F4ing, Will It Be Addressed

tazztazz Join Date: 2002-11-02 Member: 4877Members
The biggest problem that i find with natural selection is bloody f4ers and stackers, they can completly ruin a game.
games start up as 12vs10(not all), and whenever there is a hint of defeat the teams goto 13vs8.

mind you Combat has stopped this considerably.

i was wondering if there was anything in development to help calm this sort of action. i have noticed a servers running a couple of different plugins that help prevent this from happening(warning to even the teams or game will end).

the other day i convinced my team to not f4 when all seemed lost. we had 1 rt and 1 hive, rines had everything else. We eventually won, in fact slaughtered would be a more correct term, through a luckly ono and rambo rines.
that game made it all the more worth while to play ns and im ever searching for that same game, but this will never happen if we keep having games end due to f4ers.
i know the problems that we had in the old days with 15 vs 5 games and it was really crap for the smaller team.

basically what im asking is: will there ever be a fix to make the games actually end?
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Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Flayra's a programmer. He can't affect the people who play the game. There are plenty of good servers out there; find one and stick with it.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    You cannot fix quitters. On the other hand, some matches simply arent worth playing through...the conclusion is all too clear already.
  • tazztazz Join Date: 2002-11-02 Member: 4877Members
    yeah thats what i thought. suppose i was just trying to give my self a bit of hope.
    damn i hate those f4ers, scum of the gaming fields.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    First, I have yet to see an effective F4 plugin. The ones that block F4 prevent people from fixing teams due to, say, people dropping. Even if they get around <i>that</i>, people just drop (if they want to quit). In fact, not that many people F4 out of games in Steam... They just open Find Servers and switch.

    Second, it's not always bad. For example, if the marines are winning but dragging it out, or the aliens are camping the portals, it's time to F4.

    I'd go with Coil, it's all about the server (and players). That and biatchin at them F4ers until their ears bleed.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    remember, f4ing is NOT always a bad thing....

    /me remembers the number of games that came down to skulks throwing them selfs agains the wall of turrets simply b/c rines refused to end the game.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Spread the plugin that gives warnings on team difference of 3-4 and autoassings after that.

    Theres nothing bad in surrendering.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    Stacking is the biggest problem I see with public play, F4ing/quitters are a result of stacking, as people know the other team has far better skill than theirs and thus have no will to even try.

    Earlier today I played one of the best games of NS:classic I've had in months. Both sides fought valiantly, with perhaps seven or eight hives falling and being rebuilt, both teams going through a boatload of onos/HA, and a total gametime of a little over two hours. In the end, the marine team(which I was a part of) had lost, having our final assault consist of a dual phase gate rush on the aliens two hives (we had just lost the third hive, for the second time in the game, aliens hadn't rebuilt it yet), we had two of the aliens hives down and the third at 19% when all our marines had died, and a base rush of 4-5 onos had taken out our buildings. ...I owe this great experience to the admin who autoassigned everyone as soon as the map loaded.

    The only solution to stacking is some sort of mandatory autoassign system. Though it seems this is more of an issue for server ops to deal with rather than the development team. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    Do admin_execall "bind f4 kill".
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    The only counter to F4'ers is a good admin.
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    <i>mp_limitteams 1</i>
    <i>mp_autoconcede 8</i>
    <i>admin_ssay Lamequiters will be banned at sight!</i>

    That's what I do.

    I'v heard of some server-plugin that allows an admin to force players to go random if they are in the readyroom. Would be good against **** that refuses to join because of <i>mp_limitteams 1</i> or something.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    pluggin_ns for Adminmod 2.50.59 does compile and run on Windows and Linux servers in 3.0beta2 it includes the commands to send players to a random team and force them to change to another tea. Check the post of www.modns.org for more details into that. You'll also need metamod 1.17a (or maybe 1.17b)

    Namron's methods fall in line with ours. F4'ing is banned, if enough people quit to make the team unbalanced the game doesn't end and more can join to fill the teams out. Teamswitching meets an equally tough reaction unless its to balance teams after the inevitable quiters.

