There is no "official" .rad file, you'll have to make your own like everyone else. I do believe ChromeAngel has a .rad file for download that includes halflife.wad and ns.wad though.
I've lost the URL due to a new hard drive, so you'll have to ask someone else. :/
There is no "official" rad file - each mapper generally creates their own to suit their particular map/texture usage. That said, I do recall someone putting together an example file that had most of the ns.wad textures set up... does anyone else know where this could be found?
oh? well then, i guess i should go learn to make my own lol. never occured to me to do that lol. i think it should be fairly simple, texture name then its light values and intesisties i think, been awhile since i looked at one.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->texturename red green blue intensity<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
What I like to do is put an info_texlights into my map. I then turn smartedit off and add the name of the texture in question as a new key. I put a light entity down somewhere on my map and choose the colour that I want, then I copy and paste the 4 sets of numbers generated into the info_texlights entity as the "value" for the key I created before. After that I delete the light entity.
After that you'll want to keep tweaking it slightly so as to make it as bright as it needs to be.
2) name this file either lights.txt or <yourmapname>.txt
3) rename the file and replace the .txt extension with .rad
I'm providing this more as a reference to the lerking, learning mappers who are secretly wondering about this but afraid to post anything, and in no way intend any sarcasm.
Heres a .RAD file I use. It is by a mixture of authors, it was originally from NSWorld, the .rad file made by ChromeAngel. Over time I have changed the light values, added different texture lights, added Marcos' values and added some NS2 texture lights + values.
Comments
I've lost the URL due to a new hard drive, so you'll have to ask someone else. :/
edit: clarity
their may be another one floating aroudn the forum.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->texturename red green blue intensity<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
edit: forgot intensity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
*smudge*
After that you'll want to keep tweaking it slightly so as to make it as bright as it needs to be.
1) make a text file containing the details for your maps texlights as follows:
texturename red(0-255) green(0-255) blue(0-255) lightamount(integer)
2) name this file either lights.txt or <yourmapname>.txt
3) rename the file and replace the .txt extension with .rad
I'm providing this more as a reference to the lerking, learning mappers who are secretly wondering about this but afraid to post anything, and in no way intend any sarcasm.