What Path Do You Choose?

NullzeroNullzero Join Date: 2002-11-05 Member: 6968Members
<div class="IPBDescription">Super skulk, ono, fade?</div> One of the funnest parts about co_ maps is that you get to choose all the upgrades you want for your character.

For me, I decide first what I want to be before I go up any levels. Usually I try for onos. Sometimes the game is over before I can get to level 10, but I still have a good time. Here is my path for going onos:

1) Save point... sure would be nice to have focus, oh well.
2) Save point... god, just one more level!
3) Fade! Now I can kill marines a bit faster, and can take some damage.
4) Save point... I'd kill for regeneration... oh well.
5) Save point... Almost... to... onos... must keep trying!
6) ONOS!! Now it's time to kick ****.
7) Celerity! No more getting owned at long range... I can just charge in there and kill.
8) Regeneration - Now after charging in and killing, I can charge back out and heal, rather than dying
9) Stomp - Heavies watch out... or you'll be my lunch!

This is my chosen path. The first 3 levels are the most difficult... because I'm stuck with a skulk that usually takes 3 bites to kill a marine (who has either L1 armor, or resupply). But once I get to fade, things get easier. And once I get to Onos, things get really easy.

I'm actually surprised more people don't go onos. With enough onos, there is no way the marines can win. Usually people only 1 or 2 people go onos. But I think Onos are the most important, because in late game, we are the ones that win the game for the team. We charge in and hit the CC... skulks, fades, and lerks can't really do that.

<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> FOR LIFE!

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Nullzero

Comments

  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Fades are more popular because they can charge into ms and get a kill and escape even if there's 4-5 marines standing there.

    Lerks are popular because of their versatility and support abilities.

    Skulks are more popular because you don't have to save points to skulk and climbing on walls etc. is fun. They are also very good when cloaked.

    Onos are generally considered to be big, dumb tanks, boring to play and fun for rines to pump bullets into. Also, onos can't counter jetpacks on most maps (maps with v. low ceilings are exceptions)

    Although onos are handy to win, a good number of fades can do the job just as well; skulks and lerks tend to be weak lategame due to grenades and can't crack MS.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You need either an onos or a handeful of fades if you want to get anything done in combat. Skulks and lerks simply cannot take the punishment of the GL. A superskulk is really fun, at least until you keep getting blown to smithereens.

    Conversely, you can also not have all fades/onos. It's tricky to blink a jper out of the air, and an onos don't really have much of a chance.

    I find it hard to recommend going fade or onos without getting at least a few upgrades. Cara, regen, and celerity are just about impossible to get by without when fighting somewhat fair odds. You're just gonna get raped, and that's all the more xp for the other team.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    leap, xeno, cara, adren, gorge, fade, onos,
    most people dont get this, but charge is very strong
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    edited February 2004
    Godlike onos
    save
    save
    fade
    save
    onos
    celerity
    regen
    cara
    redempt
    just because i can actually devour
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    leap
    xeno
    SoF
    Celerity
    Cara
    Silence

    I rarely get any higher than that. My strategy is to get individual yet powerful rines. That LA with the nade launcher is going to go boom. Just get past his gaurde and he is toast. If a jetpacker trys to fly around the hive, he will get bombed. If I get to rine spawn just before a group drops, I can really **** some people off. A mass heavy train is not my best friend, obviously.

    I sometimes get cloaking, but it is soo aggravating when one rine gets scan. One point should not entirely counter an upgrade. Even worse is when one rine decloaks a whole pack of skulks. That does not seem fair. Can aliens share cloaking or SoF?
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    I play fade most of the time but I don't use only one upgrade order.
    It depends on too many things. On larger servers carapace is more useful because of the crossfire, on smaller servers I don't pick it at all.
    On smaller maps I pick regenerate pretty late because it's fast to blink back to the hive.
    Against a marine team with many GLs I don't pick silence because the explosions are loud enough to hide my blink sound.
    Upgrades I never use as fade: acid rocket, cloaking, adrenaline, redemption.
    Oh, and first upgrade is always focus...
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Focus
    Celerity
    Carapace
    Regen
    Adren
    Unlock Next Ability
    Wait till I have 3 extra points
    Go gorge
    Go Fade