    So Tazz, just take a look around, there are hundreds of servers there is bound to be one that runs the rules you'd like to see.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"We can only balance the game not the players"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> -Nem0
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I still think they should hard code a "Random-Team-Forcing-Mechanism" that can be enabled via a variable. There are plugins out there I know, but I think it would be more practicall if it was hard coded.
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    You guys are trying to think of ways to stop people from F4ing, you should be looking at the reasion why they want to f4 in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    I think forcing players into a team leads to them teamswitching and/or quiting because they wanted to be on the same team as their mates.

    On the other hand when an admin see's people having a 'mothers-meeting' in the readyroom while a game struggles on 3v3 hitting a key bound to admin_rndom is a good way of giving them a kick in the right direction.

    People F4 for 4 basic reasons that I can think of.
    1. They believe the game is lost and there is nothing they can do about it.
    2. The game IS lost, the enemy has them pinned down in a little room as is standing over them picking them off for cheap frags.
    3. They disagree with the dropped structure or commanders choice of tactic
    4. They want to go and do something else but dont want to lose their slot on an otherwise full server.

    My views on these:-
    <b>Issue 1,</b> imo bad sportsmanship. Take the loss and let your opponents enjoy their victory. Some have argued that in other sports it is good sportsmanship to admit defeat and conceed. Every good server should have a set of rules and the server stance on F4 concession should be made clear.
    <b>Issue 2,</b> also bad sportmanship. This would also result in firm punishment on our servers. It tends to be done by people who want to artificialy raise their stats or end score and generally these people are inconciderate and/or immature. We dont often see this kind of behaviour on NTFM, luckily.
    <b>Issue 3,</b> Again this is an issue of bad sportsmanship. You play the hand you are dealt. You make the best of it. There isn't a single 1st structure that causes instant failure and only a few moves the commander can make to unintentionally ruin the marines chances. Players should remeber they are there to play a game. I'm not talking about PCW's on public servers you will win some and lose some but the really important thing is that you played.
    <b>Issue 4, </b>Inconsiderate ******. Ban.

    So basically it comes down to the player, not the game. Unless the game forces the conditions. at the moment games are fast and full of unexpected comebacks. Unexpected comebacks are great but if your team F4's when they dont expect to comeback then they wont, will they?
  • wkzerowkzero Join Date: 2003-10-11 Member: 21600Members
    when i comm on my server (p3dr0's hungry hungy Onos), half the time marines win to an f4. It usually happens mid game, with no hives locked down or anything that spells "aliens r screwed". I am not saying that I am a good comm or admin, but when i comm and some narb on aliens keeps going "omg f4 everyone, teams omg homo hax camper blah blah blah" over and over again after i explain to him that we have 2 afks and i am too busy comming to kick them, it really really gets on my nerves. but its ok, when 2-3 morons ruin a good game by f4ing they can go play on an other server after i unbind their keys. banning helps, too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-LeetLlama+Feb 8 2004, 12:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LeetLlama @ Feb 8 2004, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You guys are trying to think of ways to stop people from F4ing, you should be looking at the reasion why they want to f4 in the first place <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Very much agreed. Horror rounds of Marine ultra turtling and spawncamping gloating aliens can do much more to the detriment of a game than some people giving up hope and/or becoming frustrated.
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    edited February 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spread the plugin that gives warnings on team difference of 3-4 and autoassings after that.

    Theres nothing bad in surrendering.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Exactly, surrendering is a total valid option to a long end-game, where comebacks cannot be made. In all RTSes it is a pretty common option to leave when you feel you have lost, so why not in NS?
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <!--QuoteBegin-Namron+Feb 7 2004, 07:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Namron @ Feb 7 2004, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <i>mp_autoconcede 8</i>
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What does that command do?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Find a server with active admins, and when people F4 to end the game early, they get banned.

