Rambo Rines
SND
Join Date: 2004-02-07 Member: 26195Members
<div class="IPBDescription">where's the team-play?</div> Well, I have been playing on the new gameplay servers for quite a while now and I've noticed one particular thing about the marines, they don't need to be a team to win. For instance, at the beggining the marines will build together, and that's where team-play stops and everyone just splits up. The only part after that where there's actual team-play is hive rushing, but besides that its pretty much just solo action. I find that this completely ruins the whole atmosphere of NS. Just imagine these two scenarios
1) Your jsut randomly walkign around by yourself jsut going to one rt after another
2) Your working as a team, coverign each others backs, if one of you needs to reload, the other quickly moves in and takes his place, you work as a cohesive unit in order to achieve victory.
I don't know about you but I'd much rather be doing the second scenario, simply because it just seems more fun. I can remember when me and just one other rine we're trying to reach an rt that was deep into enemy territory, I quickly looked at my map, and saw a glimpse of an enemy unit behind my buddy, so I quickly waited, and as he came aroud the corer I saw a skulk lurking out of the sadows behind him, and I just find that whole expirience of team play rahter then res hunting as being the core of NS. Afterall, in a giant war, would you fight alone?
1) Your jsut randomly walkign around by yourself jsut going to one rt after another
2) Your working as a team, coverign each others backs, if one of you needs to reload, the other quickly moves in and takes his place, you work as a cohesive unit in order to achieve victory.
I don't know about you but I'd much rather be doing the second scenario, simply because it just seems more fun. I can remember when me and just one other rine we're trying to reach an rt that was deep into enemy territory, I quickly looked at my map, and saw a glimpse of an enemy unit behind my buddy, so I quickly waited, and as he came aroud the corer I saw a skulk lurking out of the sadows behind him, and I just find that whole expirience of team play rahter then res hunting as being the core of NS. Afterall, in a giant war, would you fight alone?
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Comments
it's what makes the game unique, the commander's units have a REAL free will. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Of course, if it's more than one or two, you've got a problem.
Ramo rines often help out with putting up the phase outside the hive too, it's harder to hear one person.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I laugh everytime I read people trying to roleplay NS or try to get sucked into the atmosphere of the game that they forget this is an online FPS where people do what they want.
The only reason to stick with other marines is to stack your firepower.
I love it when ignorance takes a hold of someone, and they forget that an important dynamic of the game NS is that there is a fine balance between putting all your marines in one spot (to use brute strength) vs. spreading them out (map control).
Teamwork is simply defined as working for the same goal, not moving around in a giant orgy killing aliens.
The only reason to stick with other marines is to stack your firepower.
I love it when ignorance takes a hold of someone, and they forget that an important dynamic of the game NS is that there is a fine balance between putting all your marines in one spot (to use brute strength) vs. spreading them out (map control).
Teamwork is simply defined as working for the same goal, not moving around in a giant orgy killing aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow, you really think thats all there is to teamwork? Just run around and don't shot the two legged guys? That's a pretty sad game right there, but I guess I can't really blame ramboing in 2.0, since most games last around 10 mins. Have you ever heard of a game called Rainbow Six 3? I doubt you have played it, or else you wouldn't be saying that teamwork isw not shootig your guys.
Honestly, where is the strategy in everyone going off on their own and just bluntly attacking and seeing who has the most skill? What happened to abushes, bait, decoys, guerrilla tactics etc. I somehow have managed to find those games more enjoyable, wonder why.......
Is it just someone that goes off alone?
Or is it someone that disobey's waypoints or doesn't follow waypoints, and goes off alone?
And it's extremely effective to have most of your team pushing towards the alien's hive, while one or two other rines go around back capturing rts, killing gorges, and killing more rts.
(in a PUG at least)
Honestly, where is the strategy in everyone going off on their own and just bluntly attacking and seeing who has the most skill? What happened to abushes, bait, decoys, guerrilla tactics etc. I somehow have managed to find those games more enjoyable, wonder why....... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This isn't Rainbow Six. We're hardly going to flashbang the hive and then simultaneously breach the room from both sides. These ambush, bait and decoy tactics are a lot more feasible on the alien side, who also gain a lot more from group tactics than just more firepower. Forlorn is largely correct in his analysis of marine teamwork.
The only reason to stick with other marines is to stack your firepower.