    Lots of blink/swipe fun!
  • HIMB4mHIMB4m Join Date: 2004-02-11 Member: 26376Members
    Although onos are great in most co maps, sometimes their size and lack of mobility effects the outcome of the game. By having many fades and lerks, that might be better than a flock of onos. Some maps are too wide open, and the hive cant even be reached by a gorge! Not to mention Jetpackers can do circles around onos, and fades vs. jetpack, for fades to win you must have skill. Thats why a combination of lerks and fades is the best for any co map, and occasionally onos. Me personally, I love being a super lerk, I dont even get umba or primal scream because they really arn't that useful, primal scream is good, but you have to get umbra first...and that costs 2 levels.

    Focus
    Selerity
    Adrenaline
    Gorge
    Lerk
    Regen
    Carapace
    Silence
    Scent of Fear

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> owns you
  • StalkerXIIStalkerXII Join Date: 2004-02-12 Member: 26473Members
    I think <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> is really important, because
    1. It lives longer than every other lifeform.
    2. It does double damage to structures.
    So it can easily kill the cc and it is a good fighter against ha
  • HIMB4mHIMB4m Join Date: 2004-02-11 Member: 26376Members
    Onos is good for taking out HA's....but its so huge it draws all of its attention to itself. The bigger the lifeform, the more likely it is that its going to be attacked. Same goes with marines, jetpack and heavys
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    edited February 2004
    B4m, shame on you for advocating not getting umbra <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Try it sometime and see how much longer the onoses/fades who are rucking up marine start last. I think it must have been improved since the last version, because it wins games for me sooo often.

    Even if you're the crazy rambo divebombing silence/celerity lerk, umbra rules for 1v1 if they have a shotty/HMG. Many times you can sneak up and kill them with focus before they notice, but sometimes they're going to see you, and sometimes your 2nd bite will miss. Try lerking (har) around a corner until they're in range, then two well placed clouds of umbra around them and bite away. You can even solo through marine start this way... throw down two clouds of umbra, kill two guys, then zip your arse out of there, using more umbra to cover your escape path.

    I personally don't get scream anymore just because it lasts about .1 seconds...

    One of my favorite things about CO is how every lifeform is important.

    Edit: just because everyone else is...
    1. save
    2. Gorge->Lerk
    3. Focus
    4. Regen/Adren (larger games adren, because spores are more useful, your focus skulks will love you for sporing them)
    5. Adren/Regen
    6. Umbra
    7. Celerity
    8. Carapace
    9. Silence
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Down to a tee:

    1. Leap
    2. Xeno
    3. Adrenalin
    4. Regen
    5. Gorge
    6. Celerity
    7. SoF
    8. Carapace
    9. Focus

    Basically: Leap and Xeno for kills to get to lvl 6, at which point its a webbing gorge capable to do offense and defense against most grenades on most maps.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    If you have enough onos... (3+), chances are, the whole marine team will have emptied their clips to kill 2, leaving 1 onos and another 4-5 skulks/lerks/fades to run rampart and own the rest.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    cloaking
    silence
    (at this point i go whatever i need at the time, but generally..)
    celerity
    carapace
    regeneration
    adrenaline
    gorge
    lerk
    scent of fear

    sometimes i have a skulk strat that is so godly (in that game) that i dont evolve out of it.
    (srry if any of you have been affected by said strat)
    (if you have no clue what i am talking about (check my name to see if it rings any bells), dont ask)
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Doobie Dan+Feb 13 2004, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doobie Dan @ Feb 13 2004, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> B4m, shame on you for advocating not getting umbra <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Try it sometime and see how much longer the onoses/fades who are rucking up marine start last. I think it must have been improved since the last version, because it wins games for me sooo often.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually yes, some forum guy figured out that umbra wasn't working as it was meant to. Umbra is only supposed to let by 1 out of every 3 bullets, or block 2/3.
    In previous versions umbra was supposed to be doing this, but it was actually bass ackward. It was letting through 2 out of 3 bullets, and blocking 1/3.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    I have a couple of diferent sytems i use, they are as fallows
    <b>Super Skulk</b>
    celerity
    carapace
    focus
    regen
    leap
    silence
    sent of fear
    xeno
    adrenline

    <b>Skary Lerk Boy</b>
    celerity
    save
    lerk
    adrenline
    regen
    carapace
    SoF
    umbra
    primal scream

