.rad File.

AzraielAzraiel Join Date: 2003-01-27 Member: 12868Members
Can I get a link to the .rad file that is currently being used?

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited February 2004
    There is no "official" .rad file, you'll have to make your own like everyone else. I do believe ChromeAngel has a .rad file for download that includes halflife.wad and ns.wad though.

    I've lost the URL due to a new hard drive, so you'll have to ask someone else. :/

    edit: clarity
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    There is no "official" rad file - each mapper generally creates their own to suit their particular map/texture usage. That said, I do recall someone putting together an example file that had most of the ns.wad textures set up... does anyone else know where this could be found?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    thers on in chormeangels mapping faq on nsworld...

    their may be another one floating aroudn the forum.
  • AzraielAzraiel Join Date: 2003-01-27 Member: 12868Members
    oh? well then, i guess i should go learn to make my own lol. never occured to me to do that lol. i think it should be fairly simple, texture name then its light values and intesisties i think, been awhile since i looked at one.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited February 2004
    Yep. Looks kinda like this.

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->texturename red green blue intensity<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    edit: forgot intensity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited February 2004
  • AzraielAzraiel Join Date: 2003-01-27 Member: 12868Members
    This acutally makes my job easier a bit, but harder at the same time. Hmmm. Oh well.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    You can, of course, always stop by #nsmapping and see if anyone is willing to give suggestions/help.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    What I like to do is put an info_texlights into my map. I then turn smartedit off and add the name of the texture in question as a new key. I put a light entity down somewhere on my map and choose the colour that I want, then I copy and paste the 4 sets of numbers generated into the info_texlights entity as the "value" for the key I created before. After that I delete the light entity.

    After that you'll want to keep tweaking it slightly so as to make it as bright as it needs to be.
  • AzraielAzraiel Join Date: 2003-01-27 Member: 12868Members
    thats an interesting idea. I might have to try that. In fact ill probably have to do that cause i forget how to get the text file to a rad file.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    |||||||||Text file to rad file conversion|||||||||||
    1) make a text file containing the details for your maps texlights as follows:

    texturename red(0-255) green(0-255) blue(0-255) lightamount(integer)

    2) name this file either lights.txt or <yourmapname>.txt

    3) rename the file and replace the .txt extension with .rad


    I'm providing this more as a reference to the lerking, learning mappers who are secretly wondering about this but afraid to post anything, and in no way intend any sarcasm.
  • AzraielAzraiel Join Date: 2003-01-27 Member: 12868Members
    the info_texlight entity works just fine too ^_^
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Heres a .RAD file I use. It is by a mixture of authors, it was originally from NSWorld, the .rad file made by ChromeAngel. Over time I have changed the light values, added different texture lights, added Marcos' values and added some NS2 texture lights + values.
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