I love it when ignorance takes a hold of someone, and they forget that an important dynamic of the game NS is that there is a fine balance between putting all your marines in one spot (to use brute strength) vs. spreading them out (map control).
Teamwork is simply defined as working for the same goal, not moving around in a giant orgy killing aliens. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wow, you really think thats all there is to teamwork? Just run around and don't shot the two legged guys? That's a pretty sad game right there, but I guess I can't really blame ramboing in 2.0, since most games last around 10 mins. Have you ever heard of a game called Rainbow Six 3? I doubt you have played it, or else you wouldn't be saying that teamwork isw not shootig your guys.
Honestly, where is the strategy in everyone going off on their own and just bluntly attacking and seeing who has the most skill? What happened to abushes, bait, decoys, guerrilla tactics etc. I somehow have managed to find those games more enjoyable, wonder why....... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You wouldn't happen to know what a scrub is, do you?
Play the game how it is, not how you want it to be.
1) build structures
2)get res
3)upgrade
4)repeat
The rine weapons also do not allow for strategical implementation, the only weapon that is ever partly strategic is the GL, since it can ricochet off walls and act as mobile artillery. There's nothign special about this MOD now since its just CS with buildings.
And i agree with Forlorn: play the game how it is, not how YOU want it to be.
I will give you an example of bad teamplay and good teamplay with rambos as you call it:
Let s take an early game example on caged, 4 marines in central (the double nodes), trying to build 1RT: what' s the best configuration?
1) all 4 rines stay in central
2) 1 move onto sewer to block any incoming skulks, 1 in the junction towards shippings/aux gen, 1 build and the lat cover the vent.
Note that against skulks a spread out marine team is always more powerfull than a bunch of guys together, as the number of shots blocked by your teammate is negligeable and if one skulk comes close it doesnt mean doom for the whole group.
1) build structures
2)get res
3)upgrade
4)repeat
The rine weapons also do not allow for strategical implementation, the only weapon that is ever partly strategic is the GL, since it can ricochet off walls and act as mobile artillery. There's nothign special about this MOD now since its just CS with buildings. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if you want real strategy/the organization needed to pull of strategies, try pugging. Also, saying ns is cs with buildings is the dumbest thing i've ever heard. You could say the same for every other fps game, "XX is just cs with YY", since they all involve shooting stuff!1 NS is not rainbow six, deal with it.
1.) You're talking about a crappy marine team. Your insinuation that they still win running around ramboing is absurd, and if the aliens lose to a team like that then they're even worse. Note that when you use the word "rambo" it is sort of implied that they're disregarding the comm's orders, just running out to kill stuff, etc. Going out alone is not necessarily ramboing.
2.) Your logic that marines should move everywhere in one or two big groups is unrealistic and ignores some of the most important aspects of the game, most importantly map control. If you treat your entire team as one entity that does everything together, you will be leaving large weaknesses everywhere else in the map, including your own base. A group like that is too sluggish to properly respond to the much more maneuverable alien team, and is rarely necessary except for hive rushes and relocations. Your idealistic concept of teamwork doesn't work in a real game even if the pubbers are willing to do it.
Solo marines are easily capable of dealing with a skulk or two, so there's nothing wrong with sending them out alone or in pairs to do simple tasks like cap res nodes. Purely brute force tactics don't work against a good alien team. Simply put, if you are running around on the map by yourself for a purpose that actually benefits your team(i.e. capping res nodes, stealthing a phase), that's not ramboing and there is nothing wrong with it as long as your comm is alright with what you're doing.
1)little ammo (without upgrades it takes a clip to kill a skulk if ur good, if not then u gotta pull out a pistol or a knife
2) parasites, because nothign makes you stand a chance of survival like total surveilance on your position <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
3)Hive sight, its impossible for a rine to tell where his team mate got slaughterred, but as soon as a rine hits an alien ever single alien will be crawling on him within seconds.
Unless you wall hack or have changed the skins you can't possibly beat a skulk with a rine, even at long ranges, the skulk jsut peeks, shoots, and repeats, and if you go up close you can't last more then 7 seconds. Staying as a team is the only way to succeed as a rine. Skulks can also stick to the rooftops and wait to ambush, since the gorges are the only ones that are building, all the skulks have to do is bock off access by hiding in vents. I have seen teams that simply split up at the very beggining, and I manage to pick off ever last one of them as a skulk since none of them have any idea where I am until ts too late --------- <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> (marine dies)
eeeer, sound clues are everything for playing marine well. I guess you should play some more.
