Crazy Hitbox !

PricePrice Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">Why you make it so big ? O_O</div> Look the picture this is the marine hitbox (the body hitbox is BIG O_O

Comments

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited February 2004
    if they dont have it ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    EDIT:
    damit im stupid its jetpack but engine...u know
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    yea looks like he does have a jp
  • Wingnut64Wingnut64 Join Date: 2003-04-27 Member: 15895Members
    Heh, that might explain why I manage to bite marines from far away. When attacking a rine from behind I tend to jump and try to bite him in the back, maybe I'm hitting the JP hitbox.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Are we even sure if they are the actual hitboxes anymore? I think the ingame ones seem a little bit more acurate that that.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Its the unused Hunchback model. Leave him alone, hes sensitive about it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    those are the hitboxes shown in model viewer. They do not represent the actual 3.0 hitboxes.

    Have you seen the onos hitbox in model viewer? if they were a true representation you could kill an onos simply by shooting 3 feet above his head.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    increases alien's ability to hit the marine from behind - and that's a good thing. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Daxx22+Feb 15 2004, 04:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Feb 15 2004, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its the unused Hunchback model. Leave him alone, hes sensitive about it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aww, now I want the elusive hunchback model...
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    who cares the bite range is 10k anyway.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    As has been said, those aren't the actual hitboxes.
  • sTuPiD_iTiaLiAn2ksTuPiD_iTiaLiAn2k Join Date: 2003-12-23 Member: 24677Members
    i remember reading something somewhere that there is now JP Marine model..... and its just a model placed ontop of a model... so therefore this hitbox would make sense
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, the JP Marine is just the high-quality version of the standard Marine model. Which is why if you turn on 'high quality', everyone looks to have a jetpack, even if they don't. :b
    Hopefully it'll be changed to a seperate model as HA is, sooner or later.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    NO WONDER!

    I had a game where everyone had JPs, and it had only been like a minute or so, in 1.04 I believe...I kept asking people where they got their JPs and they kept calling me an idiot...sigh

    Anyway it's not like the size of the marine hitbox matters, even if that hitbox was real.

    Unless it's just unusually large...
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Aren't they just the boxes used to do clipping of structures and so forth? Rather than the hitboxes.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Uhm.. this might be stupid but hell.

    If thats not a real hitbox then how can I check a real hitbox? And even more important... how can I make one?

    never got that part of modeling 100%
  • interiotinteriot Join Date: 2003-01-22 Member: 12586Members
    I don't know modelling, but I believe hitboxes are processed on the server side, so if you did create your own hitboxes, the only way to use them would be to have a server use them, which would affect everyone on that server. This would mean the exact timing and leaps and such of skulks would need to be relearned over a period of time, and the spent on that server learning those hitboxes would actually hurt your gameplay on normal servers, so IMHO it seems kind of pointless unless you're going to be writing your own separate mod.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I am still talking in general. If I have a model, and I have a hitbox shown in modelviewer, then I run that model on the server, will I have hitboxes exact like the ones shown in modelviewer? And if not, why?
  • ColHapablapColHapablap Join Date: 2004-01-31 Member: 25864Members
    I think the hitboxes of the onos are WAY too big <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
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