How Exactly Does Weapon Fastswitch Work
Basinx
Join Date: 2004-01-16 Member: 25370Members
<div class="IPBDescription">help?</div> I can't seem to get it right. What keys do I bind or what command do I have to put in to get it so it switches weapons instantly. I tried just binding "nextweapon" (or whatever that command is) to a key, but when I hit it it still seems to take like 5 seconds before the actual change happens. What am I doing wrong, or how do you l33t people do it?
Comments
I never even thought to look in the options menu
cause it seems like anything worth doing has to be done at the console
As for the <b>lastinv</b> lag problem, I have devised a simple yet excrutiatingly complex solution: a <b>custom lastinv function</b>! This is still in development, but it should be done soon, and when I have completed and tested it, I'll post it here for those who are interested! (Obviously, <b>mp_blockscripts</b> will need to be off, as this uses many an <b>alias</b> and semicolon.)
That reminds me, someone wrote such a script a while back, though for different reasons. It is <a href='http://www.unknownworlds.com/forums/index.php?showtopic=40809' target='_blank'>here</a>.
As for the <b>lastinv</b> lag problem, I have devised a simple yet excrutiatingly complex solution: a <b>custom lastinv function</b>! This is still in development, but it should be done soon, and when I have completed and tested it, I'll post it here for those who are interested! (Obviously, <b>mp_blockscripts</b> will need to be off, as this uses many an <b>alias</b> and semicolon.)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The lastinv lag problem was only in 2.01. AFAIK, it no longer exists in 3.0, so go blink/swipe, leap/bite to your heart's content.
With hud_fastswitch set to 1, when you hit your number key, it switches the weapon immediately.
Also, civilian: That script looks a little long-winded <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> I guess I just have better methods <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (though I wouldn't stand too firmly by what I just said as I haven't tested mine yet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
<b>Edit:</b> Ah, that's the complicating factor - those message boxes, which I wasn't planning on supporting. I could do (I think) while still keeping things shorter, though - however, it's a little low on the priority list.
I died earlier today because this made me miss a fatal Swipe against a jetpacker wielding a HMG - this being what motivated me to begin working on this script.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm still fairly sure the server side check has been taken out. I would more likely blame that on lag and not the server side check. I doubt a script would have had any effect on that battle.