1)little ammo (without upgrades it takes a clip to kill a skulk if ur good, if not then u gotta pull out a pistol or a knife
2) parasites, because nothign makes you stand a chance of survival like total surveilance on your position <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
3)Hive sight, its impossible for a rine to tell where his team mate got slaughterred, but as soon as a rine hits an alien ever single alien will be crawling on him within seconds.
Unless you wall hack or have changed the skins you can't possibly beat a skulk with a rine, even at long ranges, the skulk jsut peeks, shoots, and repeats, and if you go up close you can't last more then 7 seconds. Staying as a team is the only way to succeed as a rine. Skulks can also stick to the rooftops and wait to ambush, since the gorges are the only ones that are building, all the skulks have to do is bock off access by hiding in vents. I have seen teams that simply split up at the very beggining, and I manage to pick off ever last one of them as a skulk since none of them have any idea where I am until ts too late --------- <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> (marine dies) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You have simply no idea what you are talking about, I can see that you have NEVER played NS competitively. If you want an idea, go on gamesnet and go to my clan's channel #nsclanbs ... I'll give you HUNDREDS of comm demos that disprove everything you have been saying. I'm not kidding, I have over 8 gb of comm demos, that I'll give out freely to anyone. Where are YOUR demos? While we can argue theory all day, I can give you CLEAR CUT EXAMPLES which disprove what you say.
Secondly, at the highest levels of play 1 marine > 1 skulk by and far. As marine aim gets better and better, eventually the marine gains the advantage over the skulk. There are strategies to beat a marine as a skulk, but the majority of these use surprise and not outright attacking. Lets see you try and sneak up on the 3 compentant marines killing your res tower ... you won't.
Next, it takes 7-11(10?) ROUNDS of your lmg to kill a non-cara skulk depending on your upgrades, and this almost doubles for lvl 3 cara. What that means is you can ALWAYS kill more than one skulk with an lmg clip. Unless you're like meb or whoami, who always fire 10 lmg rounds then pull out their knife <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Finally, you comment how hive site gives unfair intelligence to aliens. Lets just say, in your hypothetical situation, it is the commanders's job to relay the information about that marine's death. And as commander, I can give my marines FAR more helpful information than hivesite could ever give.
Anyways, to finish this
#nsclanbs on gamesnet, I'll give you all the proof you need
Is it just someone that goes off alone?
Or is it someone that disobey's waypoints or doesn't follow waypoints, and goes off alone?
And it's extremely effective to have most of your team pushing towards the alien's hive, while one or two other rines go around back capturing rts, killing gorges, and killing more rts.
(in a PUG at least) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There are two types of soloists. Rambos, and Ninjas.
Rambos don't communicate with the team, don't help complete objectives, and tend to die. Alot. The only time they talk is to whine for a better weapon, that if given they promptly go out and get owned by the first skulk they encounter.
Rambos are a liablity to the team.
A Ninja is an asset to the team.
This individual usualy possesses excellent aim and evasion ablities, and is more than capable of handling multiple skulks on his own. This person often scouts out the Kharaa progress thoughout the map, captures forward res nodes, and takes down the alien nodes. Often a skilled Ninja is instrumental in a Phase Gate rush, securing and getting that pg online.
Rambos suck. Ninjas own.
1)little ammo (without upgrades it takes a clip to kill a skulk if ur good, if not then u gotta pull out a pistol or a knife
2) parasites, because nothign makes you stand a chance of survival like total surveilance on your position <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
3)Hive sight, its impossible for a rine to tell where his team mate got slaughterred, but as soon as a rine hits an alien ever single alien will be crawling on him within seconds.
Unless you wall hack or have changed the skins you can't possibly beat a skulk with a rine, even at long ranges, the skulk jsut peeks, shoots, and repeats, and if you go up close you can't last more then 7 seconds. Staying as a team is the only way to succeed as a rine. Skulks can also stick to the rooftops and wait to ambush, since the gorges are the only ones that are building, all the skulks have to do is bock off access by hiding in vents. I have seen teams that simply split up at the very beggining, and I manage to pick off ever last one of them as a skulk since none of them have any idea where I am until ts too late --------- <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> (marine dies) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You have simply no idea what you are talking about, I can see that you have NEVER played NS competitively. If you want an idea, go on gamesnet and go to my clan's channel #nsclanbs ... I'll give you HUNDREDS of comm demos that disprove everything you have been saying. I'm not kidding, I have over 8 gb of comm demos, that I'll give out freely to anyone. Where are YOUR demos? While we can argue theory all day, I can give you CLEAR CUT EXAMPLES which disprove what you say.
