Screw Combat
Dashel
Join Date: 2003-03-24 Member: 14847Members
<div class="IPBDescription">Don't leave NS out in the cold</div> NS is the reason I started playing this marvelous little gem of a mod. Unfortunately, with the release of 3.0 I'm starting to get the feeling that it is a second class citizen compared to NS-Combat.
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Comments
Imagine how NS would be now if all the time they spent on combat was put on classic instead.
Combat feels like it's only a dumbed down version to attract new ppl from the deathmatch crowd.
I think theyre are plenty of games like CS, DoD Q3, UT.
but not enough like NS.....
Its hard for some to go from 'me' to 'we'. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
My sentiments exactly.
Regardless, I still hope combat will die a slow, fiery death.
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Combat isn't unique at all, it's just another killspree mod like all the others. I'm not too fond about how about 75% of servers at any given time are running combat maps. I have a feelign that its point is to make NS more popular, and it may work in that regards.
But I agree, the time and effort should have been spent on improving NS, or creating a different gameplay mode that's unique like NS is, not another generic gameplay mode. At first when I heard of combat, I thought "great, now I can play a NS-like game on a LAN with my friends when we don't have enough people for a real game. The team was advertising it like servers would run combat maps until enough people joined for a real game.
But no. Combat's taken over.
Devs, please. Step back. Look at what you're doing. Is this REALLY a good idea?
Really?
Back to the point, I see nothing wrong with Combat other than a new way to play NS. I don't understand why alot of people are complaining. If you don't like Combat, don't play it. Im sure their are servers that are only for Classic. But if your in a server with only five people, which would you rather play? Classic or Combat?
I would say Combat, for a fast game which is fun and requires not as much teamwork, but none the less, some team work to set the score. After more people join, then it will eventually change to an Classic map, and you can play Classic there...
I would have to say that Classic games aren't really much fun unless you have 7+ people on EACH TEAM.
I see some complaining that it takes away the Classic feel of NS from before 3.0.... but Classic still exists... so I don't know why your complaining...
Counter-Strike is an awesome game, and I used to play that hardcore before I came across Natural-Selection. It was a completley different experience being exposed to such a unique Mod for Half-Life. Only problem with CS is that practicully every Pub, there is no team.... just rambos. Thats why I joined a clan, in which we worked out strategys and "battle plans" if you will.
Then NS came and totally redifined the way I play any game.
By exposing these "CS lamers/rambo/1337" to just something like Combat, it will hopefully teach them on how to be a better team mate and such, and im sure they've atleast tried Classic.
If you dont like Classic or Combat then just don't play that type of game.
A quick server scan of Steam reveals 425 NS 3.0 beta servers in total right now. Of them, 291 run co_ maps, the other rough third of 134 servers runs ns_ maps. Subtracting the attraction of the new, this already shows that classic NS is far from being abandoned by the players in favor of Combat.
Furthermore, limiting the search to occupied servers, we get to 185 servers, divided almost evenly between the two modes, with 85 co_ servers and 80 ns_ servers at this moment.
Seeing this, and considering the fact that Classic games tend to be bigger, the assumption that standard NS can't hold itself against the 'unwashed masses' of deathmatch players quickly becomes moot.
So much for the community side of things.
As for the devs and the development process, what makes you think developing NS and NS:C are exclusive to each other? Hell, both share big parts of the core gameplay. Code implementation, bughunting, and balancing is done simultaneously in most cases (yes, I know there are exceptions, note the 'most'). Combat isn't eating time away from Classic.
In conclusion, if you don't like Combat, fine, your choice. Pick one of those 80 servers and have fun with Classic.
If you don't like Classic, okedoke, jump into one of the other 85.
Personally, I enjoy both, so I win in any case <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
but.
