So, What All Has Changed?
CacoCola
Join Date: 2003-06-03 Member: 16978Members
I used to play NS and lost interest, this was...hmm dunno what version it was in nor how to describe the version...
Siege cannons still blasted the hive without pinging it uh, you could only get one upgrade at a time (3 total, 1 from each tree)
I dunno, I don't know how to describe it
What all have they added within the last, say, 6-8 months?
Siege cannons still blasted the hive without pinging it uh, you could only get one upgrade at a time (3 total, 1 from each tree)
I dunno, I don't know how to describe it
What all have they added within the last, say, 6-8 months?
Comments
It sounds like you last played before 1.04, even. Well...
- Alien lifeforms untied from hives. So you can now go fade or onos with just one hive.
- "Hitbox" bug fixed. Now when you shoot at an alien, you actually hit what you see.
- Generally much cheaper marine stuff. HA/JPs/HMGs 15, Shotties 10, Arms Lab 20, and so on.
- Gorge no longer gets bigger share of res.
- You get 1-3 res for killing an enemy.
Those are the larger changes that I can remember off-hand. Try the "3.xx Changelog" thread up at the top for more detail.
Disturbingly Bad: Leaning more towards your generic FPS mod (dominance of NS: Combat, which is a DM version of NS, and the implentation of individual scores.)
Since when was NS not deathmatch? It was just deathmatch with a tech tree and resource model. Not that that's a bad thing... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I actually like the oldest version (newest patch for oldest version) the best. It definentley made me jump a lot more and I was more into each game.
Jes' supporting the people that are DMing via stuff.
Don't get me wrong, it's very strategy base[EDIT]d, especially compared to Combat, but it's still just team DM.
I think of a DM where the main/only way to bring your team success is to hunt and kill the other team.
NS: Classic is what's been described as an RTF/FPS. It incorporates many elements from strategy games (specifically starcraft) that allow a smart team to nearly win the game without killing a single enemy. The concept of territorial control is embodied with more than just "do we have a guy in that area?". The structures dropped by both sides detracts from "it's still a dm" argument. Like I said it's 6 in the morning and I'll let someone else explain this better.
I like to think of Natural Selection as a First Person Shooter with a Strategy game objective rather than a Death match one.
If it was 1.04 you've missed an unbelievable amount of changes.
If it was 2.01, you've missed quite a few.
Just hit me up on, whatever chat program you use or PM me on the TDS forums. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=39260&hl=2\.xx+changelog' target='_blank'>1.0 -> 2.0</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=55671' target='_blank'>2.0 -> 3.0</a>
I think of a DM where the main/only way to bring your team success is to hunt and kill the other team.
NS: Classic is what's been described as an RTF/FPS. It incorporates many elements from strategy games (specifically starcraft) that allow a smart team to nearly win the game without killing a single enemy. The concept of territorial control is embodied with more than just "do we have a guy in that area?". The structures dropped by both sides detracts from "it's still a dm" argument. Like I said it's 6 in the morning and I'll let someone else explain this better.
I like to think of Natural Selection as a First Person Shooter with a Strategy game objective rather than a Death match one. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You read me wrong, I'm not saying that it's no strategy, there is more than enough than just plain killing. But in the end, that's what's won. Team Deathmatch is just winning by eliminating the other team. NS has no other way to win. Granted, you don't walk in with a minigun and bounce of walls and stuff, there's much more thought involved, and teams that stress strength often loose, but, when it comes down to its core, NS Classic is just as much team DM as Combat. Combat == NS without placeable structures, and with EXP.
ok here's my view from what I've gotten so far:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Alien lifeforms untied from hives. So you can now go fade or onos with just one hive.
- "Hitbox" bug fixed. Now when you shoot at an alien, you actually hit what you see.
- Generally much cheaper marine stuff. HA/JPs/HMGs 15, Shotties 10, Arms Lab 20, and so on.
- Gorge no longer gets bigger share of res.
- You get 1-3 res for killing an enemy.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
-Sucks...badly, no strategy or point to getting the other hives now cept to last longer/spread out.
-Awesome, I never met an alien I couldn't kill, though....now, ducking marines.....
-Lame, so what is it now? Just spam shotties at the start or what?
-Kinda lame too, hard to build a hive with 2 resources
-I dunno, good for aliens I guess, lame for marines. 10 Marines, all killing an alien zerg fest (10 skulks in beginning match) 30 resources right there, 3 shotties right off the bat.
Guess I'll have to play it again to get a better impression
And yes, you'd really have to play the game to understand what's so great about it. Lerk flight, Focus, Combat/Classic smart servers, etc.
ok here's my view from what I've gotten so far:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Alien lifeforms untied from hives. So you can now go fade or onos with just one hive.
- "Hitbox" bug fixed. Now when you shoot at an alien, you actually hit what you see.
- Generally much cheaper marine stuff. HA/JPs/HMGs 15, Shotties 10, Arms Lab 20, and so on.
- Gorge no longer gets bigger share of res.
- You get 1-3 res for killing an enemy.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
-Sucks...badly, no strategy or point to getting the other hives now cept to last longer/spread out.
-Awesome, I never met an alien I couldn't kill, though....now, ducking marines.....
-Lame, so what is it now? Just spam shotties at the start or what?
-Kinda lame too, hard to build a hive with 2 resources
-I dunno, good for aliens I guess, lame for marines. 10 Marines, all killing an alien zerg fest (10 skulks in beginning match) 30 resources right there, 3 shotties right off the bat.
Guess I'll have to play it again to get a better impression <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
-You still need extra hives to unlock slots 3 and 4, and to increase armor absorption. Some abilities really are key - Stomp for Onos at 2nd hive for example.
-I don't think there's a problem with ducking marines now, I kill lots in vents. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
-Spamming shotties at the start needs to be followed through with a hive rush, and it's not guaranteed to win. Skulks with their fixed hitboxes are a little harder to hit, though they do have slightly less armor. Unupgraded marines will still die in 2 bites, shotgun or not.
-Hives are much cheaper now, only 40 res. With every alien starting at 25 res, it's normal for skulks to go gorge at a node, plant an RT, then go back to skulk. So gorges still get plenty of res to get the job done, but without penalising the other aliens.
-The RfK can be a problem, but not quite like you described. Most games are 8v8 rather than 10v10, so that's only 8 skulks, and at least one will be a gorge anyway, so 7, plus the average RfK is 2, so that's going to be about 14 res. Bear in mind any kills made by the aliens contribute to fade or Onos (which is only 75 res now). RfK is usually only a problem in the endgame, if you have marines locked down in MS with only one RT, they can sometimes survive on RfK, tech up and send out a heavy train.
Yes I think you will have to play it. And try out the new lerk flight.