Mesh And Skin My Welder Pls
Phyco
Omnipotent Join Date: 2003-12-24 Member: 24730Members
<div class="IPBDescription">somebody?</div> hey can somebody do this for me so it can be released
btw i have 3ds max 6 so if you cant open it thats cuz mine is a higher version
the thread with the dl is <a href='http://www.unknownworlds.com/forums/index.php?showtopic=60998' target='_blank'>here</a>
look for the mirror by chrono
thnx
~Phyco
btw i have 3ds max 6 so if you cant open it thats cuz mine is a higher version
the thread with the dl is <a href='http://www.unknownworlds.com/forums/index.php?showtopic=60998' target='_blank'>here</a>
look for the mirror by chrono
thnx
~Phyco
Comments
now
does anybody know how to mesh and/or skin?
its a free for all
ill pick the best and release
plz
[especially for all u who have told me how much u wanna see this released]
second, alot of people here use Milkshape3D... including a .max file won't help them (try a .3ds)
first - again:
imagine holding this... you've got all right angles (minus.... 5 objects?) not very comfy... AND, not very nice to look at.
taht doesnt make much sence can u refrase taht
if u look in the 2 other topics about this ull see lots of ppl like it and im releasing it cuz they really want it
he made the concept
[edit]
isnt it a game
its not like ur holding it
and if it bothers u that much think of holding a protable vacuum they have the same type of handle
...the point is the WHOLE model is like that...
just draw up a concept on a "confy handle"
just draw up a concept on a "confy handle" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it's not the handle that's the problem... it's just the most relevant example of it...
sharp edges on a gun (or welder) aren't userfriendly... sure, it's easy to model, but it's not how a real object would be structured...
you have to imagine these objects in the real world, because you can't "draw" round in a straight-on side view...
so if anybody is meshing this (which i doubt) hold on
second, alot of people here use Milkshape3D... including a .max file won't help them (try a .3ds)
first - again:
imagine holding this... you've got all right angles (minus.... 5 objects?) not very comfy... AND, not very nice to look at. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<span style='color:red'>*Runs away sobbing*</span>
...
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
1. reject cc
2. tell a person with cc that they are wrong and need to go **** themselves
3. defend to the last that your model isnt just a bunch of extruded splines.
come on man, u can do better, accept the ccs and work on the model a litte.