    <b>Meat sheild Onos</b>
    celerity (notice the patern)
    save
    save
    save
    save
    Onos
    regen
    carapace
    usaly adren, though on some maps SoF

    <b>The Unknown</b>
    hive 2 ability
    have 3 ability
    adren
    gorge
    save
    fade
    regen
    save
    ono


    Sometimes with the superskulk ill get focus before carapace, but celerity is always first, I rock some rines world with speed, without it i die, alot, its not cool. As the superskulk i am the anti jp, and with some timeing i can usaly take down a gl person spaming a hall (leaping by the explosions in their ebb), when S0F shows a hord of marines, activate xeno, leap-bite at em and then boom, half most usaly go down, if there is a ha, make sure hes the one you bit before you explode, or else he will jsut be hurt.

    Lerk boy should be self explanitory, though unlockin next abilities sometimes hapen before certain upgrades. I fly around and bite stuff, generaly anoying, lots of focus on buildings, and umbraing my teamates, and primal screaming them too. not nearly as leathal to la marines as my others, but suprisingly efective against ha (go figure)

    Meat Sheild Onos: Celerity first, because i find it easier to get to lvl 7 with it than lvl 6 without, the regen and carapace, and the final is usaly adren. The theory here is giant skulk, run in and horn everything, jp fall from teh sky (i am very good with the horn, even if i couldnt devour my way out of a paper bage). the combination of celerity and carapace alow you to simply not die. very very efective with some skulk suport (run in first takeing all the grenades like they didnt even exist) with your suport faning out behind you to mop op those you dont horn into oblivian, then turn on the chair. If you can get 3 of these 2 focus on teh chair and the other clears oposition, you can kill cc before tehy realize what hapen. Good on most maps, there is the one with the room with the 2 lit up tables with low lights over them (that marines like to crouch and get betwee) were this verson doesnt work well, but other than that it has ben carnage pure and simple.

    The unknown: I actualy havnt goten to test it all the way through yet, everytime i try, the game ends before i get half way there, most disgruntling, but the theory is, xeno untile you can gorge, were you pay suport (webs and healing) till you can fade, were you AR down the jp as well as some standard blink swipe, and end it with a bang in the form of suicide onos charge to clear out the rines guarding the cc(not sure wether regen or cara will increase life expectancy the most, will need tests)
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    for onos it was
    unlock
    unlock
    gorge
    fade
    onos
    regen
    adren

    but ive found that

    gorge
    fade
    onos
    carpa
    celer
    regen
    unlock

    is the better way (for me) to go.

    makes me wish the max level was 12
  • Arsenic0Arsenic0 Join Date: 2004-02-19 Member: 26705Members
    I go the Super Skulk route..it never fails me and i always end up with atleast 2x as many kills as deaths..as long as the game doesnt last an unusually long amount of time and all of the Rines get Heavy armor and HMG's..happened afew times..

    Focus
    Celerity
    Regeneration
    Silence
    Scent of Fear
    Carapace
    Cloaking
    Leap
    Redemption

    Has never failed me...
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Well, I enjoy winning. Thus, I don't usually super skulk. If the game should be even, the rines will destroy low lifeforms such as the skulk. If you're owning them to the point that you're a high lv. skulk and they are low lv. rines, then you've probably already won so it didn't matter.

    It's usually best to go at least lerk in all practicality though. (Actually, the lerk is quite powerful if used correctly.)





    I myself enjoy fading, so I'll save right for it. If it looks like the team needs some onos, I'll save for it from there. If I feel I can win with the fade, or we need some good anti-unarmord rines, I'll stick with the fade.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Usually focus, celerity, cara, save, fade, adren, regen, ability, then either save/onos or sof/silence or AR. Usualy depends on what we need but I tend to end gaems as a fade anyways.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    My class of choice is the lerk



    You go like this:

    save
    lerk
    celerity
    regen
    adren
    get second hive ability
    focus
    carapace
    silence


    This is a pure ownage lerk, to say to the least
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Hmmm....

    Focus
    Celerity
    Carapace
    Unlock ability
    Save 3 lvls
    Lerk
    Adren
    Regen
    SoF

    Early and late game killing machine (for me at least)
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