combat is a good game to convert to classic ns. all the cs,DoD and whatever else, noobs will play ns-combat, and probobly accidentaly get thrown into a game of classic, and hey, they might like it. i think this is the main reason the team made combat, so NS could get a larger player base, and besides, all the Cs noobs will only be playing combat so we get the classic servers all to ourselves <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
On the other hand, I keep getting this feeling that combat is supposed to serve as a kind of "trojan horse". By being a mindless kill spree, its much easier to get the word of mouth around and get to places and people that it wouldnt otherwise reach. More people will try it, knowing that they can get fairly good pretty quickly, and its easier to describe than classic. (Natural-Selection? well, its like quake, and its like starcraft, but then...blah blah)
On the other hand, I keep getting this feeling that combat is supposed to serve as a kind of "trojan horse". By being a mindless kill spree, its much easier to get the word of mouth around and get to places and people that it wouldnt otherwise reach. More people will try it, knowing that they can get fairly good pretty quickly, and its easier to describe than classic. (Natural-Selection? well, its like quake, and its like starcraft, but then...blah blah) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Eh? How many ppl try Trojans to get the hang of viruses? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But yeah, your point is the reason why the hard core ns players are just gritting their teeth and living with it. I sitll think that CO- only servers should be banned. That way a player is far more likely to *try* ns:classic. Ah well.
And 32 players would be insane on classic. Not sure if the aliens would stand a chance in combat too actually. Mind you, more targets. Hmm.
Really, folks, I can understand you being frustrated over a certain game experience, but could you please try to differentiate between that one incident that left your blood boiling in the wrong way and the rest?
You'll find a lot of threads searching for structural reasons for the generally lowered quality of in-game behaviour around the release of 2.0 as well, and if you were able to read the laments in the PT forum from the first few days after 1.0s release...
The fact that many people behave like in a deathmatch in Classic has little to do with Co, it stems simply from them being new to NS. This is inevitable with a new version; just wait a while and you'll see it'll all balance out again.
Note by the way that the 'cloaker' skulks you are describing are following the perfectly adequate strategy of Skulk-ambushing, which can also be applied to regular NS.
[edit]BTW, Dashel/crono:
If someone has to apologize, it's me for my grumpy introduction to my first post. We <i>want</i> people to voice their opinion about the game, whichever way it may go. This is why we have these boards, after all.[/edit]
Combat is fast paced, and has lots of action. What I find most appealing about it, however, is my fate is less reliant on the stupidity and greed of my fellow teammates. That is to say, I don't have to rely on the generousity of the commander to give me a shotgun... and I don't have to depend on my res-whoring alien teammates to evolve to gorge and throw down some resource nodes.
My fate is my own to make, and I can upgrade my character as I see fit.
Normal ns_ is still fun, but when I go back to play it, I always find myself wishing my teammates weren't so damn stupid...
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Nullzero
I was an avid *craft player before I picked up NS, and play NS because of the strategy elements. I'm the lerk who lurks in vents with Scent of Fear on and the minimap up, finding big friendlies to follow around and umbra, and sporing where the Scent of Fear blobs look like they're heading.
I can play deathmatch somewhere else. Please don't neglect the facets of the game that drew most of the players in the first place...
Now I get into a NS map and either everyone there is running off to find aliens to kill to get upgrades or else are voting to go to a combat map, if not just leaving to find one. Anyone else finding that the quality of players is going downhill?
The problem, rather, is the idea, whether perceived or factual, that NS Classic is becoming unbalanced in order to make NS Combat more balanced. There have been many arguments for improvements on alien third hive abilities. It seems that can't go in, as it would imbalance Combat where said abilites are only a few points away. (Acid Rocket springs immediately to mind) There were (and still are) problems with Fade and especially Onos health/armor balancing between Combat and Classic. These were solved with the rather uncomfortable solution of improving them somewhat, and lowering the cost of the Onos to compensate. Classic players don't want a cheaper, weaker onos. They want a powerful, expensive, game-ending Onos.
It truly feels as if our beloved, incredible NS is being slowly eroded in order to make concessions to a new game that, while enjoyable, is not the reason we came to love this game in the first place. Maybe these changes are temporary. Maybe there is a long term plan in the works that will appease all sides. But we can only go by what we see. And what we see in the directions that the latest betas have taken makes us worry. What is happening to our favorite game?
F4ing was bad enough but... <i>Switching game modes??</i> After all it only takes one team's worth of votes and your headed for a map change.
Other than that, I pretty much enjoy both.
On a side note, I found that the human aimbots (very good reflex skills) were the ones who got the most enjoyment of the game because they got to get to the "useful" upgrades quicker, thus leaving everyone else far behind. This chasm between the players grew very quickly in each game I played and stayed that way. I often found myself the "bait" to some person behind me who got the kill and exp while the enemy chomped my bones or riddled me full of holes. I didn't see it encouraging any type of teamwork at all. In fact, quite the opposite as people vied for kills.