Startin Strategy

BubageddonBubageddon Join Date: 2003-04-27 Member: 15881Members
I would like to know some of other player's strategies so feel free to share.
Heres mine:

1 Ip
1 Armory
1 Tf in the middle of Ip and armory and electrify
1 Arms lab - upgrade armor

Then i tell some people to go out and search for res and 1-2 stay to guard base.

Comments

  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    1 IP, 1 TF, electrify it. Send out people to get me res, electrifying whatever theyve left behind. Somewhere along the lines ill get another ip and an armory, but usually not for a while. Upgrades usually dont come until later, after ive electified all my RTs.

    Yes, I like my electricity. Works great in pubs.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    ip, armory, arms lab

    ...yes, totally offensive. no tf, no electrify, no base defense. pure upgrades. risky, but powerful, since you will have pwning lvl3/1 of 2 + MT all over the place vs poor mediocre skulk players. win
    i do get base defense in mid-late game though, usually a few pack o mines, and i also buy myself HA just in case..i often saved my base cos gorges/skulks thought there was noone to save it since they took down pg....ha!
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited February 2004
    My new pub strat is taweet. No base defense MT pressure cap.

    Armory
    Obs
    listen for hive
    MT
    ip/s
    send EVERYONE to the node closest to their hive. Kill the inevitable gorge and cap it.
    work backwards from that node and send anyone that dies back towards the hive to pressure and defend nodes (since the nodes i capped are right next to their hive).
    Arms
    Upgrade armor1
    upgrade phase gates
    ...
    victory.

    I've found that with 3.0 MT pub marines will defend your nodes for you, since they can see where all the aliens are attacking. This works unless your team is a bunch of useless newbies.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    yeah, mt does pwn now....for the reason you mentioned, AND, a comm can now also monitor every single alien and its lifeform by the sound it makes! anytime, anywhere on the map! (unless sensory parts of map). now youll never get an outpost destroyed cos of sneaky onos, cos you can follow his every move... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    nice
  • Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
    One IP
    TF

    One guy guard base
    Everyone else tap res

    Two res tapped, electrify both. Drop armoury.

    The main reason for the late armoury drop is to prevent armoury humpers, and to have enough res for electrification of the two freshly tapped nodes.

    Get fourth node, electrify, get fifth node, have them hold it.

    Drop Obv. Get phase tech.

    Drop two arms lab, go dual upgrades.

    Drop phase gates at key locations (hive, dbl res etc)

    If I have enough res, I beacon the force back, re-equip with shotties, send them back out.

    Lvl2 upgrades get going, continue capping. Secure first hive if I don't have one yet. Push towards 2nd hive.

    Adv. Armoury upgrade finished, drop proto.

    Research jet packs or HA depending on situation.

    Siege or lockdown 2nd hive.

    Hand out hmgs, gls etc.

    Make sure hives are secure and move to third hive.

    -Pretty much a standard set-up for me. Nothing too innovative, but hey, it works.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited February 2004
    Wierd strat that works:
    Ip, TF, elect start rez,
    half team goes to hive, stoping at all rez along way
    other half goes to other rts
    once at rez near hive
    drop rez, drop TF
    Drop a few turrets
    Sell old base
    drop Comm chiar
    drop 2-3 ips
    RUSH HIVE
    drop armory, drop shoties
    RUSH HIVE for win
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    i like the early motion tracking tactic very much. thx for the post
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    wow, an incredibly short thread, but awesome for ideas. i really like the super offensive strat with MT early. crazay!

    i just do the standard, cap rts in opposite direction, try and secure center (usually dbl rez), siege 2nd hive, train last.

    i notice alot of these strats call for massive starting hive pressure, which is great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TWP_RazorTWP_Razor Join Date: 2004-02-12 Member: 26464Members
    1 ip 1 tf shock 1arm Send them out get res (close to base) head hive (res on it way) l <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> get gnades and MT/armor1 hive head to second lock it up head to 3ed <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> and HMG those <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

    shocking res is a waste
    1 :fade own them unless u have 2 hives locked down
  • TWP_RazorTWP_Razor Join Date: 2004-02-12 Member: 26464Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> vs <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> = 1 fuked up <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
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