If I remeber correctly, it was 33% damage increase and 50% attack speed descrease per sensory chamber, up to 100% damage increase and 150% attack speed descrease at lvl3/
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    You do 75% less damage over time with focus. In combat, the only building you'll be chewing on is the CC. Focus will make it much easier to spawn camp (now with the UBER STUPID 3.0b spawn system), while the rest of your team hits the CC. Not to mention, focus early on in the game is devestating for anyone who didn't get armor 1. One hit kills anybody? With armor upgrades, it takes 2 bites to kill compared to the 3 and 4 usually needed. Focus + Leap makes for a deadly combo, as you simply go in, get one bite without taking much damage, go in again, and finish him off. The same tactic can be applied to fades. In fact, it's even deadlier with fades, but I won't go into detail there because I suck at fade <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->50% dmg increase and 33% RoF <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    um i dont know the numbers, however i do knoe this a 50% increas in damage and a 33% loss in RoF gives equal damage over time...

    obsever my leet math skillz
    150% damage is 3/2, 66% damage is 2/3: 3/2 x 2/3 = 1

    so im inclined to think the RoF is decreased by more than 33% because i have noticed a damage over time decreas wilst munching a building. (though definatly not a 75% reduction)
  • darkjesterdarkjester Join Date: 2003-08-17 Member: 19853Members
    i'm almost possitive its +33% damage per SC meaning in combat +99% or basicly 2x damage and -50% RoF basicly 2.5x RoF does that ake sense to everyone now? more damage in one bite but overall less damage over time everyone got this yet?

    however damage over time is almost completely irelavent to combat

    though i must say that in combat i don't get focus but thats becasue i almost always go this route

    2=leap
    3=xeno
    4=save (unless not getting many xeno kills then i get cara to get more xeno kills)
    5=save
    6=save
    7=save
    8=onos
    9= cara (unless i already got it then i go onos now)
    10=adren or regen (depending on other aliens)

    or if our hive gets under attack i usually get stuck as this

    2=leap
    3=xeno
    4="hive is under attack" gorge
    5=adren
    6=cara
    7=regen
    8=cel
    9=SoF
    10=sil

    the last two really don't really matter much
  • MradyfistMradyfist Join Date: 2002-11-29 Member: 10213Members
    Ok, here's my question.. a lot of people are claiming that the manual is wrong about the numbers on focus. So where did they get their numbers? Is there some sort of secret manual that the rest of us don't know about?
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    personnaly,since im kinda a 1 week old newb,if i dont get focus,i tend to just hold down the mouse and jumping around trying to bite them,with focus i gues youcould say,i /focus/ on the attack?

    i guess i prefer the run along walls to them,jump at them,turn real quick,and bite
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    reasons why i love/hate focus (it all depends if im on rines or aliens0

    -easier kills
    -forces marines to upgrade armor early
    -pisses off people when they die from 1 bite
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Focus is great for lerks, especially against jpers. My lerk strat is to just make divebomb passes at ppl and bite. Dive, bite, turn around, dive, bite, dead marine. I never sitck around long enough to get more than one bite in. So with focus I get a powerful bite. Against jpers, you can't follow them long enough to get all the normal bites in. Two passes with focus and they're dead.
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