    Simple as that.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Only f4ing i agree with is when marine/aliens are clearly winning but not ending the game. Marines are waiting for HA instead of shotgun rushing the hive ect. Or aliens are camping the spawn and just destroying the CC and leaving everything else. Why play the game if u seriously cant win. Most of the time when people f4 its for good reasons. Marines have 9 rts and aliens have 1, unless the mariens are complete retards they will win. Why wait for them to take thier time and end it. Also i think marines should give up/f4 when they have no chance of winning. Sure they can tf farm and wait for HA. But thats just lame. Theres both good and bad f4ing and you can not ban people because they dont want to wait for another 30 or however long they have to wait for the game to end.
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    <!--QuoteBegin-Shadowcat+Feb 7 2004, 02:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowcat @ Feb 7 2004, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do admin_execall "bind f4 kill". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    my config is read-only/write protected

    won't work on me!

    I hope it won't.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-Warrior+Feb 8 2004, 06:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warrior @ Feb 8 2004, 06:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...when marine/aliens are clearly winning but not ending the game.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you should win the game for the other team (ones being pinned down) and kick all the losers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    whats the admin command to make a team win or lose?
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    eaglec, your reason number 3 is a subreason of number 1. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    This all comes down to one thing: giving the average player a reason (want) to lose a game for XX mins. after the victory has been won.


    Apparently, the system in place does not work for the losing team. So the "giving the other team their cake" reason you guys have just does not cut it.


    Something new will have to be INTRODUCED in to the game if you want people to spend their time losing, taking F4 away wont help.

    Any of you Die Hards (pun!) want to give any suggestion for the masses to lose?
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    What about to counter stacking?

    E.g. I was playing on a 16 player server, classic, the other day. I was aliens, and the game was fairly even. One guy from our team left, a couple of minutes later a new guy joins the server. It's 8 marines against 7 aliens. The server has a limit of 16 players. He joins marines. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    In the end we didn't even have to F4, one of the guys on our team just simply quit and the game ended. We had been asking to balance teams for 5 minutes, and told the marines the game would end if nobody moved over. After the game finished, every marine, practically in unison, went "WTH?"
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    Hey why should i give up either a good or a bad game?
    For waiting reasons?
    I mean the time I'm spending protesting in the RR is lost energy for my team believe it or not.
    Of course giving up is legal and in the courts you will win with it, but hey we are playing games! When I play games against someone else, I wont give up because my opponent is better than me and i expect the same from my enemy.
    So tell me whats so funny about F4ing?
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    i play on quality server with loads of friendly people, who know what the game is about and are anything except lamers. today we decided to F4, because every single clanner was on the other team, clearly stacked situation leading to a round not worth playing. F4
  • SNDSND Join Date: 2004-02-07 Member: 26195Members
    I think surrender is a stupid option, rahter then surrendering, if you thinkt there's no mroe point in trying, either suicide rush the hive or just hide in a vent and try to hold off the swarm for as long as possible. I did that and it saved 2 of my buds, since the hopped on top of me and got away, and they eventually took out the hives, its actually pretty fun to fight like there's no tommorow, especially when you know that's true <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • wkzerowkzero Join Date: 2003-10-11 Member: 21600Members
    Maybe it is abusive to unbind someone's keys before you ban them, but you'd be amazed at the stupidity of some people. I help run a pretty popular server that is usually full, with many regulars who i enjoy playing with. None of us like some lamer coming in and mucking up our zen like state of NS, even if it is just being annoying. I wish i still had demos of the things we did to blatant hackers before we banned them.

    Anyways, the bottom line is this: find a server with good admins who keep a tight watch on the game and lamers. There are much worse admins than me, trust me.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    The worst thing about NS is that there are many different ways for it to be frustrating. It is a very frustrating game at times, and instead of easy fun, you have to play tons of lousy games to find a good server or good game. When it's great, it's awesome.

    Stacking is obviously one of these major sources of frustration, though it's also caused by frustration (playing aliens and feeling you just die and ide and die against turrets or a large and well coordinated marine team). Because the two teams are so different and balance is so hard, team balance is RELALY important.

    And the fact is, it's going to be a weight around the neck of NS until more drastic team balancing measures are made the _default_ mode. A very few servers run a mod which auto-balances teams. Great. Just make it the default in regular NS.

    I would even favor auto-handicap for (2+) unbalances (WITH NOTICES about what's going on and why and how to remedy it). Marines build slower, or aliens gestate longer, or something. Something that would actually encourage switches rather than just nagging about it, which is a total waste of everone's time.
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