hardest part will be the animations, i gotta come up with a good way to reload it since the back side of the model is missing because of q2's low poly count :/
mhm... IIRC there also were those handgrenades in Q2.... maybe a conversion for the NS handgrenade would look nice <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
ugh these reload animations will take forever due to bad ns coding <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
<!--QuoteBegin-chrono5454+Feb 11 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Feb 11 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow is that from q2? wierd cuz i dont remember a nade launcher from quake 2 man im so confused.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Really?
The Quake 2 popper was pure ownage...simple yet fun as hell
what they should do is is re release those gun concepts on a more recent engin with much more flamboyant animations...like including reloads..
however that wouldnt jive with some of the guns...
Comments
wierd cuz i dont remember a nade launcher from quake 2 man im so confused..
hardest part will be the animations, i gotta come up with a good way to reload it since the back side of the model is missing because of q2's low poly count :/
wierd cuz i dont remember a nade launcher from quake 2 man im so confused.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Really?
The Quake 2 popper was pure ownage...simple yet fun as hell
what they should do is is re release those gun concepts on a more recent engin with much more flamboyant animations...like including reloads..
however that wouldnt jive with some of the guns...