Textures In Quark
jbullet
Join Date: 2004-02-10 Member: 26343Members
<div class="IPBDescription">problem</div> ok am new to NS....must say its a damn good game, my hat off to ya <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
have been using quark for a while, made maps for CS and HL, but cant get quark to pick up the ns textures, have got the ns.qrk and ns_context.qrk files....using quark 6.3.0
atm its got the HL directory set as c:\program files\steam\steamapps\email\half-life
but theres no textures....it jst aint picking any up (HL OR NS), for CS mapping since 1.6 i pointed it to my old 1.5 directory so it can use the HL and CS wads....but what am i meant to do for Ns
help much appreciated, if anyone needs to know ought about mapping then i know quite a bit of it and will help when i can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
TIA
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
have been using quark for a while, made maps for CS and HL, but cant get quark to pick up the ns textures, have got the ns.qrk and ns_context.qrk files....using quark 6.3.0
atm its got the HL directory set as c:\program files\steam\steamapps\email\half-life
but theres no textures....it jst aint picking any up (HL OR NS), for CS mapping since 1.6 i pointed it to my old 1.5 directory so it can use the HL and CS wads....but what am i meant to do for Ns
help much appreciated, if anyone needs to know ought about mapping then i know quite a bit of it and will help when i can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
TIA
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
Comments
could never understand VHE tbh.....or get it to pick up textures...even in 1.5 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
have been using quark for a while, made maps for CS and HL, but cant get quark to pick up the ns textures, have got the ns.qrk and ns_context.qrk files....using quark 6.3.0
atm its got the HL directory set as c:\program files\steam\steamapps\email\half-life
but theres no textures....it jst aint picking any up (HL OR NS), for CS mapping since 1.6 i pointed it to my old 1.5 directory so it can use the HL and CS wads....but what am i meant to do for Ns
help much appreciated, if anyone needs to know ought about mapping then i know quite a bit of it and will help when i can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
TIA
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There may be a simple answer to this, there may not. I think you just need to download the most up to date files. Mapping Forum FAQ has them.
Personally I copy the folder over to WON/Main HL, and compile and run from there. Although I don't use Quark that often, it still loads up the textures that way. I also find it much easier to test out a map.
There may be a simple answer to this, there may not. I think you just need to download the most up to date files. Mapping Forum FAQ has them.
Personally I copy the folder over to WON/Main HL, and compile and run from there. Although I don't use Quark that often, it still loads up the textures that way. I also find it much easier to test out a map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i tried copying to won install but it couldnt find em <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
will try fiddling around a bit <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
There may be a simple answer to this, there may not. I think you just need to download the most up to date files. Mapping Forum FAQ has them.
Personally I copy the folder over to WON/Main HL, and compile and run from there. Although I don't use Quark that often, it still loads up the textures that way. I also find it much easier to test out a map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i tried copying to won install but it couldnt find em <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
will try fiddling around a bit <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Did you grab Wolv's 3.0 Quark NS files from the FAQ?
jst copied em over to 1.5 install and renamed it ns instead of nsp <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->