Null Texture Use.
Azraiel
Join Date: 2003-01-27 Member: 12868Members
<div class="IPBDescription">What's best?</div> Currently as I understand it, planes that are textured with the null texture do not get their polygons rendered, which is good. So how is this texture best used?
Currently I am applying it to faces that are impossible to see, i.e. two faces of two objects that are touching each other and faces that are on the outside of the map.
Please tell me if what I think their function is, is in fact correct, and how are they best used. Thanks in advance.
Currently I am applying it to faces that are impossible to see, i.e. two faces of two objects that are touching each other and faces that are on the outside of the map.
Please tell me if what I think their function is, is in fact correct, and how are they best used. Thanks in advance.
Comments
It's correct to use them on faces that are impossible to see, but it's redundant to use them on the ouside of a map because those faces are already removed by the compile process <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. If you have any entities with faces that are against worldspan objects (like doors in doorframes), texture hidden edges with NULL. If there are faces that the player will never see (back side of a pipe that's in the corner of a room, for instance), texture that in NULL