Secondly, at the highest levels of play 1 marine > 1 skulk by and far. As marine aim gets better and better, eventually the marine gains the advantage over the skulk. There are strategies to beat a marine as a skulk, but the majority of these use surprise and not outright attacking. Lets see you try and sneak up on the 3 compentant marines killing your res tower ... you won't.
Next, it takes 7-11(10?) ROUNDS of your lmg to kill a non-cara skulk depending on your upgrades, and this almost doubles for lvl 3 cara. What that means is you can ALWAYS kill more than one skulk with an lmg clip. Unless you're like meb or whoami, who always fire 10 lmg rounds then pull out their knife <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Finally, you comment how hive site gives unfair intelligence to aliens. Lets just say, in your hypothetical situation, it is the commanders's job to relay the information about that marine's death. And as commander, I can give my marines FAR more helpful information than hivesite could ever give.
Anyways, to finish this
#nsclanbs on gamesnet, I'll give you all the proof you need <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OMG, your such a loser, I never knew people like you existed, now I realiye that ignorance is bliss. Send me demos? You must be some retard who doesn't actually play and likes to ruin games. Play competitively? There's an article on gamespy about that and about why that sucks, honestly, games are supposed to be fun, and its people like you who keep ruining them. Know what your talking about, on average 2/5 shots miss from the assault rifle, meaning only 30 rounds/ per clip actually make it, not to mention that skulks move twice as fast as rines, can climb walls, and have a low profile. As to where my demos are, well, I have a horrible confession to make, unlike you I have a life, so I don't tape over games and put them up for download. What, are you gonna call me a n00b? or are u a 1337 #4x0r? Honestly, your reply sounds pathetic, atleast try not to emberass yourself infront of others....
haha how ironic
Competitive play means CLAN PLAY, not playing it 24/7 really *competitively*.
And about the "30 shots" of the assault rifle missing, ****. I'm sorry, maybe you just suck or play with sucky people, in which case I'll suggest you find a new server, but you're really really ignorant and have no idea what you're talking about.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG, your such a loser, I never knew people like you existed, now I realiye that ignorance is bliss.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Right back at ya
Otherwise, you are a good reason I read these forums, for some serious entertainment,
let me just say,
<span style='font-size:21pt;line-height:100%'>LMAO!!!!</span>
You calling some dude a loser because he's decent at a game? Man, this too good, this thread is gold!
You use gamespy as a source to back up your position, again, ROFLMAO HAHAHAHAHAHAHAHAHAHAHAAH
Phew
where is the love?
<span style='color:red'>Love!</span>
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SKUK HES UNLIMETD AMMOS KILLZ IN @ HETS ALWAS CAEUS RINES HEAV TO SPND REAS ON TURRENTS!!!!!!!1
LMG IS A PEAS SHOTER TAKS LIEK 3003232 BULITS TO KIEL AN SKULC
BTW IF UR GODD UR AN LOSZERZ FHAHAHAHAHA OMG HGUS LOEK HIS A LOZER
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BYE TEH WAEY I LISETED TO GAYMSPE ITS SOOOOoO))0))(000 GOED
WAHT CIND OF LOSR PLEYS COMEPDITBVE LY? HAHAHAHA FLAME FLAME INSULT FLAME ROFL"
People like you need to go far, far away. Just leave. We don't need people such as yourself waving your "LISTEND TO MEH OR YOUR TEH ****" flag around. We don't need people suggesting stupid, moronic ideas and thoughts that no one else cares about. People tried to tell you this nicely. You flamed them and called them idiots because they disagreed with you. You then quoted gamespy as if it were god and if you disagree with them you're a friggin' idiot.
If you want rainbow six go play it. If you want "teamwork orgys" go find some nice, quiet, roleplaying nubby NS server. Have a friggin blast. Don't bring the rest of us down with you. And don't let the door hit your **** on the way out.